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  1. #1
    Player
    Alywell's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Julie Anne
    World
    Balmung
    Main Class
    Ninja Lv 60
    Quote Originally Posted by garytay View Post
    Jokes aside...
    There's many things that a PLD can do in boss fights increases the value to the group.
    You can master individual bosses with custom rotations and positions, sometimes enough to make the healer /kowtow your leetness.

    Examples AK 1st boss - Bash/Silence rotation on thunder III ensure you stay at near 100% with just a regen and minor heals.
    Coil Turn 2 - Silence rotation while sharing tanking roles with another tank (Highly stressful job).
    Titan - 3rd Phase, Flashing exactly 3sec after land slide + casting stoneskin just before the 2nd punch hit, resulting the stoneskin up for mountain buster and taking less then 20% dmg or miss due to flash - your WHM will think you are a god.

    If you sitting on just 1-2-3 combo spamming with most of your skills untouch then it's boring and your not doing your job well. Good PLDs always find something to put themselves at a advantage to the bosses, that's the fun part.
    I'll start by saying you're character is very cute. And then...


    1 - Baci took care of it.

    2 - If that is a highly stressful job, then I completely believe you when you say you are having fun as a Paladin. I wonder if I should be jealous, or...

    3 - The WHM won't think I'm a god, he'll just slap me as he is casting his own superior stoneskin on me. And if blind is up during Mountain Buster, it doesn't make me a god, it makes me not godawful.

    And about this: "There's many things that a PLD can do in boss fights increases the value to the group." No, there is not many things. There is barely a few gimmicks that changes sweet **** all to anything whatsoever.


    Don't get me wrong, I'm happy to see everyone's opinions as this was the point of this thread. Everyone can think differently, but I had no clue there was so many people happy with the current state of Paladins. Although, I can't help but notice many of the people's arguments on why Paladins are fun is either:

    a) Tanking mechanics in general
    b) Little gimmicks that brings only very little to the group's as a whole and are supposedly "hard" to master. A paladin using their cooldowns poorly vs a paladin that uses them correctly makes a big difference. Using Circle of Scorn on cooldown without fault vs a paladin forgetting about it occasionally won't make any noticeable difference.


    Also, I have seen no valid arguments as of why Paladin cannot have more choices than what they currently got other than maybe them getting stronger, but it was already said why this wouldn't even matter the slightest (also noting WAR is getting a very nice update for them as well).
    (1)

  2. #2
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alywell View Post
    Although, I can't help but notice many of the people's arguments on why Paladins are fun is either:

    a) Tanking mechanics in general
    b) Little gimmicks that brings only very little to the group's as a whole and are supposedly "hard" to master. A paladin using their cooldowns poorly vs a paladin that uses them correctly makes a big difference. Using Circle of Scorn on cooldown without fault vs a paladin forgetting about it occasionally won't make any noticeable difference.
    My Milage Varies on "b".
    A Paladin has a much easier time "carrying" an imperfect group.

    PLD enmity combo is faceroll easy. And their mitigation cooldowns are very straightforward (you only really need to think about the type of enemy you're fighting when using Bulwark, the rest are always equally effective), at least whenever you don't factor in proper use of cover. Even rotating them correctly for maximum effectiveness over time doesn't take too much practice.

    That's not a complaint I have, it's something that actually attracts me to playing the class... because I actually like the fact that such straightforwardness frees me up to do other things. GCD Stun/Stoneskin/Silence/Blind in exactly the right places can be exceedingly damn useful. And on content where they aren't needed/effective, you have plenty of time to divert most of your attention to other matters. Such as precise positioning/dodging, or doing other stuff like calling out enemy abilities or discussing tactics on Teamspeak whilst only half paying attention to keeping your rotations up. You don't need to give the game 110% of your concentration... which is nice whenever you come home from a long day at work and just want to flop in front of a game to "have fun"...

    (Oh. And using CoS on cooldown breaks sleeps and the cold, black hearts of the Mages who cast them...)
    (0)