One thing?
I want to become a lead producer
One thing?
I want to become a lead producer
Once again you ignore everything I said and repeat the same comment: let me bold it it might help; I party with people where people congregate to, I am not going to solo leves in Gridania and Limsa Lominsa because no one else hardly ever plays there...its simple. You were saying its not the game's fault, it doesn't encourage this type of behavior. I have told you that it does, it doesn't do anything to move away from this behavior because it doesn't provide you with incentive. I know I can go to Limsa and do leves, its no efficient however since I will most likely be soloing the leves and this is the game's problem not mine and not everyone else (and if the game is giving me 500 SP a pop literally doing Devilet Inside (i.e., R20 Horizon leve) at R37, why should i waste time or anima to run/teleport to Limsa to do something that will most likely give me less SP anyway?). IMO leves stink, they need to remove the difficulty options, make them solo only and make real content.Which is exactly what I said. You choose to stay in the same region doing lower ranked leves and boosting the difficulty rather than travelling to other regions. If you don't want to stay in the same region all the time, don't. You shouldn't need the game to force you into changing to a different zone.
And at the end of the day, my initial argument had to do with constant progression from zone to zone which FFXI had...3 possible different zones in FFXIV don't fix this.
Last edited by Mack; 06-05-2011 at 11:49 AM.
yeah, I understand what you mean, I too agree that progression of zone is important, it allows the player to gradually explore new areas as they grow in rank/level.Once again you ignore everything I said and repeat the same comment: let me bold it it might help; I party with people where people congregate to, I am not going to solo leves in Gridania and Limsa Lominsa because no one else hardly ever plays there...its simple. You were saying its not the game's fault, it doesn't encourage this type of behavior. I have told you that it does, it doesn't do anything to move away from this behavior because it doesn't provide you with incentive. I know I can go to Limsa and do leves, its no efficient however since I will most likely be soloing the leves and this is the game's problem not mine and not everyone else (and if the game is giving me 500 SP a pop literally doing Devilet Inside (i.e., R20 Horizon leve) at R37, why should i waste time or anima to run/teleport to Limsa to do something that will most likely give me less SP anyway?). IMO leves stink, they need to remove the difficulty options, make them solo only and make real content.
And at the end of the day, my initial argument had to do with constant progression from zone to zone which FFXI had...3 possible different zones in FFXIV don't fix this.
Most of which was instigated by the players rather than the game. You went to the dunes because that's the place where the three nations connected for the most part. It could have easily been Korroloka Tunnel or Buburimu Peninsula, but it became the dunes because of the players.
That being said, leves need to fall into the back burner because all they are is daily quests with a different name and on a 36 hour reset instead of being a 24-hour reset. Of course, "real content" is in the eye of the beholder. To me it would be quest chains with storyline and exp rewards attached. Built-in zone to zone progression supported by story rather than player driven. That sort of thing.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Jump. For Dragoons.
Lots of good ideas in here, few not so good but I agree with most of the ideas here.
My one addition would be for a MMO standard style Auction house. The one in XI was ok Id gladly take that(Tho to do this you would also need a mail system). Now dont take the market wards and retainers away. In any MMO there is always a street or area where a flee market of people setup a bazaar and sell what they could not put on the AH. Keeping the market ward would save people from having to leave their accounts logged in and PC's on for god knows how long. This would save some bandwidth also.
I want a beast mode that we can activate at any given time just so we can look cool for a while. HERP DERP DERP.
Stick it in my Balmung.
Agreed. If I had my way, the backbone of the game would be story-driven quest based leveling, that progressed you from zone to zone. Leves would be dailies to fill in the SP gaps and keep the gil flowing.That being said, leves need to fall into the back burner because all they are is daily quests with a different name and on a 36 hour reset instead of being a 24-hour reset. Of course, "real content" is in the eye of the beholder. To me it would be quest chains with storyline and exp rewards attached. Built-in zone to zone progression supported by story rather than player driven. That sort of thing.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
Actually I went to dunes because XP sucked post level 10 in Ronfuare...and on top of that I was given the option to go to Mhaura (which I did), to go to that dungeon in Burburimu (which I did). That was post level 10, below level 20. Post 20 I was given the option to go to Qufim (obviously because everyone congregated there) but I've also been in parties in Jugner and some random places I can't even think of now. Point being the game pushed me to new places...FFXIV doesn't.You went to the dunes because that's the place where the three nations connected for the most part.
Well then we agreeThat being said, leves need to fall into the back burner because all they are is daily quests with a different name and on a 36 hour reset instead of being a 24-hour reset. Of course, "real content" is in the eye of the beholder. To me it would be quest chains with storyline and exp rewards attached. Built-in zone to zone progression supported by story rather than player driven. That sort of thing.. I don't care how its done, as long as there is zone to zone progression. This I don't ever see happening in FFXIV because of the sheer size of the regions (because we're technically going from "zone to zone" by moving from South Thanalan to East Thanalan).
Last edited by Mack; 06-05-2011 at 06:08 PM.
how about more involved players? How about a reason to group up other than the desire to have fun? Am I just on a crappy server? this whole time I'm playing by myself & the day I start shouting, I get reported for spamming... What happened to an in depth search function? I miss XI...
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