Can give you turns 2/4 but turn 1 is pretty laughable if a melee isn't blowing up the bard. Literally the only time a melee has to get off one boss is when they switch over to the other to burn it, none of either snakes aoes require melee to actually position themselves away from the boss so they can't continue damage. Unless ofcourse a group is doing turn 1 the real way where they continue to bring slimes into the bosses throughout the fight(which would make bard above melee), in which case lol.