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  1. #51
    Player

    Join Date
    Oct 2013
    Posts
    209
    Cap myth, do coil, then EM Primals.
    (1)

  2. #52
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by storm View Post
    lockouts on characters rather than class/jobs in a game that both allows, and even encourages you to play more than one class/job is stupid. Otherwise I have no problems with lockouts. Most games have them. But in those same games it's understood if you want to play another class you make another character and then are allowed the same lockouts as your main.
    Not talking about Coil's lockout on character. That forces you to pick and choose what you lot on with each run a week. I'm talking about prioritizing your gear choices for each piece of content that comes out, which will allow you to gear multiple classes, but in a ranking system similar to how the armor value is tiered, until such a time you choose to up the priority of one class to the higher tier loot.
    (0)

  3. #53
    Player
    neverendingxsin's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Jonn Snow
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Or they should just let people play how they want to play
    (4)

  4. #54
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by neverendingxsin View Post
    Or they should just let people play how they want to play
    That would be highly stupid business sense.

    Be honest, if people were allowed to play coil 'how they wanted'. They would have quit and moved on by now. There are a staggering amount of people with little to no self-control.
    (3)

  5. #55
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hyrist View Post
    That would be highly stupid business sense.

    Be honest, if people were allowed to play coil 'how they wanted'. They would have quit and moved on by now. There are a staggering amount of people with little to no self-control.
    Compulsives are going to get mad and frustrated with roadblocks and quit, anyway. There is no design that will accommodate them. So not letting your customers play how they want isn't going to fix that. It certainly irritates the heck out of those of us that have other activities and are being told to play a certain schedule by the company we pay to provide entertainment.

    I get charged the same amount whether I cap or lockout or not- so they don't need to tell me how much I can or can't progress unless they are charging for specific content and plan to refund me when I don't cap/lockout.
    (4)
    Last edited by ApolloGenX; 12-14-2013 at 06:55 AM.

  6. #56
    Player
    Randalthor's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Rand Al'thor
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Djeserit View Post
    Most likely 5 pieces of gear per class in CT: 5 pieces * 6 sets / 4 bosses = 7 or item in each loot pool.

    So you want to be done with CT in 5 weeks?

    I will agree the loot lock needs to be less restrictive, but it still needs to give the players something to do for 3 months. Let's call it 13/14 weeks, 30 pieces of gear / 14 weeks = just over 2/week. 2 items a week or 72h loot lockout would work just fine. You are asking for the content to not last until 2.2 by asking for loot lock per class.

    As it stands, between XM primals, Myth tome increase, and CT you'll be able to gear up a single job in full i80+ (avg i85 or better) in 5 weeks. That's plenty fast.
    I don't understand your math. Are you saying that I would run CT over and over until I geared out all of my classes? If I did that, and could get it done in 5 weeks, fine. That is not the norm. We shouldn't be optimizing for the minority.
    (1)

  7. #57
    Player
    Nosiahk's Avatar
    Join Date
    May 2012
    Posts
    145
    Character
    Teepo Egoist
    World
    Hyperion
    Main Class
    Marauder Lv 50
    They're complaining? Working as intended.
    (0)

  8. #58
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ApolloGenX View Post
    Compulsives are going to get mad and frustrated with roadblocks and quit, anyway. There is no design that will accommodate them. So not letting your customers play how they want isn't going to fix that. It certainly irritates the heck out of those of us that have other activities and are being told to play a certain schedule by the company we pay to provide entertainment.
    What you pay for is a continually developing 'as-is' service, in which the onus on you is to decide whether or not the entertainment style is worth your payment. That's a hard fact that many forget.

    You do not pay to make demands of the company to craft an entertainment exclusively for you, primarily because you are not the sole customer by which the entertainment is to be designed around.

    I've already expressed my opinions in favor of the lockouts, with the standing feedback that people should be able to play coil without lockout. (Using the same loot lock as CT is using.) However out of those who express themselves on the forums, I am aware that my view is in the minority, and accept that. If they change it, that's their prerogative. If they change it, I'll gauge my entertainment value at that point.

    However, I feel sufficient feedback has been expressed, and the answer has been provided. Typically I just tune out this sort of thing, but the idea of providing incentive to aid others NOT at the apex of endgame as part of getting access to endgame beyond the current lockouts was an idea I wanted to add to the table.

    In my opinion, it's a fair compromise that helps balance player demands with developer concerns.
    (2)

  9. #59
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Randalthor View Post
    I don't understand your math. Are you saying that I would run CT over and over until I geared out all of my classes? If I did that, and could get it done in 5 weeks, fine. That is not the norm. We shouldn't be optimizing for the minority.
    Yes, that's what I am saying, and no from a business standpoint it is not fine. They need the content to last at least 3 months in order to hold peoples attention until 2.2. As I said above, 2 pieces of gear per week would be optimal and land them right at the sweet spot, assuming you want all 6 sets of gear. Most people don't, so they reduced it to 1/week which will last 5 weeks per gear set.

    Even if there were i80 accessories included in CT, most people wouldn't go for them since you can get 1 i90 each week from XM Primals and 1 i90 each week from Myth.
    (0)

  10. #60
    Player
    Despite's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    86
    Character
    Aberrant Kultist
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    It seems clear to me that they released this game too early, the leveling is way too fast and uninteresting and there isn't enough content to keep people busy.

    Here we are just a few months in and people have mostly completed everything there is to do. Right there you have a problem. A few months in normal players should just now be hitting level 50.

    The lockouts are first of all normal in themepark MMOs and secondly they exist as a bandaid for lack of content/easy content (see above) and as a way to keep players, flavor of the monthers (you know who you are) who would otherwise move on to another MMO, in the game.
    Don't like this? Well maybe encourage MMO developers to make leveling more challenging and interesting. This GOGOGO!!!1 get to max level in a week, rush to endgame and then whine is rubbish and you're only watering down the entire MMO genre. GG
    (0)

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