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  1. #61
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    With a geared enough group you can ignore the slime mechanic completely in Turn 1 (i.e it'll split before it gets more than a stack anyways).

    Turn 2, for a group that has been doing coil for the past several weeks I don't see the point to doing it this way.. you'll clear it faster just doing it the normal way .. personally have better things to do than AFK for 7 or 8 minutes to wait for it to get to 1 click to use this method so this isn't exactly a time saver
    (1)

  2. #62
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by RowanLauron View Post
    Serious question: why use Cure 3? Without the crit from cure 2, it's basically a more expensive medica 1. Medica 2 Regen with medica 1 rotations work just as well and less mp draining.

    Cure 3 in my gear = 10800 hp for 505 mp (without the crit bonus), ~21 hp recovered for every point of mp spent
    Medica in my gear = 5,760 hp for 372 mp, ~15 hp for every point of mp spent.

    Cure 3 is far more MP efficient than medica if you can hit all 8 people with it. Medica II should be use every time the regen wears off and this fight is easily doable with two healers.
    (0)

  3. #63
    Player
    Alish's Avatar
    Join Date
    Aug 2013
    Posts
    147
    Character
    Kaji Nari
    World
    Sargatanas
    Main Class
    Rogue Lv 76
    Easier or not, if a group chooses to use this strategy and lacks the basic coordination to do it even the normal way then all I can say is good luck on the later turns!
    (0)

  4. #64
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by zPanda View Post
    What exactly is the "exploit" for Turn 1 ? I haven't heard of this one. Is letting them re-combine and single-tanking it considered an "exploit"? (I don't think this would be easy at all for any average level T1 group). Or is doing it the way I've seen every group do it so far since the early weeks of this game (1 tank on each split) the "exploit" ? Just confused here since I've never heard anyone mention in-game about an "exploit" or "hax method" for doing Turn 1.
    In Live Letter IX it was stated that it was not intended to be possible to ignore the stacking attack buffs on the snakes, hence the fact that you can means it is obviously "not working as intended." I'm not calling it an exploit, only pointing out that this is far from the first time we've seen them goof up their encounter tuning in Coil and given the track record it's likely they won't really care about fixing this either.
    (0)

  5. #65
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    well don't worry, its good for the team to find that way to fight it, wonder if it still possible with just 2 healer cuz of that aoe dmg?
    And im sure dev will do something about enrage after watching this.
    (0)

  6. #66
    Player
    zPanda's Avatar
    Join Date
    Jun 2011
    Posts
    143
    Character
    Maximum Panda
    World
    Hyperion
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Ruethryl View Post
    With a geared enough group you can ignore the slime mechanic completely in Turn 1 (i.e it'll split before it gets more than a stack anyways).

    Turn 2, for a group that has been doing coil for the past several weeks I don't see the point to doing it this way.. you'll clear it faster just doing it the normal way .. personally have better things to do than AFK for 7 or 8 minutes to wait for it to get to 1 click to use this method so this isn't exactly a time saver
    Again, not an exploit in any way IMHO. Why should a geared group have to do something that's unnecessary ? Garuda speed-run groups ignore plumes completely too - never heard of this called an "exploit"....
    (5)

  7. #67
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Raikki View Post
    In Live Letter IX it was stated that it was not intended to be possible to ignore the stacking attack buffs on the snakes, hence the fact that you can means it is obviously "not working as intended." I'm not calling it an exploit, only pointing out that this is far from the first time we've seen them goof up their encounter tuning in Coil and given the track record it's likely they won't really care about fixing this either.
    how would it be exploit if dev made the snake stack up max 8?, yes it would be an impossible fight if snake where able to stack up twice say 16 or 20 stacks.., 8 stack can still 2 shot a tank.
    (1)

  8. #68
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I think the saddest thing would be getting someone to fill a 1-4 coil group just to find they have never done T2 the normal way, especially if they are someone normally on silence rotation like a bard. As i said if you are doing this instead of learning ADS normally you are crippling yourself.

    For groups that can do the normal method like clockwork the idea of sitting at the ADS door for 7 minutes because of one member is a joke.
    (3)

  9. #69
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by zPanda View Post
    snip
    Well...that is the definition of an exploit...using game mechanics to your advantage that was not intended. But like I said in my post. It's not an exploit until SE says it is.

    I'm not saying the enrage on T2 is an exploit, but I can see how SE might think it is. It's an enrage...meaning the boss goes berserk and we aren't meant to survive it under normal circumstances.

    On a different note, you could say locking mobs out of boss rooms ( WP for example) is an exploit. I honestly don't think SE intended us to skip mobs like that, but I may be wrong. I don't report anyone for doing it as I do it myself, but others I have DF'd with report me and my friends and tell us we're cheating. Also sleeping the treasure hunters to avoid those 2 tons at the beginning and delaying the stalker can be an exploit too.
    (0)

  10. #70
    Player
    Rcade's Avatar
    Join Date
    Dec 2013
    Posts
    1
    Character
    Rcade Mer
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Has a GM responded to this threat, yet? I'm very curious on SE's take.

    Not an exploit IMO, but this is very different from a geared group overpowering Garuda HM -that's a bad comparison. This is a method for an uncoordinated group to bypass mechanics (the Chimera comparison is more fitting). It can't be what SE intended when they put the time into creating the mechanics for a fight that is still a challenge for most groups. I think those who go this route are doing themselves a bit of a disservice, as this is one of the most enjoyable fights in the game IMO; it's a shame we only get to do it once a week!
    (1)

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