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  1. #11
    Player
    BlackomegaKingofwaffles's Avatar
    Join Date
    Mar 2011
    Posts
    226
    Character
    Blackomega Kingofwaffles
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    With maint every Monday night an increased myth cap and a ct run 2.1 might extend play time all the way into Tuesday.
    (17)
    Removed due to size restrictions and possible seizures risks.

  2. #12
    Player
    Curagaja's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    151
    Character
    Izanami Kastra
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Azurus View Post
    If everyone else jumped off a bridge should ffxiv do it too? ...god I always wanted to say that
    FFXIV makes its own rules and follows no one. It was the first to jump off the bridge.
    (8)

  3. #13
    Player
    Incredible's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Incred Ible
    World
    Ultros
    Main Class
    Conjurer Lv 50
    The problem with CT is that after people get their 1 drop that week, they are less likely to join. If you don't run it early in the week, you will probably have very long queue times for it. If you thought 45 min queues for CM/PRAE were bad when people still ran it to farm for tome mats, wait until people dont need to run CT...
    (7)

  4. #14
    Player Yurikitty's Avatar
    Join Date
    Aug 2013
    Posts
    342
    Character
    Yuri Shineko
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    They need to do smaller lock outs. Instead of a set day, Monday, make the lock outs every 3 days per character. Like Dynamis in 11, you just rotated in with your shell, twice a week was so much better. And when you got bored with this you could add filler like Sky or Sea. That way people can go in with other jobs and get a shot at loot. Don't mess with the tome cap, just let us in more than 1 time a week. I understand the OP's frustration, I cannot begin to gear my alt SMN without screwing my WHM cause Coil aint dropping shit for me, but the excess of DRG drops is a whole nother conversation.

    Its not fair to those of us that don't want to be ultra casual, which this game seems to cater to more and more. For all those white knighters yes blah blah blah new game etc etc etc..., but SE doesnt have a brand new game. By allowing the 1.0 players to retain their levels they messed up. Instead of making sure they had enough end game content for people already on end game they treated this as a new out of the box game where everyone is starts at level 1. It was a massive blunder on there part.
    (12)

  5. #15
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Sure. Lets not have any lockouts. In return, lets have no more guaranteed loots. No more 2 chests after each turn. 1 in a 100 chance of chest spawning in with 1 in 50 chance of chest having a gear/weapon drop, 49 in 50 chance of having a unique/untradeable numbered bone chip drop. Oh, and lets not have need/greed system, game drops the loot into someone's invent at random.

    Sound fair?
    (5)
    Last edited by whoopeeragon; 12-13-2013 at 11:11 PM.

  6. #16
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by OrionInerghem View Post
    At least in FFXI you could farm and work yes for a low chance at drop, but I always Could in sky, sea, Abyssea you could gear all your jobs if you took the time and it would take a awhile to do so

    The lockouts of this game are disappointing

    I'm convinced the lockouts are more about making the casuals not feel inadequate than anything else
    You're talking about content that came out years after launch and trying to compare it to a four month old game. Irrelevant. This game will get there but you're going to need to give it time to grow just like ffxi had.
    (3)

  7. #17
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by whoopeeragon View Post
    Sure. Lets not have any lockouts. In return, lets have no more guaranteed loots. No more 2 chests after each turn. 1 in a 100 chance of chest spawning in with 1 in 50 chance of chest having a gear/weapon drop, 49 in 50 chance of having a unique/untradeable numbered bone chip drop.

    Sound fair?
    Why is it 1 or the other with everyone?

    100% loot drop. 1 chest. No lockouts.

    Anyway, why does it matter if people gear all 9 jobs before the next patch?
    (6)

  8. #18
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by DoctorMog View Post
    100% loot drop. 1 chest. No lockouts.
    Sure, we could go with that. Lets have it also drop into a random someone's invent so no-one can need/greed. You're still getting the loot!
    (3)

  9. #19
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by whoopeeragon View Post
    Sure, we could go with that. Lets have it also drop into a random someone's invent so no-one can need/greed. You're still getting the loot!

    Or no lockout, you can get 2 items per job per week. Same 2 chests, need/greed.

    Then I could go back and ***GASP*** help people in my FC.
    (8)
    Last edited by DoctorMog; 12-13-2013 at 11:23 PM.

  10. #20
    Player
    AntonyB's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Miss Wildfire
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tiggy View Post
    You're talking about content that came out years after launch and trying to compare it to a four month old game. Irrelevant. This game will get there but you're going to need to give it time to grow just like ffxi had.
    Just because it came out years after the original release means nothing. They should have taken that experience and added it to FFXIV(no I'm not saying make FFXI-2 before the babies come crying). Right now they just prelong the very little content there is in the game by putting locks on everything, even tho it was ADVERTISED to be a game that you can play any job you liked on the same character. Their words, not mine by the way. I've said it before and I'll say it again, the problem is they focused so much on beg-mid content and didn't do much for end game. You can 1-50 in < 2 weeks, but then at 50 you have nothing to do. Most dungeons are worthless in the game because people spam FATEs, you level so fast that the gear in them means nothing.

    Still not sure why it wasn't like Dynamis and Limbus, 1 week lockout is so extreme.
    (6)

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