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  1. #1
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Majidah View Post
    No man, that's not it at all lol The B4B and IR nerf barely affected us and no one really minded it, all the drama is about Rain of Death losing -10% damage mitigation, which was core to our job. If anything they pushed us more into being a DPS job and less into support.
    Uh, ok. Doesn't change the fact that they're focusing more on their own classes and jobs and nerfing their effect as a CC skill.
    (0)

  2. #2
    Player
    MakotoNano's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Amity Blight
    World
    Zalera
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by whoopeeragon View Post
    Uh, ok. Doesn't change the fact that they're focusing more on their own classes and jobs and nerfing their effect as a CC skill.
    Realize this. They NERFED cc abilities as a whole. ONLY smn gets theirs REMOVED entirely. Doesn't that constitute itself as being a MAJOR Nerf? Clearly you are just being stubborn.
    (4)

  3. #3
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by MakotoNano View Post
    Realize this. They NERFED cc abilities as a whole. ONLY smn gets theirs REMOVED entirely. Doesn't that constitute itself as being a MAJOR Nerf? Clearly you are just being stubborn.
    Stop pulling words out of my mouth. I never said it wasn't a problem. I even said they should have went about it an entirely other way asides from removing it.

    I'm more worried that you have to be so dependent on a CC skill to have it so integral, that's all.

    And your third statement is entirely false. I know of one job off the top of my head that also got a CC skill removed (WHM with Thunder) and maybe there were more.
    (0)

  4. #4
    Player
    MakotoNano's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Amity Blight
    World
    Zalera
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by whoopeeragon View Post
    Stop pulling words out of my mouth. I never said it wasn't a problem. I even said they should have went about it an entirely other way asides from removing it.

    I'm more worried that you have to be so dependent on a CC skill to have it so integral, that's all.

    And your third statement is entirely false. I know of one job off the top of my head that also got a CC skill removed (WHM with Thunder) and maybe there were more.
    How do you keep coming up with dependent? We aren't dependent on a CC skill, but as I've said, and about 100 others, which apparently isn't working for you. We are losing 10-15% of our DPS, with no compensation for that loss.
    (1)

  5. #5
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by MakotoNano View Post
    How do you keep coming up with dependent? We aren't dependent on a CC skill, but as I've said, and about 100 others, which apparently isn't working for you. We are losing 10-15% of our DPS, with no compensation for that loss.
    We are compensated with AoE damage. They meant to nerf our ST damage, it's just a shame they had to remove a skill from our rotation to do it.
    (0)

  6. #6
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by T0rin View Post
    We are compensated with AoE damage. They meant to nerf our ST damage, it's just a shame they had to remove a skill from our rotation to do it.
    It is barely an increase in AoE damage--20 potency per target per cast(Difference between Tri-Disaster and B2).

    Quote Originally Posted by Gamemako View Post
    This "10-15%" thing really needs to die. If 8 potency per second is 15% of your DPS, then you're doing about 120 DPS with a relic+1 and really need to re-evaluate your playing skill. What you've actually lost is more like 5-7% of your DPS.
    It is right around 10%. 11-15%? No, not even close.

    Thunder is ~40 DPS or so(for me). Replacing that with a Ruin is ~4 casts a minute, which is 210-320 damage. This is ~14 DPS.

    So we're sitting at a ~26 DPS loss, not including Contagion, Raging Strikes, or Int Pots.

    Yes, it's roughly a 10% loss.
    (2)
    Last edited by Kevee; 12-16-2013 at 06:32 AM.

  7. #7
    Player
    Orihara_Izaya's Avatar
    Join Date
    Oct 2013
    Posts
    85
    Character
    Orihara Izaya
    World
    Spriggan
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kevee View Post
    It is barely an increase in AoE damage--20 per target per cast(Difference between Tri-Disaster and B2).
    Exactly and since we don't get umbrela ice it's just a mp waste of a skill.
    (1)

  8. #8
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Majidah View Post
    ...all the drama is about Rain of Death losing -10% damage mitigation, which was core to our job. If anything they pushed us more into being a DPS job and less into support.
    That was likely the point. This was making BRD essential for endgame content, or at least worth vastly more than its slot. I do think RoD could use some tweaking from here, though. 180TP for that? Garuda better have a hell of an evasion buff hiding under those tailfeathers.

    Quote Originally Posted by MakotoNano View Post
    We are losing 10-15% of our DPS, with no compensation for that loss.
    This "10-15%" thing really needs to die. If 8 potency per second is 15% of your DPS, then you're doing about 120 DPS with a relic+1 and really need to re-evaluate your playing skill. What you've actually lost is more like 5-7% of your DPS.
    (2)

  9. #9
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gamemako View Post
    That was likely the point. This was making BRD essential for endgame content, or at least worth vastly more than its slot. I do think RoD could use some tweaking from here, though. 180TP for that? Garuda better have a hell of an evasion buff hiding under those tailfeathers.
    Actually, the reason obviously was to provide extra reason to bring a warrior to a raid since they got the debuff now. It feels more like they just tossed bard something random they knew would never be needed really.
    (1)

  10. #10
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by whoopeeragon View Post
    I'm more worried that you have to be so dependent on a CC skill to have it so integral, that's all.
    It's a cross class skill we would always have. There is no way we would not have it. We have to level THM to 15 to become SMN. We are going to have Thunder no matter what. We are the DoT class, it only makes sense for us to rely on thunder. To argue that we shouldn't have to rely on it when we literally have to get it to become a SMN is idiotic and you may as well remove the requirement to level another class to access a Job. What if SCH Lost Cleric stance and gained Raise? It would be just as useless and be the exact same change we're getting.

    Quote Originally Posted by Gamemako View Post
    This "10-15%" thing really needs to die. If 8 potency per second is 15% of your DPS, then you're doing about 120 DPS with a relic+1 and really need to re-evaluate your playing skill. What you've actually lost is more like 5-7% of your DPS.
    It is literally 10-11% pure potency. With Garuda, all Dots up and using Ruin we put out 325 potency every 3 seconds. 350 including shadow flare (which we can't use on sleeping mobs anymore). Losing Thunder puts us at 290-315, which are 11% and 10% losses respectively. This is purely the potency we deal every 3 seconds in normal rotation.
    (1)
    Last edited by Madoka; 12-16-2013 at 08:36 AM.

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