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  1. #81
    Player
    Avatar von Tlamila
    Registriert seit
    Sep 2013
    Beiträge
    1.469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    So, I'm really unhappy with these changes. And got flamed for it too already.
    Holy - ok I'm kinda sad, it was a powergasm but I can see why the nerf. Though they should have lowered the mp cost accordingly, eh.
    Cure III - I have a hard time calling it buff,from what I understood (from the million threads about that skills that popped in these months) people were only using it for the powerful critheal factor, which now is gone. Range difference I'd say it's hardly there, not sure about how much 2yalms change. Halved MP cost with 15% chance, I doubt it can give it any utility. Still a useless skill.
    Medica II - yes I'm disappointed here. I see it as a nerf. Most battles are too situational to wait for a long lasting less powerful regen to top off people. I never did it even with Regen! It's not like I see someone at low health, put a regen and forget, I like seeing people safe. That mechanic could be good for offhealers, but since this game doesn't really have main healer-off healer thing...All in all I will use MedicaI more now I guess.
    The thing that gets me more is they said nothing about such changes, if I knew about it I would have gotten my completions before. Now I'll do anything to get Titan today, cause I don't wanna do it with changes, but doubt it's possible.
    (1)

  2. #82
    Player
    Avatar von MBTL90
    Registriert seit
    Sep 2013
    Beiträge
    67
    Character
    Kamahl Stormblessed
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Zitat Zitat von Nazzo Beitrag anzeigen
    So do you go into forums for roles you aren't familiar with and babble nonsense often or is this your first time?
    I have a darklight/relic 50 conj. What on earth is the benefit of spamming medica II? It has a longer cast, takes more mana, and has less upfront healing than medica I. If you spam medica II, you just reset the hot every time, as opposed to letting it tick and attempting to get atleast some value that the hot provides.

    Unless my eyes are decieving me/tooltips are lying, heres what I see for Medica and Medica II:

    Medica:
    2.5 sec cast
    300 potency cure
    14 base mp cost

    Medica II
    3.0 sec cast
    200 potency cure
    100 potency regen (pre-patch)
    17 base mp cost

    Even assuming same casting cost:
    Cast medica II, then follow up with medica I spam
    after one cast
    200 potency heal
    100 potency regen

    after two casts
    500 heal
    100 regen

    after three casts

    800 heal
    100 regen
    total:
    800 direct, 300 regen

    Spamming medica II
    200 heal
    100 regen

    400 heal
    100 regen

    600 heal
    100 regen

    Total: 600 healed, 300 regen

    Add to the fact that Medica II takes longer to cast, and costs more mana, and I fail to see why you would ever cast a second Medica II, barring range issues. The power in Medica II is that it has the regen effect. By spamming it, you never recieve the added efficiency of having the hot do its work while you cast other spells.
    (0)

  3. #83
    Player
    Avatar von Bellybell
    Registriert seit
    Nov 2013
    Beiträge
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Druide Lv 100
    Zitat Zitat von MBTL90 Beitrag anzeigen
    snip
    seriously, just where do you get the idea ppl spamming Medica II while regeneration effect still ticking?
    (0)

  4. #84
    Player
    Avatar von MBTL90
    Registriert seit
    Sep 2013
    Beiträge
    67
    Character
    Kamahl Stormblessed
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Zitat Zitat von Bellybell Beitrag anzeigen
    seriously, just where do you get the idea ppl spamming Medica II while regeneration effect still ticking?
    Because everyone is crying over Medica II nerfs? It's a tiny nerf, and yet whms are screaming bloody murder. Why else would they be so upset unless they thought spamming medica II was a good thing? In reality, medica II got a small nerf that doesn't change how whms should use it in the slightest, and a small buff that makes cure 3 almost usable. I guess whms can't get over the holy nerf...
    (0)

  5. #85
    Player
    Avatar von vpc
    Registriert seit
    Aug 2013
    Beiträge
    117
    Character
    Alphard Alshua
    World
    Ultros
    Main Class
    Hermetiker Lv 80
    Zitat Zitat von MBTL90 Beitrag anzeigen
    Because everyone is crying over Medica II nerfs? It's a tiny nerf, and yet whms are screaming bloody murder. Why else would they be so upset unless they thought spamming medica II was a good thing? In reality, medica II got a small nerf that doesn't change how whms should use it in the slightest, and a small buff that makes cure 3 almost usable. I guess whms can't get over the holy nerf...
    How is that a buff to Cure3 when it relies on a proc? You must be a real RNG master if you can get the proc in a situation where Cure3 would be beneifical. And a tiny nerf? Medica 2 is WHM bread and butter. The only thing we had on scholars were our raw aoe healing abilities and SE just shit all over that. You could easily top people from half to full hp with just 1 medica 2 in about 5-10 seconds with the regen. Now? It is worthless in large bursts, forcing us to spam Medica 1 which will consume MUCH more mana than 1 Medica 2. It is a huge nerf through and through, they should have buffed Shroud of Saints to offset this.
    (3)

    The most beautiful man to grace the Final Fanty, attractive and goodlooking girls please send me a message in game. Must be attractive and goodlooking. Thanks.

  6. #86
    Player
    Avatar von Bellybell
    Registriert seit
    Nov 2013
    Beiträge
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Druide Lv 100
    a nerf is a nerf, tiny or not, it's subject to person opinion. and just WHERE does it refers to everyone spamming Medica II while HoT ticking, unless it's only your own bias and assumption?
    (2)

  7. #87
    Player
    Avatar von MBTL90
    Registriert seit
    Sep 2013
    Beiträge
    67
    Character
    Kamahl Stormblessed
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Zitat Zitat von vpc Beitrag anzeigen
    How is that a buff to Cure3 when it relies on a proc? You must be a real RNG master if you can get the proc in a situation where Cure3 would be beneifical. And a tiny nerf? Medica 2 is WHM bread and butter. The only thing we had on scholars were our raw aoe healing abilities and SE just shit all over that. You could easily top people from half to full hp with just 1 medica 2 in about 5-10 seconds with the regen. Now? It is worthless in large bursts, forcing us to spam Medica 1 which will consume MUCH more mana than 1 Medica 2. It is a huge nerf through and through, they should have buffed Shroud of Saints to offset this.
    And you wonder where I saw people complaining about Medica II? The situations where you could afford to wait for a singular medica II to top everyone else off, but now no longer can due to the nerf are few and far between. Either you were quing up another heal, or the regen didn't matter all that much anyways.

    Btw, I was referring to the range increase/cast decrease on cure 3, not the proc. Cure 3 is insanely efficient if you are hitting your whole raid with it. Even at 6 yards it still will be really hard to use effectively, but at least it might be worth trying now.
    (0)
    Geändert von MBTL90 (15.12.13 um 19:19 Uhr)

  8. #88
    Player
    Avatar von Bellybell
    Registriert seit
    Nov 2013
    Beiträge
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Druide Lv 100
    might i add a little opinion about this 'tiny' nerf stuff

    effectively Medica II could do WHM worse than on paper.

    while overall heal will be the same, the timeframe will be twice.
    say, we healer use a spell to patch up party members, and we want it at that moment, not in another 30 seconds to come.
    current Medica II HoT could help us topped party with a few more Medica on
    and with 15 seconds timeframe it actually around the time the burst should dropped

    speaking effectively, with HoT less effective, we might need to throw more Medica(more MP as a problematic MP management class) and the tick after the burst period died down just went waste down the drain

    yup, tiny it is

    Zitat Zitat von Al_Harrington Beitrag anzeigen
    I keep reading this statement from multiple people. The 'nerf' creates a 15% reduction in the spell, it isn't the same amount. The regen effect of the spell is not your regen potency. Currently this spell will heal for 1800ish over 15s for me, after the update it will heal for 1500ish in 30s.
    Thanks for correcting! I never know how potency actual calculation. now it's look ever worse. sad
    (1)
    Geändert von Bellybell (15.12.13 um 22:08 Uhr)

  9. #89
    Player
    Avatar von Exphryl
    Registriert seit
    Aug 2013
    Beiträge
    52
    Character
    Exphryl Windstrider
    World
    Adamantoise
    Main Class
    Druide Lv 50
    Zitat Zitat von Bellybell Beitrag anzeigen
    speaking effectively, with HoT less effective, we might need to throw more Medica(more MP as a problematic MP management class) and the tick after the burst period died down just went waste down the drain

    yup, tiny it is
    This is something I'm surprised wasn't addressed. We are being pigeon-holed in to a bland healing class. Skills that NEED reworked weren't touched appropriately. Not to mention we have terrible mana management compared to a Scholar. Going strictly off 4mans, even though my WHM is much more geared than my Scholar; I prefer my Scholar because it's FUN being able to stay in Cleric stance 100% of the time and still keep the party full. It's not just sitting back staring at health bars...
    (1)

  10. #90
    Player
    Avatar von Al_Harrington
    Registriert seit
    Mar 2011
    Ort
    Weekapaug, RI
    Beiträge
    46
    Character
    Wolf Howl
    World
    Balmung
    Main Class
    Druide Lv 60
    Zitat Zitat von Bellybell Beitrag anzeigen
    might i add a little opinion about this 'tiny' nerf stuff

    while overall heal will be the same, the timeframe will be twice.
    I keep reading this statement from multiple people. The 'nerf' creates a 15% reduction in the spell, it isn't the same amount. The regen effect of the spell is not your regen potency. Currently this spell will heal for 1800ish over 15s for me, after the update it will heal for 1500ish in 30s.

    nvm see answer, at work and half looking
    (1)
    Geändert von Al_Harrington (15.12.13 um 21:41 Uhr)
    Come on down to Al Harrington's Wacky Waving Inflatable Arm Flailing Tube Man Emporium and Warehouse! Route 2 in Weekapaug.

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