Single Target:
Monk > Dragoon > Summoner > Black Mage > Bard
AoE:
Black Mage > Summoner > Dragoon = Bard > Monk
Single Target:
Monk > Dragoon > Summoner > Black Mage > Bard
AoE:
Black Mage > Summoner > Dragoon = Bard > Monk
Single target: MNK >>>>>>>>>>> why are you even considering another class.
Cleave: SMN >>>>> noone else matters
AoE (sustained): BLM >>>>>>>>>> noone else matters.
Basically, same as before, except MNKs are much better ST now, and slightly better AoE.
MNK was already insanely high DPS, and now they got some small buffs (as well as much less likely to lose Greased Lightning when avoiding boss mechanics). DRG was kinda low, buffs put them where they should be. SMNs only lost, at maximum, 10% of their DPS. BLM lost Virus utility and the Blizzard in their AOE rotation got its potency cut in half. Bards are going to have to sing way more often after 2.1, so that's a 20% dps loss when using 2 of their songs. I'd say it's something likeee:
MNK > SMN >= DRG > BLM >>> BRD
Wouldn't including jumps during GCD be buffing DRG substantially? I used to do it when I didn't know the correct rotation and ALMOST got away with it but, Due to animation length it hurt my dmg. With lower animation time I can see DRG doing a bit better depending on the CD.
Using Jumps between GCDs are always a DMG buff. Always. Now we'll just be able to fit them in without clipping GCD.Wouldn't including jumps during GCD be buffing DRG substantially? I used to do it when I didn't know the correct rotation and ALMOST got away with it but, Due to animation length it hurt my dmg. With lower animation time I can see DRG doing a bit better depending on the CD.
Would the BfB being nerfed cross class not give DRG an adv over mnk? Honest question as I havent delved into mnk/drg myself very much yet. I mean I know mnk gets the GL buff and true strike and bootshine, but does a 30% DRG-exclusive Bfb plus their own atk buffs not put them on top or very close to it?
One thing I loved when I read the notes was shoulder tackle being reduced to 30 sec. Now you can just go across the room all the time like a ninja >....or a super saiyan with all that yellow lol
I think they break even, it's just made the DRG = Burst / MNK = sustained even more distinct. While a good MNK still has the advantage over a sustained fight, the bursting for DPS-rush phases on DRG is immense.
I agree MNK got over-buffed though. The potency buffs to TS and Bootshine are fine, and the positional change to Demolish is just a small difficulty increase, but the Greased Lightning buff is a bit much. Especially considering good Monks could already sustain it in end-game content except for things like Ifrit dashes. Even in Coil, every turn except the last in certain phases is easy to keep it up. I have to wonder if the people complaining about it falling off all the time were too vocal, when GL is part of the skill / reward of playing the most complex DPS job. 27% more damage at GLIII over a long fight is some crazy stuff. It might end up balancing with the other job changes, but on paper it seems a bit much right now.
deleted.....
Last edited by Kasue; 08-22-2014 at 09:43 AM.
I think the classes will all be more competitive with each other and more balanced than they were before the patch, at the very least. Perfect balance will never exist, and even if it did, people would still find ways to discriminate or rank, even if based on ignorance.
Devs do very little listening to forum complaints. They saw there was a major flaw with their content design when looking at how warriors are built and they adjusted for that. All other changes are things they thought where important.Even in Coil, every turn except the last in certain phases is easy to keep it up. I have to wonder if the people complaining about it falling off all the time were too vocal, when GL is part of the skill / reward of playing the most complex DPS job. 27% more damage at GLIII over a long fight is some crazy stuff. It might end up balancing with the other job changes, but on paper it seems a bit much right now.
Good monks have been saying things like GL duration are fine and only bads where complaining about it. Drg and Mnk are not intended to be easy to play as... I still don't understand how everyone is missing this.
Smn was clearly to high before and they are getting nerfed a little. Blm are not gods of single target no mater how much they would like you to believe that. Bard nerf is almost nothing except for RoD which I really don't understand... I woudn't be surprised if its a translation error on that one. Drg was hurting but their biggest issue was jumps killing them.
We have single target dps (mnk and drg), aoe dps (Blm) and support dps (smn and brd). There is a very good chance the jobs will now rank exactly where they should for what they do.
Last edited by Rochetm; 12-16-2013 at 01:36 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.