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Thread: COIL for alts?

  1. #11
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Teleniel View Post
    Sure relic + full darklight is a LOT of time grinding dungeons but you don't NEED that to play the game, you don't even NEED that to not be holding people back.
    Actually that's pretty much the bare minimum needed to make Coil tolerable. Many people don't go in until they have a couple of Myth pieces even.

    Quote Originally Posted by DeWiser View Post
    so its really 1 class to enter it!!

    WTH
    You can clear Turn 1 with one class, then go in on another for Turn 2 if you want, assuming it's geared enough for that content. You just can't go back to Turn 1 that week on a different class for a chance for loot for that class.

    They've also made Crystal Tower, which has worse gear than Coil, have a one week lockout timer on getting loot regardless of your class, but you can still run it as much as you want to help out people and get philo/myth I assume.
    (0)

  2. #12
    Player
    PiedPiper's Avatar
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    Jan 2012
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    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by DeWiser View Post
    wait, so if i went to a turn 1, then progressed it with my monk, i cant use my white mage or warrior after??? must be monk?
    You can use any class on any turn, but you cannot re-visit previously cleared turns.

    Clear turn 1on monk. You can enter turn 2 as any class, but you cannot re-enter turn1 regardless of your class.

    My suggestion is to allow you to re-enter turn 1 as long as it is not the same part of the trinity you already cleared it on (in this case you could enter as tank or heals).
    (0)

  3. #13
    Player
    Churchill's Avatar
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    Jun 2012
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    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Orophin View Post
    Actually that's pretty much the bare minimum needed to make Coil tolerable. Many people don't go in until they have a couple of Myth pieces even.
    Not really, don't even need full Darklight to beat Turns 1-4 comfortably.
    (0)

  4. #14
    Player
    Vodomir's Avatar
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    Aug 2013
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    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    The real issue with being allowed to save locks per job is gear progression. If you run 9 jobs through coil per week, you could basically completely gear out your main class in just one week. Running 9 classes through the coil equals 9 weeks of gear progression. Bad idea.
    (0)
    Last edited by Vodomir; 12-10-2013 at 10:20 AM.

  5. #15
    Player
    Allyra's Avatar
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    Aug 2012
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    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Vodomir View Post
    The real issue with being allowed to save locks per job is gear progression. If you run 9 jobs through coil per week, you could basically completely gear out your main class in just one week. Running 9 classes through the coil equals 9 weeks of gear progression. Bad idea.
    I think you are going to find that those willing to do coil 1-5 9 times in a week are the vast minority and it shouldn't be used as an excuse to hinder other players.

    Every other mmo allows you to do this (since it's 1 job per toon). And it's not a problem for them.
    (1)

  6. #16
    Player
    Porie's Avatar
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    Aug 2013
    Location
    Toronto
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    105
    Character
    Angel Trixi
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vodomir View Post
    The real issue with being allowed to save locks per job is gear progression. If you run 9 jobs through coil per week, you could basically completely gear out your main class in just one week. Running 9 classes through the coil equals 9 weeks of gear progression. Bad idea.
    ya that could happen or there are players like me who actually want to have fun playing alts in coil...
    I would love to start gearing my alt characters with allagan gear
    I put in the work to get them full darklight and relic but now they're just sitting there being useless and only being used for WP SR lol

    we level alts for cross class abilities and wanting to actually play them, I would be having so much fun doing coil on all my alts because I am learning to do it another way. It would also keep players busy and enjoying the game.
    (0)

  7. #17
    Player
    Vodomir's Avatar
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    Aug 2013
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    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Allyra View Post
    I think you are going to find that those willing to do coil 1-5 9 times in a week are the vast minority and it shouldn't be used as an excuse to hinder other players.
    Actually most of the hardcore progression FCs would do this, to insta-gear their main toons, as an experienced raid group doesn't really need a lot of time to clear Coil from Turn 1 to Turn 5.

    Quote Originally Posted by Allyra View Post
    Every other mmo allows you to do this (since it's 1 job per toon). And it's not a problem for them.
    You can do the exact same in FFXIV. Just level another toon (not another class on the same toon) and there you go. No one forced you to max all of the classes on just one toon, that was your own decision.

    Opting for different toons offers a broad variety of benefits:

    - you can match the racial benefits (in stat allocation) to fit to the job you play (e.g. the difference in STR is 7 points between Lalafels and Highlanders; this is huge for DRG/MNK)
    - you are not forced to fate-grind the vast majority of your jobs
    - you can collect and spend myth stones per toon; with all jobs on one toon you are forced to decide which job to spend your stones on
    - each toon gets their own coil locks, so you can run coil multiple times

    I can actually only think of merely one benefit on levelling multiple jobs on one toon and this the possibilty of grabbing gear for your main class while helping out in the raid on a different job (e.g. you main is DRG, but your raid is in dire need for a tank, so you switch to a tank job and still roll on DRG loot).

    Quote Originally Posted by Porie View Post
    ya that could happen or there are players like me who actually want to have fun playing alts in coil...
    I would love to start gearing my alt characters with allagan gear
    I put in the work to get them full darklight and relic but now they're just sitting there being useless and only being used for WP SR lol

    we level alts for cross class abilities and wanting to actually play them, I would be having so much fun doing coil on all my alts because I am learning to do it another way. It would also keep players busy and enjoying the game.
    Then just level alt jobs on alt characters, like you would do in any other MMO. Just because you can max all jobs on one toon, doesn't mean you are restricted to do so.
    (0)

  8. #18
    Player
    hamsteak's Avatar
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    Aug 2013
    Location
    The Moldy Ul'dahn Sewage System
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    Character
    Hidden Dragon
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    i have a feeling that eventually they'll do this since at that point in the future, lower levels of crystal tower and the beginning turns of coil will be the entry level gear-wise anyway
    (0)
    Last edited by hamsteak; 12-10-2013 at 11:27 PM. Reason: put clock tower instead of crystal tower... lol

  9. #19
    Player
    PiedPiper's Avatar
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    Jan 2012
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    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I agree having a separate lock out for each job is excessive.

    Lockout for coil needs to be based on combat role. A separate lock out progression for healer, tank and dps. This will triple the endgame play time of endgame players while not substantially increasing their vertical (main job) growth. As it is, the game has been out long enough for everyone to be near full i90 on their main class (as of this week you can have +1 relic, full af+1, and an accessory all without having set foot in coil). The only meaningful power difference between two characters is the power of their highest vertical class. In all reality, if I have one full i90, or two full i90 classes, a entry player is at no more of a disadvantage. The point of the armory system is flexibility. As it is, nearly all endgame players are at full i90, a few more runs for access to main class loot will not make them any more powerful, it will just open the door to horizontal growth.

    More importantly, it will make it easier for new players to get into coil. With experienced players running three times as often, there will be three times as many groups for new players to find a spot in. (Sure, my static will continue to do our primary class run, but not all of them even have enough 50s to do other runs, much less the motivation).

    Please. Make coil lock out based on combat role. This is a very easy compromise between keeping the gear limited (again, that goal has already been accomplished, we have reached the end of the "drawing out" of 2.0 content because as of this week most endgame players are full/nearly full i90 on their main class) and allowing more endgame content to be playable for those who want it.
    (1)

  10. #20
    Player
    Porie's Avatar
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    Aug 2013
    Location
    Toronto
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    105
    Character
    Angel Trixi
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I agree with you 100% PiedPiper
    (1)

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