This game already is "failing" if (failling= loosing a lot of people that otherwise would have played) with lockouts lol.. although I have to say it's mostly the latency that's killing it for so many.


This game already is "failing" if (failling= loosing a lot of people that otherwise would have played) with lockouts lol.. although I have to say it's mostly the latency that's killing it for so many.



I'm supposed to get some DL and do Titan now to get the Gae Bolg but asked myself, what's the point...
My gear is good enough for the new dungeons, while Crystal Tower, Extreme Primals and Coil have lockouts so I'll be doing them with my main job... I should've made another character to play Dragoon. It doesn't seems that I'll accomplish much with it...
Your ignorance is astounding...
People are already quitting due to "nothing to do" because they raid 1 day of the week and then have nothing to do...


I have to agree with the OP. Lockouts aren't the problem, the game will get better when there is more content to do its just the game is only 4 months old and there is 1 raid so you can finish fast.
If you made a venn diagram of the people who quit because of lockouts and the people who would burn through all content in 2 weeks with no lockouts and then quit, I am guessing you would see most of those people in the same circle.
Last edited by Zumi; 12-14-2013 at 09:46 AM.
You need at least 10 hours in ct to get one piece of gear you need. That's the contents. that's 1.5 hrs per day.A loot lockout on CT is ridiculous. When minimum entry requirements are iLvl 70 for coil, why would you lockout ilvl 80. In a sense, you can now gear up for coil with myth and ilvl 80, but ultimately, you are going to be able to go into coil anyway. That and it's been said to gear your other jobs in CT, but the lockout makes it mini coil.
I am hoping when the live letter hits tomorrow, they will talk about the loot lockout. It would have been nice if you got 1 free need lot, and the rest of the runs will be greed only.




too bad your completely failed argument was proven wrong in 1.0 so easily. you were able to run av and cc until you were blue in the face every single day for hours on end and i doubt you can name anyone that entered arr with full darklight for every single class. they handled it properly there though because it actually had something called a lower droprate. it allowed you to have something to do all week long every week and when you got drops(outside of darklight) it was not unique/untradeable so you could sell them on the markets.
it is a nice attempt at using a shaky strawman though.
http://crystalknights.guildwork.com/


In 1.0 the droprates on darklight in AV or CC were like 1%. You were required to speed run to get the chests. This alone turned off most of the people playing the game.too bad your completely failed argument was proven wrong in 1.0 so easily. you were able to run av and cc until you were blue in the face every single day for hours on end and i doubt you can name anyone that entered arr with full darklight for every single class. they handled it properly there though because it actually had something called a lower droprate. it allowed you to have something to do all week long every week and when you got drops(outside of darklight) it was not unique/untradeable so you could sell them on the markets.
it is a nice attempt at using a shaky strawman though.




they could remove the speed run part for the chests, but i would much rather run them over and over with the low drop rate like in 1.0 over being able to only do content once a week like i am currently. once there is more content released that could justify having a lockout it would be ok, but right now having the only few pieces of content on a lockout is pure crazy. that's part of where having more horizontal and situational gear would be much more beneficial over having one piece that is vastly superior to all the others. have multiple paths that are horizontal gear with situational stats not on lockout, but have new gear later that's put in that's BiS and have that be on lockout.
this way gives people something to do in between lockouts instead of running once and then logging out for the next 6 days. also, what turned people off is the i want everything given to me now crowd actually had to put time into running something more than once to get something they wanted.
http://crystalknights.guildwork.com/

You said it yourself you continue to log in each week get your caps then log out. You want people to keep paying to replay the same content over and over. I realise they do this in other MMO's I'm just tried of dealing with it. Considering this isn't the only game to choose from, if they aren't going to give us enough to do and not put restrictions on when we can do said content why exactly should we keep paying to play?
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