Honestly, the number of times the difference will result in needing an extra heal to be cast are so small, and the amount that last heal needs to heal for are so small, this difference is irrelevant.
Use Storm's Path once, BOOM, difference gone.
Indeed, and you don't really need to silence it anyway. The only time Tumult is going to kill you is if you only have 3-4 players left alive. At that point, you deserve to fail.
The Titan groups I run with do it all the time anyway because it allows the healers to get away with casting only a single AoE heal (Medica II covers 3 Tumult ticks all on its own, no need for Succor) whereas letting the Tumults go off without interruption generally means that the healers both have to spam their AoEs a bit (WHM doing Medica II and then following it up with 1-2 Medica I, SCH just throwing out Succors). Also, if we're bringing along a relatively undergeared carry, they can sometimes die to chain Tumults even *with* AoE heals.
Indeed, -20% Damage Taken is better than +20% Cure received.
But against skills that bypass Shield Oath, or damage taken when Shield Oath is not up (For a little DPS boost with Sword Oath), that "technical" difference is important
Less damage taken= less HP needed to restore= indirect healing bonus.
@Paikis: I was factoring Tumult's into the equation.
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