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  1. #51
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Giantbane View Post
    But I think there's something good to take away from all this. That the type of coordination you're talking about was the original intent for difficulty. They took the easy route and just buffed WAR for now (because seriously, can you imagine the sea of tears that would flow from every FC that currently relies upon PLD tanks in coil?) for now. But I'm expecting coil in 2.2 to be something more along the difficulty of running double WAR in 2.0.
    Yeah, we can hope newer content is balanced around their updated understanding of how much punishment the tanks can take. If anything, the item level requirements (as much as I hate anything remote similar to the toxicity that was gearscore) of the Extreme Primals in relation to everything else is a hopeful sign.

    They feel 57 is enough for Titan HM (with good players, it sure is with room to spare) and Titan was a pretty fun fight to learn - I did it with WARs that weren't even full DL, just required healers to be on the ball. CT only requires 50 and drops ilvl 80, though I imagine there's a larger gap there be design. Extreme Primals go from 65-70 as their starting point, so hopefully those will be quite fun to learn. And the tuning of turn 6 of Coil and beyond. They've certainly shown they can design interesting content, it's just irritating how much fluff that has to be waded through to get there.
    (0)

  2. #52
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Vortok View Post
    Dev statement
    Their statement was clearly a way of them trying to cover up the whole poor design for WAR so this is a moot point.
    To even bring up the DEV's statement when it was so full of holes is just grasping at straws.

    Quote Originally Posted by Vortok View Post
    snipping for space

    Speed runs are not indicative of a power creep.
    Otherwise, everything can be considered a power creep.

    Secondly, the entire coordination could be done for a PLD to a greater effect.
    It also should not require the abilities of a DPS to keep a tank up.
    Content should be what determines the difficulty, not the weakness of a class.
    To even make such a suggestion is just a desperate argument that holds little strength.

    Given they also weakened Virus yeah...quite sure that is an indication they don't want DPS to be responsible for Tanks.


    Edit: Just because TitanHM is set to ilvl55 does not mean its something that should be done in only WP gear. O_o You wouldn't be able to survive due to how hard Mountain buster+ Rock buster + auto attack hits after a certain time period. not including Tumults.
    Its clear they wanted you to do it in ilvl70 gear given he drops ilvl80
    (0)
    Last edited by Leiron; 12-16-2013 at 03:08 AM.

  3. #53
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Leiron View Post
    due to how hard Mountain buster+ Rock buster + auto attack hits after a certain time period.
    Wait what? Since when does Titan hit harder the longer the fight goes on? As far as I know the only thing that did more damage the longer the fight went was Tumult.
    (0)

  4. #54
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    They said there were times in certain fights where the tank was supposed to die. The PLD does not die in those situations when he's supposed to.
    I think it's more apt to say that there were conditions that were supposed to be wipe conditions that weren't acting as wipe conditions. For Caduceus, since slimes still spawn after split, I'm pretty sure the intended strat was for players to continue feeding the split snakes, and that having more than 2 stacks was supposed to be a wipe condition. I'm also pretty sure that the devs intended for the dreads in t4 to be a wipe condition when they'd eaten multiple bugs; the spawn positioning and general set up of the rest of the fights (the MT and OT grab and separate portions of the phase's spawn) suggests that the bugs were probably intended to be kited by the OT while the MT handled the dread. Intentionally feeding bugs to dreads probably wasn't something they thought players would do, especially since it heals them (which means absolutely nothing when the dread hasn't been touched by the DPS yet).
    (0)

  5. #55
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zoomie View Post
    Not this again...
    As long as people will bring a FALSE statement, you'll see this popping again.
    The fact that you generally need less MP to bring a PLD full life is NOT a healing bonus.
    (0)

  6. #56
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reynhart View Post
    As long as people will bring a FALSE statement, you'll see this popping again.
    The fact that you generally need less MP to bring a PLD full life is NOT a healing bonus.
    In all technicality you are correct. However, when comparing the effects of Shield oath to defiance, it is.
    (0)

  7. #57
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Paikis View Post
    As far as I know the only thing that did more damage the longer the fight went was Tumult.
    You can actually prevent Tumult from doing more than 3 ticks of damage by silencing him, so it's not like the building Tumult really presents a problem either.
    (0)

  8. #58
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Leonus View Post
    In all technicality you are correct. However, when comparing the effects of Shield oath to defiance, it is.
    Honestly, the number of times the difference will result in needing an extra heal to be cast are so small, and the amount that last heal needs to heal for are so small, this difference is irrelevant.

    Use Storm's Path once, BOOM, difference gone.

    Quote Originally Posted by Kitru View Post
    You can actually prevent Tumult from doing more than 3 ticks of damage by silencing him, so it's not like the building Tumult really presents a problem either.
    Indeed, and you don't really need to silence it anyway. The only time Tumult is going to kill you is if you only have 3-4 players left alive. At that point, you deserve to fail.
    (0)

  9. #59
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Leonus View Post
    In all technicality you are correct. However, when comparing the effects of Shield oath to defiance, it is.
    Indeed, -20% Damage Taken is better than +20% Cure received.
    But against skills that bypass Shield Oath, or damage taken when Shield Oath is not up (For a little DPS boost with Sword Oath), that "technical" difference is important
    (0)

  10. #60
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Paikis View Post
    Wait what? Since when does Titan hit harder the longer the fight goes on? As far as I know the only thing that did more damage the longer the fight went was Tumult.
    That is because I am factoring Tumult's as well.

    Quote Originally Posted by Reynhart View Post
    As long as people will bring a FALSE statement, you'll see this popping again.
    The fact that you generally need less MP to bring a PLD full life is NOT a healing bonus.
    Less damage taken= less HP needed to restore= indirect healing bonus.
    (0)

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