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  1. #181
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by MakotoNano View Post
    The problem is, a nerf wasn't needed. If they wanted to give us blizzard II why didn't they take away the stupid bard skill that gives us 15% physical accuracy / Dexterity .. and give us blizzard. At least then we'd have a useful 5th CC skill.
    They wouldn't need to replace anything, just make Blizzard II available to be cross-classed.

    Honestly, sometimes I wonder if they even thought about how this would be an issue for Summoners. Someone on the battle team probably just went "Hey, it would be nice to give White Mage and Scholars an AoE bind. I know, lets replace Thunder with Blizzard II as a cross-class skill! I'm pretty sure White Mages and Scholars never use it anyway!" The guy probably forgot that Summoners existed.
    (1)

  2. #182
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Let's be honest: thunder isn't that great.
    (3)

  3. #183
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Alkel View Post
    not really, its the same nerf for BLM.
    Now, its impossible to hit the precision cap with the allagan set. The stats on the boots now sux both for BLM and SMN.

    We spend 3 month to get the best mixt possible for our gear set and they destroy everything with one update...
    It's SEs long term cunning plan! Nerf accuracy on gear so the useless change to Rain of Death becomes *cough* usefull XD
    (0)

  4. #184
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Bought myth boots this week because I needed to reach mythcap and coildrops have been nothing but mean to me.

    How I feel over this fact:

    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  5. #185
    Player
    Resultsmayvary's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Indica Sensimilla
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gamemako View Post
    Oh? Now, this is a bit rudimentary (spherical cows and that), but assuming no DoT downtime, in 360 seconds, you would use 12 BioII, 12 Shadow Flare, 15 Miasma, 20 Bio out of 144 GCDs, leaving 85 for Ruin. Then add just the basic 100 potency per 3s attack from Garuda and 3 uses of Fester per minute. That's 4200 + 3000 + 4500 + 4800 + 6800 + 12000 + 5400 = 40700 potency per 360s. You could previously replace 20 Ruin with Thunder at a gain of 160 per, which is 3200, totaling 43900. Thus, the reduction ration would be 40700/43900 = 0.9271. The nerf would then be 7.3%. Have I forgotten something?
    This post should end about half this conversation, the half about how amazing Thunder was when it really wasn't.

    Not that Summoners deserved a nerf, their DPS is extremely high at end game but they take a lot more work to play well, I felt like that balanced it out.
    (1)

  6. #186
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Resultsmayvary View Post
    This post should end about half this conversation, the half about how amazing Thunder was when it really wasn't.

    Not that Summoners deserved a nerf, their DPS is extremely high at end game but they take a lot more work to play well, I felt like that balanced it out.
    No.

    As I've been saying, it's roughly 10%.

    His/her post is not factoring in RS, Contagion, Contagion+RS, or Int pots.

    Quote Originally Posted by EvokerKeii View Post
    Or Criticals on DoTs.
    His/Her post was doing potency, not damage.
    (3)
    Last edited by Kevee; 12-16-2013 at 12:36 PM.

  7. 12-16-2013 11:58 AM
    Reason
    Addressed Above

  8. #187
    Player
    MakotoNano's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Amity Blight
    World
    Zalera
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Let's be honest: thunder isn't that great.
    Um, are you aware of its initial damage, plus its potency and up time, that its nearly on the same level as all of our other dots? So by that, you must mean all of our dots "aren't that great"
    (2)

  9. #188
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    the way i look at it with losing thunder is basically every 18s you get to do 2 critical hit ruins worth of damage in a worst case scenario in a single global cooldown.
    it's easily 5-10% of your damage being lost in a single stroke which seems like a big hit to me.

    I mean sure summoner did the highest damage by a decent margin but really that's pretty much all summoner did, they have nearly no utility at all that can't be cross classed to just about any mage, their aoe is pathetic, and they have nearly no burst at all. If they don't do the highest single target dps they have no place in a group at all
    (1)

  10. #189
    Player
    Resultsmayvary's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Indica Sensimilla
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kevee View Post
    No.

    As I've been saying, it's roughly 10%.

    His/her post is not factoring in RS, Contagion, Contagion+RS, or Int pots.



    His/Her post was doing potency, not damage.
    INT pots would raise the output of all spells so that's a wash, no?
    (0)

  11. #190
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Resultsmayvary View Post
    INT pots would raise the output of all spells so that's a wash, no?
    No, DoTs retain damage buffs beyond the buff duration--Until the DoT expires.
    (1)

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