
Originally Posted by
DreamWeaver
Allow me to play abit as the Devil's Advocate :
Strong abilities have >1 minute cooldowns, this makes sense in PvE, you gotta choose when to use your cooldowns (IE. use it on this pack of trash, or next pack of trash? decisions, decisions)
But in PvP, if after every round, all skills cooldowns have been resetted, an "imbalance" might occur, where classes such as Dragoon/Monk, have the option of just blowing all their long CD skills, and try to end it ASAP.
On the flip side, if all these skills are on CD when the match starts, these classes may feel underpowered, as they do not have their full skillset available from the get go.
The above are my personal theorycraft/observations, and my conclusion is, whether "start match, all skills available" or "start match, skills on cd", imbalance may occur in either case.