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  1. #1501
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by DoctorPepper View Post
    This would be correct, don't summon your chocobo though, it's considered an additional party member and due to the configuration of your party changing it will drop you from DF
    Someone earlier said they were fixing this, but didn't link a source. Does anyone know where they might've said this was being addressed? It's really frustrating to not be able to level my chocobo whilst queued for a dungeon.
    (0)

  2. #1502
    Player
    Sevokevo_Royuki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    228
    Character
    Sevokevo Royuki
    World
    Sargatanas
    Main Class
    Monk Lv 60
    Quote Originally Posted by LenasUchiha View Post
    #1 complaint about the game: removing you from the duty finder if you change class or call your chocobo. So stupid!! DPS queue times are already hitting 40+ minutes and you can waste an entire hour or more of time if you accidentally call your chocobo or want to raise crafting/gathering while you wait. How did an awful system like this get put in place in 2013??
    I don't remember getting booted from DF when changing classes as I do it all the time. Now as for Calling Chocobo, I don't think so as I don't call him out to much as he is to popular and people like poking him... :P
    (0)

  3. #1503
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Naunet View Post
    Someone earlier said they were fixing this, but didn't link a source. Does anyone know where they might've said this was being addressed? It's really frustrating to not be able to level my chocobo whilst queued for a dungeon.
    Quote Originally Posted by Camate View Post
    Hello,

    The development team would definitely like to make it possible to queue for the Duty Finder as well as make it possible to receive party invitations when your companion is out, and they are currently working towards implementing this.

    However, the time and amount of work needed to implement this is high and there are other implementation plans in the works ahead of this, so we cannot promise that this will be implemented right away.

    We apologize that it might be a bit of a wait, but we wanted to let you know that we do have plans to implement this.
    10characters
    (0)

  4. #1504
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Like to see option to players use /seek which is basically a shout in different color but its pretty much LFM. Maybe another color for LFG. That way can tell them apart better.
    (0)

  5. #1505
    Player
    Hiraki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Azul Hikari
    World
    Mateus
    Main Class
    Scholar Lv 100
    I would love to have personal bazaars back so I could sell items like Garuda's Feather with out having to shout all the time.
    (0)
    “ Free the world, not by taking men’s lives, but by taking their tongues.”

  6. #1506
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Dreaming View Post
    After coming back this month after being gone since the launch. I can still say that the cross hotbar sucks for controllers.
    I disagree. I think the cross hotbar is fantastic. You would be way too slow if they set the controller interface to the way it was in 1.0.

    Since getting used to the cross hotbar, I now prefer a controller to mouse & keyboard. Where it really shines is on things like tanking Titan HM, where you need precise positioning to avoid bombs.
    (0)

  7. 12-14-2013 01:03 AM

  8. #1507
    Player
    Jubei's Avatar
    Join Date
    May 2012
    Location
    Uldah
    Posts
    25
    Character
    Jubei Yagyu
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    In regards to the movement lock for the chat log, we will be placing this in our task list with other log window edits (transparency settings, etc.), and will be addressing them all after patch 2.2.

    Need this before 2.2.. People who doesn't use voice chat, rely heavily on chat log, lots of people miss chat log because of its transparency. This, in my humble opinion, should be top priority. Thank you.
    (4)

  9. #1508
    Player
    Teykos's Avatar
    Join Date
    Mar 2013
    Posts
    102
    Character
    Somna Sleepwalker
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    I miss being able to get critical results on repairs. (Result: Doesn't consume the material you used.)
    (1)

  10. #1509
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Teykos View Post
    I miss being able to get critical results on repairs. (Result: Doesn't consume the material you used.)
    Critical successes (and failures) on all things crafting were a pretty cool thing Yoshi added in 1.x. I'd like to see them make a return.
    (0)

  11. #1510
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    about Vote Kicking. i have seen some people mention things like not being able to kick while in a cut-scene. well this is not too good i think. cause they can just wait for you to finish the cut-scene.

    what i think is better. is have some kind of way to determine if the player has ever finished the dungeon or not. if the player has never FINISHED the dungeon. the player should be considered a first time player there. and should be given some sort of protection against being kicked. of course to only a certain extent.

    like maybe make so you can only kick the player after they have died once or twice. or make it so you can kick the player after they go AFK for like 2 or 3 minutes. or both. and there may be other ideas. i just don't know them.

    either way even if the player gets kicked they should not be considered a returning player. and still be considered a first time player in that instance. they should be considered a first time player to that instance until they have fully finished the dungeon.

    cause i mean watching the cinematic is part of the game. part of the experience. and they are there for a reason. a player as the RIGHT to watch those cut-scenes or cinematic. this isn't a privilege. it's a right. the game designers and developers make the videos for our entertainment.(of course entertainment in its self is a privilege. but if you are already allowed to play the game then the player has the right to chose how they wish to enjoy the content.) and it is a players right to choose to enjoy the game the way the developers intended it to be enjoyed.

    so the whole necessity for actually finishing the dungeon to no longer be considered a first timer there is to allow us the right which no one should be able to take away. everyone deserves a chance at things, but... is ONE chance all the players really deserve?



    in any case... something to give first time players in each dungeon some little bit of extra protection against be kicked would be ideal.
    (0)
    Last edited by BLaCKnBLu3B3RRY; 12-14-2013 at 04:55 AM.

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