Quote Originally Posted by Paikis View Post
Except it isn't the same thing at all. We have abilities which work based on our max HP. Yes, +25 health/healing received has the same effect as 20% DR, but they do it in a different way.
You're not really a "math" kind of person, are you? Any effect that provides a benefit based upon max hp provides the *exact* same benefit for someone getting 25% +hp/healing as someone getting 20% +DR. The effects aren't additive; they're multiplicative so anything that is based off of max hp has identical effects.

Then the two tanks could start from the same area.
Except that the tanks don't need to *start* from the same place. They need to *end* in the same place, which increasing Defiance from 20% to 25% wouldn't do.

EDIT: Please for the love of god will you people stop saying that the loss of the healing bonus is not worth the healing from IB? The cases where this is true are so ridiculously rare that I'm amazed this myth is still touted as a fact.
Considering that IB ends up being overheal 90% of the time, yeah, it's wasted. The only time that IB is *ever* appreciably useful on content that *isn't* a complete joke is when it and all of the heals you get within the next GCD or two are without any overheal. Healing yourself for 2000 doesn't matter when you'd have been healed for all of the damage you just healed yourself for in the next GCD or two in the first place. And we're not even going to get into how it doesn't scale so high damage scenarios turn it into a joke.