Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 93
  1. #21
    Player Noroi_Kisaragi's Avatar
    Join Date
    Jun 2013
    Posts
    193
    Character
    Noroi Kisaragi
    World
    Hyperion
    Main Class
    Pugilist Lv 65
    Quote Originally Posted by Fresh Meat View Post
    I often hear people talk about PvP as if there's some way you're supposed to actually get a non braindead player to turn around and hit a guy that does 1/3 the damage of a DPS and is 3 times harder to kill. I'm still trying to figure out how that works.
    If you scroll up, you will see the video.

    Tanks have an ability where they pull anyone to them and you are forced to fight the tank. Or rather, the way it worked in the beta was that you're both binded and can't move so you might as well hit the tank cause they will be sure hitting you.

    What people need to understand is classes have roles in pvp, and these roles require a lot more teamwork than pve. your team will be scattered throughout the arena and you will need to be aware when someone needs your help. And unlike PvE, there are no patterns to memorize here so the strategies you use will be different every match. However, casters will be fine.

    Quote Originally Posted by Fresh Meat View Post
    PVE and PVP should be 100% different from each job and should have its own stats and starts everyone on the same level. thats there problem. knowing SE PVP will be horrible for the next 10 years.
    Hell no, guild wars 2 made you instantly level 50 in pvp and it was awful.
    (1)
    Last edited by Noroi_Kisaragi; 12-16-2013 at 06:42 PM.

  2. #22
    Player
    Thriar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Tristan Catari
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    You guys are really oblivious to how PvP actually works. A good team will focus the healer(s), then the casters, then the rest of the dps, then the tanks last. Melee dps can be kited for days. Being interrupted on everycast with limited abilities to keep us afloat is pretty horrible in concept. Pushback would've been the better way of dealing with attacking a caster. I hope shielding prevents this(I think it will)
    (0)

  3. #23
    Player
    Thriar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Tristan Catari
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Noroi_Kisaragi View Post
    If you scroll up, you will see the video.

    Tanks have an ability where they pull anyone to them and you are forced to fight the tank. Or rather, the way it worked in the beta was that you're both binded and can't move so you might as well hit the tank cause they will be sure hitting you.

    What people need to understand is classes have roles in pvp, and these roles require a lot more teamwork than pve. your team will be scattered throughout the arena and you will need to be aware when someone needs your help. And unlike PvE, there are no patterns to memorize here so the strategies you use will be different every match. However, casters will be fine.
    Just because you are pulled in doesn't mean you have to fight the guy that pulled you in. There is a break free that you would use in this moment. It would be silly to attack the tank when healers and casters are going to be so squishy and helpless.
    (0)

  4. #24
    Player Noroi_Kisaragi's Avatar
    Join Date
    Jun 2013
    Posts
    193
    Character
    Noroi Kisaragi
    World
    Hyperion
    Main Class
    Pugilist Lv 65
    Quote Originally Posted by Fresh Meat View Post
    Melee dps can be kited for days.
    Untrue. Shoulder Tackle has a recast time of 30s and all melee dps have a ranged attack called Weaponthrow which will let them attack someone trying to kite them.

    Weapon Throw Delivers a ranged attack with a potency of 50.
    Additional Effect:20% chance of inflicting Heavy when dealt from behind Duration: 6s
    Additional Effect:Removes Sprint effect when dealt from behind
    Enhanced Weapon Throw: Shortens recast time to 60 seconds.
    Enhanced Weapon Throw II: Extends duration to 12 seconds.
    Enhanced Weapon Throw III: Increases effect potency to 40%.

    It's made specifically to counter kiting, as you can tell.
    (0)
    Last edited by Noroi_Kisaragi; 12-16-2013 at 06:42 PM.

  5. #25
    Player
    Thriar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Tristan Catari
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Noroi_Kisaragi View Post
    Untrue. Shoulder Tackle has a recast time of 30s and all melee dps have a ranged attack called Weaponthrow which will let them attack someone trying to kite them.

    Weapon Throw Delivers a ranged attack with a potency of 50.
    Additional Effect:20% chance of inflicting Heavy when dealt from behind Duration: 6s
    Additional Effect:Removes Sprint effect when dealt from behind
    Enhanced Weapon Throw: Shortens recast time to 60 seconds.
    Enhanced Weapon Throw II: Extends duration to 12 seconds.
    Enhanced Weapon Throw III: Increases effect potency to 40%.

    It's made specifically to counter kiting, as you can tell.
    So you'll be throwing pebbles at me as I keep heavy on you. Got it. Cleanse is your friend. Also, you'll never hit me from behind since I'll be strafe kiting.
    (0)

  6. #26
    Player
    Prier's Avatar
    Join Date
    Sep 2013
    Posts
    45
    Character
    Oujou Shahyadva
    World
    Balmung
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Noroi_Kisaragi View Post
    Tanks have an ability where they pull anyone to them and you are forced to fight the tank.
    Actually, that's just Warrior's Holmgang ability, which binds for 6 seconds on a 3 minute cooldown. So far there's no actual way that players will be required to attack a tank.

    I think what people are neglecting is that tanks function like dps when their tanking self buffs aren't on. They'll inherently have defensive cooldowns, but because they won't have to PvP with Defiance or Shield Oath active, their damage should be a little more competitive(though nowhere near as good as a dedicated dps.)

    Quote Originally Posted by Thriar View Post
    Just because you are pulled in doesn't mean you have to fight the guy that pulled you in.
    More than likely a good healer will dispel their teammates the moment they receive a movement debuff. It'll be interesting to see which debuffs will become undispellable.
    (0)

  7. #27
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kinseykinz View Post
    Well First off, they have to hit us...so as long as you stay out of their range, you will be able to cast. (So basically other mages and bards are your issue).

    Secondly, we mages have, binding spells/knockback spells/sleep spells and gravity spells that make it easier for us to keep our distance from foes.

    We also have Swiftcast/Surecast abilities and instant spells
    Did you forget about our handy dandy "teleport" spell that lets us use our "oh @$#@" that melee is waaaay to close and "teleport" next to the tank? (or a healer)
    (0)

  8. #28
    Player Noroi_Kisaragi's Avatar
    Join Date
    Jun 2013
    Posts
    193
    Character
    Noroi Kisaragi
    World
    Hyperion
    Main Class
    Pugilist Lv 65
    Quote Originally Posted by Fresh Meat View Post
    as I keep heavy on you.
    Fetter Ward Grants immunity to stun, sleep, bind, heavy, and disease.
    Duration: 5s
    Enhanced Fetter Ward: Shortens recast time to 120 seconds.
    Enhanced Fetter Ward II: Extends duration to 10 seconds.

    Good luck with that. I'm saving that just for you.
    (1)

  9. #29
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Noroi_Kisaragi View Post
    Fetter Ward Grants immunity to stun, sleep, bind, heavy, and disease.
    Duration: 5s
    Enhanced Fetter Ward: Shortens recast time to 120 seconds.
    Enhanced Fetter Ward II: Extends duration to 10 seconds.

    Good luck with that. I'm saving that just for you.
    {aetherial manipulation} {You can have this}
    (0)

  10. #30
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Noroi_Kisaragi View Post
    Yes, tanks can force you to engage them. You can see it in the 2.1 trailer right here.
    http://www.youtube.com/watch?v=R_aliYN8hNk&t=1m30s
    Watch the chain. Additionally to that, provoke works in pvp as well (at least it did in the beta)
    That chain is the new Holmgang for Marauders.

    Do pets count as direct damage for interruption purposes? Because one Ifrit on your ass as a healer will make life hell. Then again, the pets die in like 2 seconds if focused...
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast