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  1. #1
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Noata View Post
    CT wont have a lockout, The Live Letter states that CT has no lockout, http://forum.square-enix.com/ffxiv/t...812-02-2013%29

    They also mention possible adjustments to Tombstones, as well as a possible addition of a new set for 2.2

    Just making sure people don't start spreading the wrong info about CT
    CT will have a lockout, but a different kind. Run it as often as you want, but only 1 loot a week from it. A loot lockout, not a run lockout. Well, it's an improvement.
    (0)

  2. #2
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zakalwe View Post
    CT will have a lockout, but a different kind. Run it as often as you want, but only 1 loot a week from it. A loot lockout, not a run lockout. Well, it's an improvement.
    is it one item per boss or one for the whole ct run?
    (1)

  3. #3
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Axidrain View Post
    is it one item per boss or one for the whole ct run?
    One the whole run. You can roll as much as you want, but once you win a piece of gear you can't roll on any other piece until the reset.
    (1)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Axidrain View Post
    is it one item per boss or one for the whole ct run?
    It's one item from the dungeon per week, as far as we understand.

    That being said, it's still better than the coil lockout:

    Typically, unless you're a pretty elite group, you're getting 8 drops per week from coil. Sometimes you might get the same one and nobody needs it (or you get something for a job nobody has), if that happens, that's a wasted drop slot.
    In CT, if you bring a set group of 8, you can keep running the dungeon until the people get the loot they want. Just pass the drop if nobody wants it, and keep running until all 8 people get something they want. So in terms of being able to get the loot you want, it's a lot more friendly than coil, because you can be assured that all 8 drops you're getting per week are something somebody wants/needs unlike coil where its the luck of the draw.

    Of course, we could be wrong and it's one item per week *from each boss*, though I was under the impression there was just one loot chest at the end.
    (0)