Quote Originally Posted by Vortok View Post
A thousand times this. I don't need a tank (or dps) rotation that requires me to hit 25 different abilities with multi-branching split second decision making. The fight is what provides the complexity, and also the variety.

Look at something popular like Zelda or Pokemon. The actions available to the player are fairly straight forward. Enemy variety plays a huge part in making the game interesting from one encounter to the next.

Now some people really love classes that require you to manage 20+ abilities, so it's great to have them around as well as an option - but the encounters should be providing the meat of the experience.
This. Simplicity and straight-forwardness are not cardinal sins of game design. They are also not taboo to the point they should never be present in a game. You can feel as awesome as you want pressing 20 buttons and managing 10 buffs on some other class, so long as my straightforward tank gameplay remains unscathed and can still get through content. KISS (keep it simple, stupid) exists for a reason. Sadly, some people do lose sight of this, start demanding complexity due to misguidedly confusing "complex" with the word "fun" and then we get a mess in our hands and a very pissed off Duelle.