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  1. #81
    Player
    Ryock's Avatar
    Join Date
    Oct 2013
    Posts
    66
    Character
    Samantha Kilweign
    World
    Malboro
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Duelle View Post
    A tank healing almost as good as a dedicated healing class? That's...not balanced at all.
    I apologize for my bad wording. What I meant by it is that if Cure was a lot stronger, and on a nearly identical level as a Conjurer's Cure. My bad. When I said "having nearly identical healing," I meant assuming Cure is all they're getting, that their Cure should be on a much similar level. I think having Cure and Esuna is far from being almost as good as a dedicated healing class. When I say nearly identical with mind, I mean separate PLD and Conjurer by a smaller amount of base mind, so at least Cure has some purpose.
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    Last edited by Ryock; 12-14-2013 at 12:11 AM.

  2. #82
    Player
    Grogin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Grogin Wolfson
    World
    Malboro
    Main Class
    Marauder Lv 50
    I have leveled Warrior and currently almost have PLD to 50. I would like to see cure on PLD be a bit more effective and/or more abilities that use MP. Warrior is nice because there are two full basic rotations that are useful and grant benefits, and that is missing from PLD. However PLD only really uses one combo and the other 2 hit combo isn't necessary in very many situations. If they had another MP based ability (a bind or slow) I think it would vary the play style up enough for those people that think it is boring because the second combo to regain MP would be a bit more useful.
    (0)

  3. #83
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Duelle View Post

    You also can't expect your healing to be overly powerful, firstly because it adds to an already hefty survivability repertoire. Secondly because it would get in the way of our primary role as tanks.

    How does having a limited mana pool that is actually useful distract from our primary purpose? Paladins in 11 and in 1.0 both had fairly potent healing that had situation specific uses and did, actually, contribute to our primary tool as a hate generation resource as well as a different approach to survival and group support. The ability to cast a hand full of cures at a decent potency would, again, just add a little depth.

    Also, it wouldn't necessarily over power the class. Again, most suggestions have said we should get a trade off. Give up awareness and associated traits for a trait that makes our curing based on our vitalityy rather than mind (or our strength). I don't think we should have esuna, but a single heal would be nice. Holy Succor in 1.0 was a wonderful tanking spell, heals your target and yourself for half of what you healed the target for.
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    Last edited by PiedPiper; 12-14-2013 at 05:43 AM.

  4. #84
    Player
    Dox's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Pyrinna Dox
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Exstal View Post
    Summoner is the least fun class to play.
    My main class in Summoner and I do enjoy it. Summoner is like the "Swiss Army Knife" class of FFXIV. A tool for nearly every occasion! "MORE DOTS!!!" :rolleyes:

    I have enjoyed reading the opinions about Paladin and I do plan on leveling it as my second main. ;)
    (1)

  5. #85
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by PiedPiper View Post
    How does having a limited mana pool that is actually useful distract from our primary purpose?
    Because part of the healer's job suddenly butts into our tanking role. Don't pretend people didn't count on PLD heals back in 1.0, because they did. I hated it back then and I still hate it now, and am glad that our job's design is now very much focused on tanking. And since I have a feeling you may bring it up, the fact that Holy Succor's overheals still generated aggro simply made the entire ability and mechanic pointless. Nevermind how they shackled 1.0 PLD to a mechanic that belongs on a healer rather than a tank (in case you were not aware, Holy Succor was a slightly modified version of the Holy Paladin's Beacon of Light mechanic, simply with a heal built-in and made self-only).
    Paladins in 11 and in 1.0 both had fairly potent healing that had situation specific uses and did, actually, contribute to our primary tool as a hate generation resource as well as a different approach to survival and group support. The ability to cast a hand full of cures at a decent potency would, again, just add a little depth.
    Healing PLDs in FFXI were a player-invented thing that circumvented PLD's inability to otherwise generate quick hate. The slower combat system (and the devs' perpetual inability to fix PLD) is what made it work, since you didn't have to look out for much while holding the mob's attention.
    Also, it wouldn't necessarily over power the class. Again, most suggestions have said we should get a trade off. Give up awareness and associated traits for a trait that makes our curing based on our vitality rather than mind (or our strength).
    My dislike for Holy Succor aside, you're underestimating how powerful heals can be it if implemented as suggested.

    Quote Originally Posted by Ryock View Post
    I apologize for my bad wording. What I meant by it is that if Cure was a lot stronger, and on a nearly identical level as a Conjurer's Cure. My bad. When I said "having nearly identical healing," I meant assuming Cure is all they're getting, that their Cure should be on a much similar level. I think having Cure and Esuna is far from being almost as good as a dedicated healing class. When I say nearly identical with mind, I mean separate PLD and Conjurer by a smaller amount of base mind, so at least Cure has some purpose.
    Even without Medica and Cure II/III, having Cure have the same potency as a same-level CNJ is still unbalanced given the amount of survivability PLD has.

    And cure does have some use. You can't use it all the time and the occasions where the small heal makes a difference aren't common, but it can be used. It's not a game-changer by any stretch of the imagination, but that's okay since PLD is a tank and not a healer.
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    Last edited by Duelle; 12-14-2013 at 06:21 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #86
    Player
    BoonDock's Avatar
    Join Date
    Dec 2013
    Posts
    4
    Character
    Boondock Saint
    World
    Coeurl
    Main Class
    Archer Lv 50
    Im new to the MMO scene and i first started out as DPS and i got bored as hell playing DPS. I switched over to paladin and Im pretty content playing TANK. You Control the battlefield pretty much and a lot of stuff depends on your skill and knowledge of your surroundings. I like it but it all comes down to personal preference. PS dps players learn to count in the correct order 1-2-3
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