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  1. #1
    Player
    IronSoup's Avatar
    Join Date
    Mar 2012
    Posts
    115
    Character
    Iron Soup
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    The RNG for crafting is the same than the RNG to loot. If you wanna test it, it's pretty simple.

    Example:
    A Titan weapon chest.
    5 people looting on the item.
    The looting numbers were: 6-45-72-94-98.
    The 98 got the item.

    If you want to apply the RNG loot numbers to crafting, you can. Picture the looting numbers as "minimum %quality required for HQ". It is that simple. With the above example, even if you'd get 92% chance of HQ on your 5 crafts, 2 out of the 5 would have given a NQ because you were unlucky with the RNG system.

    This is how the system works.

    BUT there is a way to "exploit" (counter) the RNG system for crafting... just achieve 100% HQ.
    (0)
    Last edited by IronSoup; 12-13-2013 at 04:05 AM.

  2. #2
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by IronSoup View Post
    BUT there is a way to "exploit" the RNG system for crafting... just achieve 100% HQ.
    Looking at this type of "exploit": for gathering this also exists on 5 chance nodes once you reach level 25? or 30. I can't remember: gather 4 100% items (shards if the item you want isn't), then solid reason, and deep vigor. 5th item is 100% chance of HQ. This still means the best you can get is 1 HQ mat for every 4 NQ, or 1 HQ mat for 4 shards though. And only every 5 nodes, and only if you recover enough GP first.
    (1)