Page 6 of 27 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 269
  1. #51
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rochetm View Post
    Yeah losing thunder must suck for one the of the top DPS classes with some of the best support you can get in the game.
    Don't forget that SMN AREN'T ALLOWED TO WEAR SHOES ANYMORE EITHER.

    I just hope all of the people crying so hard over this have at least enough integrity to move on to another job.
    (0)

  2. #52
    Player
    Dannyl's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Dannyl Fallstar
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tano View Post
    If I'm not wrong Ruin+Ruin2 has the same casting time+gcd AND MP of Thunder. Depending on your crit you can deal less or more damage then a single Thunder, and you will ALWAYS have more burst peak (so better on low mp mobs, like nodes or ADS adds or Titan's heart) and less wasted dot damage (and blind, if that matters).

    However, returning on topic, we can all agree that it's NOT a "HUGE" SMN nerf. I'm not even sure it's a nerf.
    Ok I see you're not trolling so let look at it from a pure number PoV.
    1 Thunder: Casting time 1 GCD (next spell right after), MP 212, Immediate dmg 30, DoT dmg 210 over 18 sec (using 1 DoT hit/3 secs, but I gotta admit I'm unsure of the exact timing so if someone knows the exact frequency feel free to correct me) (385 over 33 secs if you have garuda casting contagion)
    Ruin + Ruin II: Casting time 1 GCD (next spell after 2 GCDs though, unless you have something off GCD to use), MP 212, Immeditate dmg 160, potentially with blind
    Ruin II + Ruin II: Casting time 1 GCD (next spell after 2 GCDs though, unless you have something off GCD to use), MP 266, Immeditate dmg 160, potentially with blind
    Ruin + Ruin: Casting time 2 GCD, MP 158, Immeditate dmg 160

    Now I was using my non GCD skills using a ruin II already so I won't have anything else to add in between the new one replacing the lost thunder so the ruin + ruin is more efficient mp wise, but very boring and still losing damage and 1 GCD which is more damage.
    (3)

  3. #53
    Player
    Dannyl's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Dannyl Fallstar
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seobit View Post
    Don't forget that SMN AREN'T ALLOWED TO WEAR SHOES ANYMORE EITHER.

    I just hope all of the people crying so hard over this have at least enough integrity to move on to another job.
    Already geared BLM, still sad about the allagan shoes change, but yeah I'll be using SMN for T4 only since we cannot seem to immobilize the soldiers with 2 BLMs, I think it may requires a certain amount of hit/time to stun them which DoT do nicely and would be consistent with FFXIII version where you had to spam them to get them immobilized.
    (0)

  4. #54
    Player
    Miotoss's Avatar
    Join Date
    Dec 2013
    Posts
    13
    Character
    Avaly Stormwind
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Unsubbed today, I dont think SE meant to nerf summoners as hard as they did but its all the little things like having to use gear with spell speed to meet accuracy, the loss of thunder, losing crit that just make this class bottom tier after this patch.

    I refuse to reward a company that can takes months of fun and work and make them all for naught in 1 stupid ill thought patch.
    (9)
    Last edited by Miotoss; 12-15-2013 at 05:35 AM.

  5. #55
    Player
    Want's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Khulud Zumurrud
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tano View Post
    If I'm not wrong Ruin+Ruin2 has the same casting time+gcd AND MP of Thunder. Depending on your crit you can deal less or more damage then a single Thunder, and you will ALWAYS have more burst peak (so better on low mp mobs, like nodes or ADS adds or Titan's heart) and less wasted dot damage (and blind, if that matters).

    So let me correct myself. Actually removing Thunder may have created many better summoners.

    However, returning on topic, we can all agree that it's NOT a "HUGE" SMN nerf. I'm not even sure it's a nerf.
    Two Ruin IIs are 160 potency, two crit Ruin IIs are effectively 240 potency (+50% bonus to damage), and a single Thunder is 240 potency (30 initial, 6 ticks at 35 potency), but you can get another 5 ticks (+175 potency) out of it with Contagion, to say nothing of its ability to snapshot Raging Strikes and a Mega-Potion. This is definitely a nerf.
    (8)

  6. #56
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Miotoss View Post
    Unsubbed today, I dont think SE meant to nerf summoners as hard as they did but its all the little things like having to use gear with spell speed to meet accuracy, the loss of thunder, losing crit that just make this class bottom tier after this patch.

    I refuse to reward a company that can takes months of fun and work and make them all for naught in 1 stupid ill thought patch.
    Can't please everyone. Cya.
    (5)

  7. #57
    Player
    awvv's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    M'laiboli Lhea
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Ok, I can cast 2x Ruin II for a total potency of 160, or I can cast a Ruin II and Thunder for a total potency of 320. How does ruin 2 spamming instead of casting thunder raise our dps?

    Keep in mind that dots ticks can also crit, so there's no benefit to using Ruin II over Thunder.
    (2)

  8. #58
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dannyl View Post
    Already geared BLM, still sad about the allagan shoes change, but yeah I'll be using SMN for T4 only since we cannot seem to immobilize the soldiers with 2 BLMs, I think it may requires a certain amount of hit/time to stun them which DoT do nicely and would be consistent with FFXIII version where you had to spam them to get them immobilized.
    Yeah, don't forget about that one though: "When multiple characters are playing the same class/job in a party, the gauge for level 2 and level 3 limit breaks will now fill more slowly than before."
    (1)

  9. #59
    Player
    Sayori's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Shiro Sakurai
    World
    Odin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by awvv View Post
    Ok, I can cast 2x Ruin II for a total potency of 160, or I can cast a Ruin II and Thunder for a total potency of 320. How does ruin 2 spamming instead of casting thunder raise our dps?

    Keep in mind that dots ticks can also crit, so there's no benefit to using Ruin II over Thunder.

    Then again.. this nerf is not even close to a "Huge nerf"
    (1)

  10. #60
    Player
    Miotoss's Avatar
    Join Date
    Dec 2013
    Posts
    13
    Character
    Avaly Stormwind
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sayori View Post
    Then again.. this nerf is not even close to a "Huge nerf"
    Are you honestly saying that 10-15% of our dps just disappearing isnt a big nerf?
    (7)

Page 6 of 27 FirstFirst ... 4 5 6 7 8 16 ... LastLast