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  1. #21
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by symba View Post
    It is huge, it means you can pop IB for damage mitigation and keep your 20% healing buff(you really should compare this to prepatch/postpatch instead of comparing it to paladin). While I understand there's a 5% difference, it's not too big of a deal in my honest opinion. I also apologize for the wording of my first post. Regardless, warrior will be in a significantly better spot post patch.
    I think his meaning was that going from 15% to 20% healing bonus isn't huge when it should have been 25% all along especially now that we're losing a huge amount of self healing. I could be wrong though
    (0)

  2. #22
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Paikis View Post
    These threads amuse me.



    You answered every one of these questions incorrectly.
    He only answered one completely incorrectly.
    (1)

  3. #23
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Meh... Paladin, Warrior... I'm just happy I'll stop hearing things like "Wow.. you get hit so hard..." or "Why aren't you using mitigation cool downs during BLANK phase?".
    (1)

  4. #24
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by symba View Post
    It is huge, it means you can pop IB for damage mitigation and keep your 20% healing buff(you really should compare this to prepatch/postpatch instead of comparing it to paladin). While I understand there's a 5% difference, it's not too big of a deal in my honest opinion. I also apologize for the wording of my first post. Regardless, warrior will be in a significantly better spot post patch.
    You should already be doing this. The loss in healing amounts to 7% over 20 seconds. Inner Beast should be used as needed, and you shouldn't be worried about those Wrath stacks being used.

    Having said that, i agree that Warrior will be better overall.

    Quote Originally Posted by Exstal View Post
    He only answered one completely incorrectly.
    Depends on what definition of 'skill' we're using today.
    (0)
    Last edited by Paikis; 12-11-2013 at 05:04 AM.

  5. #25
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    By using cool downs before death sentence begins to cast, its possible for paladin to space bulwark, rampart, sentinel and convalescence so that they can mitigate every single death sentence indefinitely. More, most of these will carry on longer than the short 20% warrior will have. Accordingly, warrior will not have a meaningful advantage on death sentence mitigation.

    Also... @ stoneskin and health. Just... sigh. Math is hard. Both classes have exactly the same effective hp. After the defiance change, the math works out such that paladins will require approximately 4.5% less healing over time than a warrior (this is looking at both using their tanking stance and no cool downs, the imbalance is more in pld's favor once cds are included). In addition, as blocking is checked independently parry (thus resulting in more passively mitigated hits since every hit is checked twice), and the fact that paladins will still have more uptime on cds, paladins will require quite a lot less healing over time than warrior.
    (0)

  6. #26
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by PiedPiper View Post
    In addition, as blocking is checked independently parry (thus resulting in more passively mitigated hits since every hit is checked twice), and the fact that paladins will still have more uptime on cds, paladins will require quite a lot less healing over time than warrior.
    Until you factor in Inner Beast. If you look at the mean contribution of Inner Beast, WAR and PLD end up requiring the same healing over time. If you start looking at properly leveraged Inner Beast (i.e. popped right before any substantial burst damage), WAR ends up requiring less.
    (0)

  7. #27
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Paikis View Post
    Depends on what definition of 'skill' we're using today.
    Comically enough, that's the one point that I disagreed with.
    (0)

  8. #28
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Neither PLD nor WAR take a large amount of skill.
    (0)

  9. #29
    Player
    Pavise's Avatar
    Join Date
    Aug 2013
    Location
    Behind You
    Posts
    205
    Character
    Alek Sol
    World
    Ravana
    Main Class
    Samurai Lv 97
    Quote Originally Posted by Leiron View Post
    Neither PLD nor WAR take a large amount of skill.
    But an active mitigation tank takes more skill to play then a passive mitigation tank does. You cannot deny the fact that warriors have to think a lot more and react much faster then a paladin would with using their combos properly and not just spamming 123 halone combos.

    <-- Both tank jobs at 50 with relics and I stand by the fact that warriors are more involving and require more attention then paladin, and will be even more apparent in the next patch.
    (3)

  10. #30
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    To be effective, Warrior does require more skill. But I'm more of a Paladin player, even though my Paladin isn't even into existence yet. I just like to be lazy on tanking by face smashing Butcher's Block combo and routinely forgetting to use Maim. But being that Warrior is just an alt to get instant queue into DF for shits and giggles, I'm not worried about actually being *good* at it.

    Hence why I disagree with Warrior not requiring more skill.
    (2)

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