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  1. #1
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Leiron View Post
    Heaven forbid you actually understood the point of my response without immediately smashing your keyboard while working with your own ideas.
    They stated that PLD was performing better than they expected it would in Coil. So regardless of how simple it should've been to catch "use cooldowns to not die" they expected it to be tougher than it has turned out to be.

    My comment was also aimed at the game as whole. There are quite a few "oh, that horrific mistake didn't happen, continue the fight" buttons that are available throughout the various classes. People can get away with playing extremely sloppy 99% of the time so there's no incentive for most to improve. We've all heard the stories of WARs attempting Titan/Coil and how half the party was rotating Eye for an Eye, Virus, Blinds, etc to help keep the tank up. That type of coordination and teamwork should've been the norm, but I guess it was too hard.

    So now we begin the power creep, not that it wasn't already in full effect with speedruns being the norm for months.
    (1)
    Last edited by Vortok; 12-15-2013 at 04:44 PM.

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Vortok View Post
    They stated that PLD was performing better than they expected it would in Coil. So regardless of how simple it should've been to catch "use cooldowns to not die" they expected it to be tougher than it has turned out to be.

    My comment was also aimed at the game as whole. There are quite a few "oh, that horrific mistake didn't happen, continue the fight" buttons that are available throughout the various classes. People can get away with playing extremely sloppy 99% of the time so there's no incentive for most to improve. We've all heard the stories of WARs attempting Titan/Coil and how half the party was rotating Eye for an Eye, Virus, Blinds, etc to help keep the tank up. That type of coordination and teamwork should've been the norm, but I guess it was too hard.

    So now we begin the power creep, not that it wasn't already in full effect with speedruns being the norm for months.
    But I think there's something good to take away from all this. That the type of coordination you're talking about was the original intent for difficulty. They took the easy route and just buffed WAR for now (because seriously, can you imagine the sea of tears that would flow from every FC that currently relies upon PLD tanks in coil?) for now. But I'm expecting coil in 2.2 to be something more along the difficulty of running double WAR in 2.0.
    (0)

  3. #3
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Giantbane View Post
    But I think there's something good to take away from all this. That the type of coordination you're talking about was the original intent for difficulty. They took the easy route and just buffed WAR for now (because seriously, can you imagine the sea of tears that would flow from every FC that currently relies upon PLD tanks in coil?) for now. But I'm expecting coil in 2.2 to be something more along the difficulty of running double WAR in 2.0.
    Yeah, we can hope newer content is balanced around their updated understanding of how much punishment the tanks can take. If anything, the item level requirements (as much as I hate anything remote similar to the toxicity that was gearscore) of the Extreme Primals in relation to everything else is a hopeful sign.

    They feel 57 is enough for Titan HM (with good players, it sure is with room to spare) and Titan was a pretty fun fight to learn - I did it with WARs that weren't even full DL, just required healers to be on the ball. CT only requires 50 and drops ilvl 80, though I imagine there's a larger gap there be design. Extreme Primals go from 65-70 as their starting point, so hopefully those will be quite fun to learn. And the tuning of turn 6 of Coil and beyond. They've certainly shown they can design interesting content, it's just irritating how much fluff that has to be waded through to get there.
    (0)

  4. #4
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Vortok View Post
    Dev statement
    Their statement was clearly a way of them trying to cover up the whole poor design for WAR so this is a moot point.
    To even bring up the DEV's statement when it was so full of holes is just grasping at straws.

    Quote Originally Posted by Vortok View Post
    snipping for space

    Speed runs are not indicative of a power creep.
    Otherwise, everything can be considered a power creep.

    Secondly, the entire coordination could be done for a PLD to a greater effect.
    It also should not require the abilities of a DPS to keep a tank up.
    Content should be what determines the difficulty, not the weakness of a class.
    To even make such a suggestion is just a desperate argument that holds little strength.

    Given they also weakened Virus yeah...quite sure that is an indication they don't want DPS to be responsible for Tanks.


    Edit: Just because TitanHM is set to ilvl55 does not mean its something that should be done in only WP gear. O_o You wouldn't be able to survive due to how hard Mountain buster+ Rock buster + auto attack hits after a certain time period. not including Tumults.
    Its clear they wanted you to do it in ilvl70 gear given he drops ilvl80
    (0)
    Last edited by Leiron; 12-16-2013 at 03:08 AM.

  5. #5
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Leiron View Post
    due to how hard Mountain buster+ Rock buster + auto attack hits after a certain time period.
    Wait what? Since when does Titan hit harder the longer the fight goes on? As far as I know the only thing that did more damage the longer the fight went was Tumult.
    (0)

  6. #6
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Paikis View Post
    As far as I know the only thing that did more damage the longer the fight went was Tumult.
    You can actually prevent Tumult from doing more than 3 ticks of damage by silencing him, so it's not like the building Tumult really presents a problem either.
    (0)

  7. #7
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Paikis View Post
    Wait what? Since when does Titan hit harder the longer the fight goes on? As far as I know the only thing that did more damage the longer the fight went was Tumult.
    That is because I am factoring Tumult's as well.

    Quote Originally Posted by Reynhart View Post
    As long as people will bring a FALSE statement, you'll see this popping again.
    The fact that you generally need less MP to bring a PLD full life is NOT a healing bonus.
    Less damage taken= less HP needed to restore= indirect healing bonus.
    (0)