Too much whining in the boards.
Too much whining in the boards.
Larek Darkholme @ Ragnarok
All of this complaining is just conjecture right now, how about we all wait and see after some playtesting what actually sucks and doesn't suck anymore? I don't think they are going to be as bad as some people think it is.
Hilariously, the only people who are ok with these changes are mostly scholars. The medica 2 change will gimp WHM plain and simple.
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Lustrate didn't really need a buff, but it's nice I suppose. It also comes at a time where Warriors are more viable end-game, so that's a pretty huge buff. (5% of a 9000 HP tank is a 450 HP increase on Lustrate; it's an extra 350 HP on a 7000 HP tank)
Medica II is now more viable for solo healing Titan; as you won't be a threat monster in the early stages now where a single Medica wouldn't cut it and Medica II overhealed. It'll also be nice for solo healing Turn 2; one Medica 2 will take care of the raid damage for double the amount of time, without the added overhealing.
Cure III will be great for Twintania Fireballs now; as before people would sometimes be out of range of one another. The increase from 4 to 6 also makes tank and melee DPS healing viable will Cure III.
I love these changes. I'll continue to play both my SCH and WHM.
Agreed 100% here. This will not change good WHMs. Good WHMs will adapt to changes and make it work. WHMs are still powerful raid healers and anyone who thinks this is a serious kick in the gut need to join the bandwagon SCHs based on the general opinion of this thread.Nooo just because we got nerfed doesn't mean we are suddenly useless lolwhm. We are very capable to heal every encounter. Healing is easy. Its just getting nerfed sucks! especially when the other healer is getting buffs xD.
Also SE are punishing class stacking with penalty to limit break generation . So 1sch 1 whm generally will be the pt setups. Maybe if you didn't have a bard double sch would be better but still manageable with good play.
If you are good at playing a healer then you will be invited. So far no content in this game is so hard that people are losing spots because they aren't optimal class(except maybe warrior tanks ahaha).
All new content will be done with WHM + SCH from the beginning because this combination of classes provides potent single target and potent party wide heals. This means if you're a strong WHM, you will get invited still. These changes shift the balance, yes, but they do not shift the balance far enough to make you a lolWHM (unless you're a bad player to begin with, but that's another problem altogether).
Last edited by Ghishlain; 12-15-2013 at 03:10 PM. Reason: 1k character limit
When you put Medica II in situations like that I can see it as being good, but the fact remains it's still equal effect that takes longer. The aggro generation will surely be slowed but I find most times if I get aggro it's based on me being overgeared and the tank being undergeared or lazy.Medica II is now more viable for solo healing Titan; as you won't be a threat monster in the early stages now where a single Medica wouldn't cut it and Medica II overhealed. It'll also be nice for solo healing Turn 2; one Medica 2 will take care of the raid damage for double the amount of time, without the added overhealing.
Cure III will be great for Twintania Fireballs now; as before people would sometimes be out of range of one another. The increase from 4 to 6 also makes tank and melee DPS healing viable will Cure III.
The threat I always get is from using Medica II the moment it casts, not its regen effect.
Also for Cure III I pretty much always used it for Fireball because it got people up ASAP in case conflag got turned onto someone. I was only training myself to go back to Medica and how horrifying that now I have to go back lol!
I'll continue to play WHM as I've said, even if we become the inferior healer to be beaten into the ground; but the part that concerns me, above any of this, if it something does prove to be OP or UP, it'll take 3 months before anything is done about it. Warrior was considered UP for 3 months and only now, with the next big patch has something been done.
Hypothetically if SCH becomes the go to healer, will WHM then be sitting with discrimination for 3 months until 2.2?
Last edited by CalvatE; 12-15-2013 at 03:19 PM.
Gotta love the direct ability comparisons in a vacuum instead of looking at the total package each job provides. Comparing Lustrate to Cure (whatever #) is like saying Rouse only impacts the Fairy while Divine Seal impacts all of a WHM's spells. Different areas of strength.
I'll still probably use WHM for all my aoe farming while spiritbonding purposes. Blows BLM and SMN out of the water for me - not just in kill speed but safety as well. A less than 20% damage nerf shouldn't change that other than making me cast an extra Holy here and there. Being able to Divine Seal > Regen > Cleric lets me pull way more at once than I can as a DPS while wearing junk gear. Stuff bonds fast when you kill 7-8 things at a time.
I might be able to use SCH (the class I actually want to play and spend myth on) for WP now instead of feeling I need to use WHM for access to Holy. And I'll still want a WHM as my partner rather than another SCH in 8 mans. Just synergizes a lot more smoothly.
Last edited by Vortok; 12-15-2013 at 03:42 PM.
actually dual scholar can pull both single&team heals just fine with their timely execute Rouse+Whispering Dawn, it's just they need to communicate and not leave one thing for another to do but working together
I still love and prefer WHM but I still need to see how fare we will do
right now I only see WHM will be better in the fight where we need stacking up to eat CureIII
Maybe I'm missing something, but did you guys actually read the tooltip for Medica II? The upfront cure on Medica II is actually worse than on Medica I. For straight aoe thoughtput, you should be casting a Medica II, then spamming Medica I (or Cure 3 if your raid is pro) with the Medica II hot ticking. This is a slight nerf in the fact that it will probably nerf the actual healing done by the hot due to targets being topped off well before the longer duration on the hot being relevant. But what on earth were you guys doing before, spamming Medica II?
So do you go into forums for roles you aren't familiar with and babble nonsense often or is this your first time?Maybe I'm missing something, but did you guys actually read the tooltip for Medica II? The upfront cure on Medica II is actually worse than on Medica I. For straight aoe thoughtput, you should be casting a Medica II, then spamming Medica I (or Cure 3 if your raid is pro) with the Medica II hot ticking. This is a slight nerf in the fact that it will probably nerf the actual healing done by the hot due to targets being topped off well before the longer duration on the hot being relevant. But what on earth were you guys doing before, spamming Medica II?
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