Don't forget that SMN AREN'T ALLOWED TO WEAR SHOES ANYMORE EITHER.
I just hope all of the people crying so hard over this have at least enough integrity to move on to another job.
Ok I see you're not trolling so let look at it from a pure number PoV.If I'm not wrong Ruin+Ruin2 has the same casting time+gcd AND MP of Thunder. Depending on your crit you can deal less or more damage then a single Thunder, and you will ALWAYS have more burst peak (so better on low mp mobs, like nodes or ADS adds or Titan's heart) and less wasted dot damage (and blind, if that matters).
However, returning on topic, we can all agree that it's NOT a "HUGE" SMN nerf. I'm not even sure it's a nerf.
1 Thunder: Casting time 1 GCD (next spell right after), MP 212, Immediate dmg 30, DoT dmg 210 over 18 sec (using 1 DoT hit/3 secs, but I gotta admit I'm unsure of the exact timing so if someone knows the exact frequency feel free to correct me) (385 over 33 secs if you have garuda casting contagion)
Ruin + Ruin II: Casting time 1 GCD (next spell after 2 GCDs though, unless you have something off GCD to use), MP 212, Immeditate dmg 160, potentially with blind
Ruin II + Ruin II: Casting time 1 GCD (next spell after 2 GCDs though, unless you have something off GCD to use), MP 266, Immeditate dmg 160, potentially with blind
Ruin + Ruin: Casting time 2 GCD, MP 158, Immeditate dmg 160
Now I was using my non GCD skills using a ruin II already so I won't have anything else to add in between the new one replacing the lost thunder so the ruin + ruin is more efficient mp wise, but very boring and still losing damage and 1 GCD which is more damage.
Already geared BLM, still sad about the allagan shoes change, but yeah I'll be using SMN for T4 only since we cannot seem to immobilize the soldiers with 2 BLMs, I think it may requires a certain amount of hit/time to stun them which DoT do nicely and would be consistent with FFXIII version where you had to spam them to get them immobilized.
Unsubbed today, I dont think SE meant to nerf summoners as hard as they did but its all the little things like having to use gear with spell speed to meet accuracy, the loss of thunder, losing crit that just make this class bottom tier after this patch.
I refuse to reward a company that can takes months of fun and work and make them all for naught in 1 stupid ill thought patch.
Last edited by Miotoss; 12-15-2013 at 05:35 AM.
Two Ruin IIs are 160 potency, two crit Ruin IIs are effectively 240 potency (+50% bonus to damage), and a single Thunder is 240 potency (30 initial, 6 ticks at 35 potency), but you can get another 5 ticks (+175 potency) out of it with Contagion, to say nothing of its ability to snapshot Raging Strikes and a Mega-Potion. This is definitely a nerf.If I'm not wrong Ruin+Ruin2 has the same casting time+gcd AND MP of Thunder. Depending on your crit you can deal less or more damage then a single Thunder, and you will ALWAYS have more burst peak (so better on low mp mobs, like nodes or ADS adds or Titan's heart) and less wasted dot damage (and blind, if that matters).
So let me correct myself. Actually removing Thunder may have created many better summoners.
However, returning on topic, we can all agree that it's NOT a "HUGE" SMN nerf. I'm not even sure it's a nerf.
Can't please everyone. Cya.Unsubbed today, I dont think SE meant to nerf summoners as hard as they did but its all the little things like having to use gear with spell speed to meet accuracy, the loss of thunder, losing crit that just make this class bottom tier after this patch.
I refuse to reward a company that can takes months of fun and work and make them all for naught in 1 stupid ill thought patch.
Ok, I can cast 2x Ruin II for a total potency of 160, or I can cast a Ruin II and Thunder for a total potency of 320. How does ruin 2 spamming instead of casting thunder raise our dps?
Keep in mind that dots ticks can also crit, so there's no benefit to using Ruin II over Thunder.
Yeah, don't forget about that one though: "When multiple characters are playing the same class/job in a party, the gauge for level 2 and level 3 limit breaks will now fill more slowly than before."Already geared BLM, still sad about the allagan shoes change, but yeah I'll be using SMN for T4 only since we cannot seem to immobilize the soldiers with 2 BLMs, I think it may requires a certain amount of hit/time to stun them which DoT do nicely and would be consistent with FFXIII version where you had to spam them to get them immobilized.
Ok, I can cast 2x Ruin II for a total potency of 160, or I can cast a Ruin II and Thunder for a total potency of 320. How does ruin 2 spamming instead of casting thunder raise our dps?
Keep in mind that dots ticks can also crit, so there's no benefit to using Ruin II over Thunder.
Then again.. this nerf is not even close to a "Huge nerf"
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