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  1. #151
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Majidah View Post
    Have you played bard? Blood for flood and internal release are an integral part of the job and a big chunk of their DPS.
    I think your opinion is based on your personal look on things and not the actual game.
    Exactly, and look what happened. Have you read on the changes to B4B and IR? They are now more focused on their home classes and jobs, and no longer as EFFECTIVE outside of their class and jobs.
    (0)

  2. #152
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by whoopeeragon View Post
    Exactly, and look what happened. Have you read on the changes to B4B and IR? They are now more focused on their home classes and jobs, and no longer as EFFECTIVE outside of their class and jobs.
    No man, that's not it at all lol The B4B and IR nerf barely affected us and no one really minded it, all the drama is about Rain of Death losing -10% damage mitigation, which was core to our job. If anything they pushed us more into being a DPS job and less into support.
    (0)

  3. #153
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Majidah View Post
    No man, that's not it at all lol The B4B and IR nerf barely affected us and no one really minded it, all the drama is about Rain of Death losing -10% damage mitigation, which was core to our job. If anything they pushed us more into being a DPS job and less into support.
    Uh, ok. Doesn't change the fact that they're focusing more on their own classes and jobs and nerfing their effect as a CC skill.
    (0)

  4. #154
    Player
    Zorzi's Avatar
    Join Date
    Aug 2013
    Location
    ¯\_(ツ)_/¯
    Posts
    113
    Character
    Xania Zorzi
    World
    Diabolos
    Main Class
    Dancer Lv 90
    Quote Originally Posted by whoopeeragon View Post
    Yes, but point remains is that, in my opinion, that skills outside of your main discipline should NEVER be such an integral part of a job's rotation to warrant such a loss
    Except getting THM high enough to unlock SMN requires it to be high enough to have Thunder. Up to lv15 THM is just as much a part of the SMN job as ACN.
    (2)
    Last edited by Zorzi; 12-15-2013 at 11:11 PM.

  5. #155
    Player
    MakotoNano's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Amity Blight
    World
    Zalera
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by whoopeeragon View Post
    Uh, ok. Doesn't change the fact that they're focusing more on their own classes and jobs and nerfing their effect as a CC skill.
    Realize this. They NERFED cc abilities as a whole. ONLY smn gets theirs REMOVED entirely. Doesn't that constitute itself as being a MAJOR Nerf? Clearly you are just being stubborn.
    (4)

  6. #156
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by MakotoNano View Post
    Realize this. They NERFED cc abilities as a whole. ONLY smn gets theirs REMOVED entirely. Doesn't that constitute itself as being a MAJOR Nerf? Clearly you are just being stubborn.
    Stop pulling words out of my mouth. I never said it wasn't a problem. I even said they should have went about it an entirely other way asides from removing it.

    I'm more worried that you have to be so dependent on a CC skill to have it so integral, that's all.

    And your third statement is entirely false. I know of one job off the top of my head that also got a CC skill removed (WHM with Thunder) and maybe there were more.
    (0)

  7. #157
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    TBH, I never really used Thunder outside a contagion rotation or RS+contagion rotation, i thought it was way to expensive mp wise.
    I'm really more concerned about the "hidden" nerfs like Shadow Flare breaking Sleep/Bind, Sustain needing MP now (depends how much it costs, if it's 10% then I dunno why I shouldn't just use a Physick instead...) and Virus!
    With Virus having a 90sec cooldown but a 60sec blockade, you can't really rotate another virus inside fights without wasting 30seconds of the virus cd! It's just ridiculous! Now the "real" cooldown of our Virus in raids is 120sec!

    Inb4 making our Ressurection available as cross class skill to Blackmages -__-

    Whats really sad is that our rep just sort of recovered by the dps stigma, now we're totally sliding into the same stigma again with all the "AMG you totally killed the SMN DPS threads" because the headlines are enough to affect the ingame.
    (1)

  8. #158
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Majidah View Post
    Want to know something funny? My mains are SMN and BRD.

    It's like SE is *trying* to make me quit.

    Anyhow, I think Obey = Stay now is a bigger issue than thunder. I mean, yeah, hit to dps, but ya know what? Obey is a hit to gameplay.
    Every one of my 50s got nerfed.
    (0)

  9. #159
    Player
    Orihara_Izaya's Avatar
    Join Date
    Oct 2013
    Posts
    85
    Character
    Orihara Izaya
    World
    Spriggan
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Crevox View Post
    Summoner needed SO many changes... and we got nothing positive besides that EXTREMELY MINOR bane buff.


    -Ifrit is still garbage (literally useless)...

    -Enkindle is still a 5 minute cooldown that costs two other cooldowns (rouse and spur) to do LESS damage than Flare..

    -Our AoE is still completely inferior to BLM...

    -Bane still chooses its targets in an extremely clunky manner...
    -Tri-disaster remains....
    Besides the bit about Ifrit I agree with you. We needed a buff and fixes this patch if anything now we got a redundant skill, no fixes, and dps nerf yay
    (0)

  10. #160
    Player
    MakotoNano's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Amity Blight
    World
    Zalera
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by whoopeeragon View Post
    Stop pulling words out of my mouth. I never said it wasn't a problem. I even said they should have went about it an entirely other way asides from removing it.

    I'm more worried that you have to be so dependent on a CC skill to have it so integral, that's all.

    And your third statement is entirely false. I know of one job off the top of my head that also got a CC skill removed (WHM with Thunder) and maybe there were more.
    How do you keep coming up with dependent? We aren't dependent on a CC skill, but as I've said, and about 100 others, which apparently isn't working for you. We are losing 10-15% of our DPS, with no compensation for that loss.
    (1)

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