We'll start off right here. Fun is subjective. Even I recognize that. You're confusing "engaging" with "fun" the same way people confuse "straightforward" with "boring". At the end it is a matter of opinion but let's just say that the mentality you and the OP carry have repeatedly ruined classes I loved throughout the years.
It may be a personality thing. I'm not the adventurous type, and prefer to know exactly what I'm getting into over dealing with unforeseen events; I already get enough of that in real life and certainly don't want more of it when I play a game.
Riot Blade's combo in a vacuum may be situational, but it does contribute to the upkeep of your MP bar, which affects your ability to generate and hold aggro, specially in AoE situations. Flash is also inserted into your rotation to help upkeep of TP by allowing it to regen for the equivalent of one combat turn. Everything is relative, which is why I say PLD's design and gameplay is very solid.Paladin has 7 gcd abilities. 7. Fast, savage, rage. Flash, swipe, lob, riot. 4 of them are extremely situational and contribute nothing / nearly nothing to the classes primary goal (earning agro on a single target).
And now your post is starting to reek of the logic that ruined ret paladins in WoW. I'm sure next you're gonna try to feed me the "you can't tell the good ones from the bad ones" line.Paladin isn't just a case of keep it simple, its a case of "a macro keyboard can play as well as I can."
Damn, I hate being right.Only when a class is dynamic is there opportunity for excellence. With drg, anyone can hap hazardly fire off combos and be passable. When someone really engages and manages their interactions masterfully, however, they stand head and shoulders above the rest.
Pardon the chip on my shoulder, but as I said, I've seen this exact same argument in the past, and the results are never good, nor fun, nor entertaining.