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  1. #51
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    I got a good laugh out of the people who said "it's not easy because it requires gear." Gear-checks in this game are only as difficult as running WP. Whether you want to call it an exploit or not is pointless. Nobody's going to get banned for it, and whether it gets fixed or not largely depends on how much effort SE cares to expend. It's safe to say it's not working as intended, but neither was turn 1 and they didn't fix that.
    (1)

  2. #52
    Player
    zPanda's Avatar
    Join Date
    Jun 2011
    Posts
    143
    Character
    Maximum Panda
    World
    Hyperion
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Raikki View Post
    I got a good laugh out of the people who said "it's not easy because it requires gear." Gear-checks in this game are only as difficult as running WP. Whether you want to call it an exploit or not is pointless. Nobody's going to get banned for it, and whether it gets fixed or not largely depends on how much effort SE cares to expend. It's safe to say it's not working as intended, but neither was turn 1 and they didn't fix that.
    What exactly is the "exploit" for Turn 1 ? I haven't heard of this one. Is letting them re-combine and single-tanking it considered an "exploit"? (I don't think this would be easy at all for any average level T1 group). Or is doing it the way I've seen every group do it so far since the early weeks of this game (1 tank on each split) the "exploit" ? Just confused here since I've never heard anyone mention in-game about an "exploit" or "hax method" for doing Turn 1.
    (1)

  3. #53
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    For turn 1 it's the fact that you can just DPS race the mechanics past the snake split and not have to worry about stacks or slimes at all. It's not an exploit it's the turn being tuned well below the average gear level of a coil team.
    (0)

  4. #54
    Player
    zPanda's Avatar
    Join Date
    Jun 2011
    Posts
    143
    Character
    Maximum Panda
    World
    Hyperion
    Main Class
    Armorer Lv 60
    Quote Originally Posted by SarcasmMisser View Post
    For turn 1 it's the fact that you can just DPS race the mechanics past the snake split and not have to worry about stacks or slimes at all. It's not an exploit it's the turn being tuned well below the average gear level of a coil team.
    When I started beating Turn 1 a while back, we were mostly all just DL gear and we didn't feed snakes past the split - we definitely weren't "overgeared" in anyway whatsoever for this battle. I always thought this was the normal method every1 used - I have no idea how this can be considered an "exploit" in any way lol. I don't think you can compare this to the T2-enrage method at all.
    (1)

  5. #55
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by flavored View Post
    Since when using mechanics to your advantage was an exploit if I might ask.
    That's the definition of an exploit. Intentional use of game mechanics to your advantage that aren't meant to be done.

    That is only true however if SE deems it so. We used this tactic last week and it's intense, but not very "difficult". If you are a healer, it's more nerve racking but not really. I was whm.

    I'm 99.9% sure it will be changed in 2.1. Probably some kind of stacking debuff every time he uses the ability that increases damage done to the player.
    (1)

  6. #56
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Easily doable with 2 healers if you have your white mage use cure 3 instead of medicas, assuming you give them ballad.
    (0)

  7. #57
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by zPanda View Post
    When I started beating Turn 1 a while back, we were mostly all just DL gear and we didn't feed snakes past the split - we definitely weren't "overgeared" in anyway whatsoever for this battle. I always thought this was the normal method every1 used - I have no idea how this can be considered an "exploit" in any way lol. I don't think you can compare this to the T2-enrage method at all.
    Yeah that's exactly what I mean though, it's tuned below even full DL gear. If this is intentional though is another story, just because mechanics exist doesn't mean SE 100% intend us to play with them for as long as possible. Skipping mechanics can be totally intended as a possible strategy.
    (1)
    Last edited by SarcasmMisser; 12-11-2013 at 12:00 AM.

  8. #58
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by reality_check View Post
    Easily doable with 2 healers if you have your white mage use cure 3 instead of medicas, assuming you give them ballad.
    Serious question: why use Cure 3? Without the crit from cure 2, it's basically a more expensive medica 1. Medica 2 Regen with medica 1 rotations work just as well and less mp draining.
    (1)

  9. #59
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I don't think it's an exploit but certainly an oversight that I would expect to be fixed.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  10. #60
    Player
    zPanda's Avatar
    Join Date
    Jun 2011
    Posts
    143
    Character
    Maximum Panda
    World
    Hyperion
    Main Class
    Armorer Lv 60
    Quote Originally Posted by RowanLauron View Post
    That's the definition of an exploit. Intentional use of game mechanics to your advantage that aren't meant to be done.

    That is only true however if SE deems it so. We used this tactic last week and it's intense, but not very "difficult". If you are a healer, it's more nerve racking but not really. I was whm.

    I'm 99.9% sure it will be changed in 2.1. Probably some kind of stacking debuff every time he uses the ability that increases damage done to the player.

    This doesn't make sense lol. How can using game mechanics to your advantage be an "exploit" ? An exploit IMHO would be something were you are taking advantage of some glitch/bug to break the mechanics of the game itself - for example, the exploit that existed previously on Titan HM where a WHM would fall of the edge and then spam heals from outside the arena causing Titan to just sit there.


    By your definition, all Garuda Speed-runs would be an "exploit" too since killing the plumes would be considered part of the game mechanic. A "normal" party would need to kill the plumes to keep the rocks up - that was the original design of that fight. However, all speed-run groups these days completely ignore the plumes and just use overgeared DPS to make the plumes a non-issue.
    (7)

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