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  1. #9
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by kayuwoody View Post
    It's the fight mechanics that make the fights interesting or not.
    A thousand times this. I don't need a tank (or dps) rotation that requires me to hit 25 different abilities with multi-branching split second decision making. The fight is what provides the complexity, and also the variety.

    Look at something popular like Zelda or Pokemon. The actions available to the player are fairly straight forward. Enemy variety plays a huge part in making the game interesting from one encounter to the next.

    Now some people really love classes that require you to manage 20+ abilities, so it's great to have them around as well as an option - but the encounters should be providing the meat of the experience.
    (1)
    Last edited by Vortok; 12-10-2013 at 10:21 AM.