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  1. #1
    Player
    Stalkster's Avatar
    Join Date
    Jul 2013
    Posts
    101
    Character
    Sir Stalkster
    World
    Behemoth
    Main Class
    Gladiator Lv 50

    Current/Upcoming War changes and current tanks, let's talk about that.

    This is not war vs. pld or not trying to be informational. More of peoples thoughts/concerns.
    Am I the only 1 who thinks like this?
    With that in mind read at your own risk.

    First a little about me, I been playing mmo's for a long time. I've always preferred DPS or DPS orientated tanks, but lv'ed/played every role to best suite my team/guild/LS/etc as needed.

    After lv'ing my 1st job Drg in 2.0(loved Drg and war late 1.0). I could clearly see the demand for tanks, even more so one's that could actually tank. After lv'ing war to 47, I could see the impact it brought apon healer's. So I decided to try Pld, as I could see it didn't make much difference lower lv, and mid lv things seemed to lean towards warrior.

    So I kept pushing pld to get shield oath there actually tanking stance. Apon getting Shield oath i could clearly see the difference and kept progressing on my Pld. After obtaining DL I went back to finish war to see @50 with about the same gear if it made a difference, Pld was the clear winner without a doubt.

    To be more effective as a team member and tank, I thought I would lv some more DPS jobs to see what there capable of. Also the healing jobs to also see what there capable of and there perspective on healing war and pld from healer/my pov. It made the choice more of not even a choice from my pov. So all tho War would be better suited for my play style it was not effective.

    Now let's talk about that.

    [Current War and Pld perspective imo(prepatch/changes).]
    Right now I really don't see a point to play War outside of trying to see if you/it can be done as warrior. We can tell that Pld is more effective at the role of tank.

    [Why War?]
    If we look at it in a team/tank perspective why do people really play warrior right now(outside of the above)?
    Dose it take more skill? No.
    Dose it do more damage to make the trade off worth it? No.
    Do people like playing the non effective class for the role? Hmm.
    Do people not care about healer's/team play? Hmm.

    [So warrior is a off tank?]
    So War is not the better tank, where dose it fit. Ok, so warrior can increase a Pld's damage via slashing resistance.
    So is it better to bring a war over another dps? Not really.
    By increasing a Pld's damage it dose also bring better enmity.
    Dose Pld need the extra enmity? Nope.

    So when off tanking something that matters Pld is still the better off tank? Yes.
    So when off tanking something that dose not matter, Is it better to bring a war or another dps and solo tank? Solo tank.

    [[So let's look ahead, assuming the dev's make war effective after patch]]

    [So now War?]
    So we can see that war will be effective at tanking on paper via release notes.
    Will 1 be better then the other like before? Far as i can tell no.
    So will having both tanking jobs be valuable? yes.
    Will it be better to have both jobs geared and bring the proper 1 to the proper situation? yes.

    [The bandwagon]
    I see massive amounts of people lv'ing/preparing/asking questions on warrior. Also people trying to put a point of view that war will be the better tank, and pld wil su*k.
    Imo they will both be effective and fit different needs/situations.

    With all the people going to jump on war i can see it having a negative impact after the patch for awhile, that "Pld is better" due to more people trying to play war and doing it badly. All tho it will still help dps/healers que time with DF if they even do DF. The influx of tanks joining shouts will put the real tanks on standby for longer. All tho the reputation that you gained from pugs and FC/LS will still make you the go to tank.

    [So am I on the bandwagon?]
    Imo no, as i said previously I like to be effective and war will just be another tool in the tanking toolbox.

    [My hope]
    I hope War will take a more skilled player to play it correctly. And it make the people that think war is going to be better by default realize quicker. That both tanks will be good and 1 will be better under certain circumstances over the other.

    [So lets close this with]
    A skilled tank can manage Pld and War.
    Example: We see decent pld's currently and great Pld's. I think the great Pld's will be able to jump on war and learn to play it effective, while the decent pld's will be more looking at war buffs and think it will make them a better tank overall. I have a hard time seeing this. I think it will be worst for them and they maybe better off sticking to just Pld. But it is possible for the decent pld to become a great war, just lower odds.

    If you managed to read all of this, and like to reply feel free to do so.
    (2)


  2. #2
    Player
    MarkR171's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Dirk Radick
    World
    Balmung
    Main Class
    Marauder Lv 50
    I've run both PLD and WAR through coils. Currently, PLD is easier for everything but I prefer WAR as OT in Turn 4. The extra damage, especially with berserk and unchained helps clean up all the enemies as quickly as possible.

    Healing a WAR is a little different too. 18% WHM Stoneskin does wonders on a WAR with 8k+ HP. Other than main tanking turn 4, I can't think of anything a PLD can tank that a WAR cannot, currently... but PLD's defense cool downs just make it that much easier. Next patch, WAR will get some nice changes to balance it and I'm excited to play my WAR a lot more than my PLD for a change.
    (0)

  3. #3
    Player
    symba's Avatar
    Join Date
    Oct 2013
    Posts
    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MarkR171 View Post
    Healing a WAR is a little different too. 18% WHM Stoneskin does wonders on a WAR with 8k+ HP
    I honestly hate seeing this, stoneskin is as effective on paladin as it is on warrior.
    (6)

  4. #4
    Player
    MarkR171's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Dirk Radick
    World
    Balmung
    Main Class
    Marauder Lv 50
    WARs benefit more because of the increased HP. About 30% more HP than PLDs with comparable equipment. Of course, it's essentially the same effect as WAR's increased benefit from healing.

    Vengeance is going to be great for WAR in 2.1. 30% mitigation buff so it isn't as good as sentinel, but its recast is much shorter. Inner beast's new 6 seconds 20% mitigation buff will be up for about 1/4 of the time when cycling combos efficiently to compare with Rampart.

    Maybe the storm path damage debuff to target will be able to kept up full time to get close to shield oath's permanent mitigation.
    (0)
    Last edited by MarkR171; 12-10-2013 at 10:25 AM.

  5. #5
    Player
    symba's Avatar
    Join Date
    Oct 2013
    Posts
    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Paladins have 20% damage mitigation which is the same as that +25% hp.

    edit: i'll personally be rerolling to war next patch, although i've got near enough all of my paladin gear anyways so can switch between.
    (0)

  6. #6
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MarkR171 View Post
    WARs benefit more because of the increased HP. About 30% more HP than PLDs with comparable equipment. Of course, it's essentially the same effect as WAR's increased benefit from healing.
    Except the reduced damage taken from Shield Oath means a Stoneskin on a PLD is roughly as effective.


    I think it's a bit hard to discuss the tank situation with the patch so close (currently don't know what, if any PLD changes will occur + if WAR changes got tweaked from when Yoshi made his post).

    The planned Storm's Path change (debuff that lowers damage an enemy does) will make having a WAR desired for 'content that matters' as either OT or MT. By the same token, the constant STR debuff Rage of Halone applies (assuming the two stack with each other) means a PLD will also be desired. Everything after that is gravy.
    (3)
    Last edited by Vortok; 12-10-2013 at 10:31 AM.

  7. #7
    Player
    MarkR171's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Dirk Radick
    World
    Balmung
    Main Class
    Marauder Lv 50
    That's a good point, never really gave it much thought. I just keep hearing healers toss the idea out there.
    (0)

  8. #8
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    These threads amuse me.

    Quote Originally Posted by Stalkster View Post
    [Why War?]
    If we look at it in a team/tank perspective why do people really play warrior right now(outside of the above)?
    Dose it take more skill? No.
    Dose it do more damage to make the trade off worth it? No.
    Do people like playing the non effective class for the role? Hmm.
    Do people not care about healer's/team play? Hmm.
    You answered every one of these questions incorrectly.
    (4)

  9. #9
    Player
    symba's Avatar
    Join Date
    Oct 2013
    Posts
    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    It doesn't take more skill to play warrior (I suppose skill is subjective, however the game is fairly easy from a tanking point of view) or should I say the skill required is very minimal on both tanks realistically. The damage difference between tanking war/paladin is pretty big (30%~?), however that damage isn't entirely amazing if your main priority is tanking. For trivial content both tanks can realistically tank using either non-defiance or sword oath(although for MTing twin i'd rather play warrior next patch). Do people like playing the 'non effective class for the role?' It's a game, you're supposed to have fun, if you're not having fun because you're not playing what you want to (warrior), what the point of playing in the first place? The same goes for healers/teamplay, if you're in a super serial progression raiding fc(going for world firsts) then you're going to stack whatever's strong and stick with it (EG 2 PLD/4Range dps for twin setup). If you're a group of competent players then realistically the only thing creating a barrier for warrior in turn 5 is gear, since I'd argue that warrior needs gear a lot more than paladin does for turn 5. Even then, warriors aren't holding back people from content as they're perfectly viable in turn 5 as offtank/dps I guess, with turns 1-4 not being too hard (other than dreads in turn 4, which requires gear for a warrior to tank). The reason I'm personally switching to war next patch is so we have a warrior/paladin setup for tanking, the warrior mitigation buffs plus the damage debuff will add greatly to the group. I honestly don't understand why warriors are so 'skill' based, they're not.
    (0)

  10. #10
    Player
    Earnhardt's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Earnhardt Fairhonor
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    There is so much ...Bad information in this threat its unreal. First off I play both and I am in a FC that clears through turn 5 and we use both paladin and warrior setup most of the time even though the other tank also has paladin leveled as well.

    1. Warriors do not have a 30% increase in health over a paladin. both of us in full i90 gear have 7000 and 8300 health respectively. That's 1300 health increase which is like roughly 18% increase? taking quick guess and assume you are talking about when using inner beast and you can get up to 10k? that doesn't stay and is not a permanent buff so shouldn't be counted as saying you have that much reliable health over another class.

    2. Warriors do not require more skill to play, if anything I can honestly play warrior more blindly than I can paladin. For one their AOE threat attack is has much more range and easy to focus it onto all the mobs needed. Flash is a very very small radius around the paladin and because mobs can't stack on each other and are invariably spread out has occasionally caused issues albeit rare. And as for ST threat they both use the same 1,2,3. Combo to maintain ST threat. Any extra abilities that warrior uses are no diff than a paladin cycling through cool downs and choosing which is best for the moment at hand. I say they are both nearly the same in play style.

    3. I am not sure why you would prefer to MT as warrior on twin after patch, I have seen her death sentence post Phase 3 Hit our warrior in full i90 for as high as 8200 dmg and that doesn't count the auto attack that will surely follow. She is going to do this every 35 sec, so I don't see any series of new buffs that would keep warriors on its toes consistently receiving dmg like this. Can it possibly be handled? I am sure people could find a way and pattern and setup. But that goes back to is it worth the trouble? And in your refrence to warriors needing gear to tank dreads? not sure if you have done twintania but the dread nights are untankable and require no gear. they target someone and run to them and kill them instantly. If you mean the snakes instead? We have dps tank the small snakes cause they hit like girls...so gear is not needed for those either.

    4. As for this entire threads importance? I see nothing of importance in the topic of this thread. People use what they want now and will continue to do so. Groups in FC are usually friends or people that know each other and trust each other to play the jobs they are best at and can get stuff done in. It will likely remain that way post patch.

    5. P.S. I saw nothing specific to the dmg output reduction of storms path to the warrior. So having a warrior off tank would make the paladin that much better than they already are, reducing dmg they take even more because of that buff. I could have misread but I doubt it. So its not something that benefits the warrior per say, at least not a bonus over the paladin anyway.
    (0)
    Last edited by Earnhardt; 12-11-2013 at 01:22 AM.

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