Since they're using lock-outs to "extend" content, they could at least make the lock-outs job related. It's not like we would be able to gear up all the jobs before the next patch hits anyway due to the lock-outs.

Since they're using lock-outs to "extend" content, they could at least make the lock-outs job related. It's not like we would be able to gear up all the jobs before the next patch hits anyway due to the lock-outs.
Except that with the way the multi class system works, You would effectively be getting 8 shots at loot for your 'main' class. The only way they could let us do this, is to block us from rolling at all for gear unless it is for the Job you are inside with.
Could you imagine running Coil 8 times in one day, and every time you switched to a different class, the drop you needed most for the class you were last on, drops?
The one shot per week, per character lockout is something that all MMOs do. XIV is not unique here. It sucks for some, isn't an issue for others and most would scratch their heads at why you play more than one class.
I would agree with this 90%. Once 'Locked' to a completed Turn, you forfeit the right to any loot whatsoever from that Turn, whether or not you got something. Otherwise, I'd just run a specific Turn all day, everyday until my specific item drops, which would essentially guarantee me a Coil drop every week for my main class.
Since CT is intended to be the 'catch-up/keep-up' tier of Item Level, the system imposed prevents you from simply ignoring all other dungeons simply because CT will easily give you superior gear. Which i do agree with.
Last edited by Sylve; 12-14-2013 at 01:16 AM.
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