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  1. #1
    Player
    Deculture's Avatar
    Join Date
    Aug 2013
    Posts
    145
    Character
    Shurelia Chan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Leveling an alt really just takes away from this game. The armory system is the #1 reason I'm playing this game (I still don't know why other MMO devs haven't taken a page from 11/14's job system, it's brilliant) and it's just a shame to see such a great mechanic go to waste since SE essentially put in lockouts that are carbon copies of other generic MMOs with one class per character setups.
    (1)

  2. #2
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Deculture View Post
    Leveling an alt really just takes away from this game. The armory system is the #1 reason I'm playing this game (I still don't know why other MMO devs haven't taken a page from 11/14's job system, it's brilliant) and it's just a shame to see such a great mechanic go to waste since SE essentially put in lockouts that are carbon copies of other generic MMOs with one class per character setups.
    They have, Everquest next and Elder scrolls are both based around one character learning everything, elder scrolls you have 4 base classes, but you can mage/rogue/tank/heal whatever from any of those 4, and Everquest is going so far as your weapon determines 4 of your 8 active abilities, you cross class the other 4 from classes you have learned and unlocked. Still not as full on like the armory system, but it is quite a step away from a new alt for everything you want to do.
    (0)
    Last edited by Mcshiggs; 12-12-2013 at 07:27 PM.

  3. #3
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    I'll just quote myself, as I already answered this topic in a different thread:

    Quote Originally Posted by Vodomir View Post
    The real issue with being allowed to save locks per job is gear progression. If you run 9 jobs through coil per week, you could basically completely gear out your main class in just one week. Running 9 classes through the coil equals 9 weeks of gear progression. Bad idea.
    (2)