
Originally Posted by
Mcshiggs
Make this about me? Okay!
No I am not new to MMOs. Yes I did play XI and yes people did put in a lot more effort then, myself included.
But times have moved on and XI is in the past. In the last 100 years man has managed to speak to people on the opposite side of the planet, travel to the moon and clone a sheep. In the last 10 years alone gamer's tastes have changed from the platform games of the 90's to the rise and fall (?) in the market for western shooters that all follow a similar, simple design.
Perhaps even in the next 5 years this trend will shift again. Did you know League of Legends, a MOBA is the most played game in the world?
Times are changing.
Doing something as simple as changing job should not require you to completely overhaul your character. This is the reason we have gear sets and the reason that back in XI many players had equipment macros.
There is simply no reason behind making changing class or job a pain in the butt!
Yes, this will likely hit all classes and when it does this argument will increase tenfold.
Busywork
I've nothing against busywork in itself; busywork is an important pillar to games in general!
But there's a big difference between busywork and pointless busywork.- Busywork to gain Darklight gear (high-end gear) is important. Without the grind the player would not feel like they have achieved something and grown as a character.
- Busywork to play my Scholar on the other hand (a basic function) is a ridiculous procedure. Nobody wants to have to change their Summoner stats to get Scholar relic only for halfway through Titan to be taken out to attend an event on Summoner. Once it's finally done, have to make more changes to go back to Titan on my Scholar!
Why don't we just have the armory system forget to put our shoes on whilst we're at it? You can still do Titan without them but majority of players will put those shoes on manually.
What is the point? There is no point! It's pointless!
This is the worst part! This feature serves no purpose! Why does it exist!?
Changing class or job is a simple task with simple tools that is being completely contradicted by a laborious tacked-on attribute allotment system.
Freedom is being taken away. Perhaps the freedom is not gone but it is not whole either.
Gil reduction and convinience for ranged classes
If I had one million before the changes to gil I would have 100,000 afterwards.
10% of 1 million is 100,000.
90% of 1 million is 900,000.
My gil would have been reduced by 900,000 (90%) and I would have been left with 100,000 (10%).
Gil was reduced by 90%, not that this is the point. The point is that Bards and Archers had to do a lot of work to function and the game was changed for them. If you consider XI's Archers you could say that making ranged classes more accessible occurred twice!
Yet there’s this incredibly awkward inconvenience for Arcanist that does not benefit the player at all.
I can see good even in the Coil lockouts, there is reason for them.
But this Arcanist attribute issue has no place here.

Originally Posted by
Rhysati
No they don't. Pick one of the classes and stick with it. There you go. You don't have to do any grinding or fussing. That's what everyone else does who doesn't get a 2-jobs-in-1 deal.
Believe it or not I do. I only play Summoner.
This entire thing doesn't effect me at all!
... yet. Doth the prophecy state one day Hydaelyn spoke to Louisoix, “Bring two of every class and build an ark.”
You’ll find job splits everywhere in the future.
Perhaps one day instead of keeping your allies above ground you’ll find yourself smashing your foes into it.
I've a new idea. Don't defend a system that has no place in this game.
It does no serve its purpose. Its only purpose is inconvinience.