Page 36 of 38 FirstFirst ... 26 34 35 36 37 38 LastLast
Results 351 to 360 of 371
  1. #351
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    I have a lot of fond memories of XI, but I wouldn't play the game again.

    Sure I would love to have more expansive zones, but I remember 1.0 zones well and I'm MUCH happier now.
    Sure I would love for XP gain to be lower... but then again I learned everything I needed to about the combat system so having it take longer wouldn't really have *taught* me anything else about the game, just made me feel a bit more accomplished.

    I already have fond memories of XIV, unfortunately the thing I seem to have a problem with is that PEOPLE in the game are ephemeral.

    *ramble ramble ramble*
    I honestly don't think it's the game that's lost it's magic, but the players desires to work together to accomplish short and long term goals with one another.
    (0)

  2. #352
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    I was thinking that we maybe need another Dalamund type overworld event, it was crazy looking at that damn thing get bigger and bigger every patch and realising that the apocalypse was on its way, I remember naively thinking at one point we would actually be able to stop it.

    It could be huge scale Garlean invasion, war with the beastman tribes, anything that conveys a sense of immediate danger and urgency.
    (1)

  3. #353
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Wildsprite View Post
    then again you probably dont remember just how small the world FFXI had was before CoP was released do you? this game has a pretty big set of maps for something to start with if you think about it and they only plan to add more to it

    my guess is you rushed your way to endgame thinking it was going to be super exciting and a great challange. got news for you. XI wasnt that way either. but the good news is we got a producer who actually plays and is excited about making the game better so it will happen if you give it time. the magic is still there but you rushed right past it
    XI was never really that small post the US release ;P I played it from launch and the only zone that can even be compared in XIV to XI is the one with the new Ala migho and the hotsprings. The rest of the zones in XIV lost about 30-40% or more of their actual mass after the 2.0 relaunch. 1.0 was much much bigger.

    As for your second paragraph. My guess is you rushed your way through your own opinion. Of course XI wasn't like that, there was no rushing through XI at launch. You fought and scraped through every encounter for your hard earned, yes hard, exp and levels. XI didn't even have an endgame at US launch.

    ARR's biggest problem (imo) is that it is not more like XI and 1.0 in the area of leveling. You shouldn't be able to max anything out in days. Period. Fast leveling wiped out gathering and crafting from being truly relevant since you don't need to buy much if any gear whatsoever since you aren't in the level range very long. They completely blew over 1-50 solely because of RMT concerns (imo) to prevent RMT from controlling the markets like they did in XI. While no I don't want something as long leveling as XI or 1.0, I would have liked 2.0 to be something more between of where it is now and XI/1.0. Like maybe take 5-10 days to go from, say, 45+ per level instead of a couple hours.
    (3)
    Last edited by Rhas; 12-10-2013 at 07:17 PM.

  4. #354
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rhas View Post
    XI was never really that small post the US release
    actually pre CoP it was not very big

    Quote Originally Posted by Rhas View Post
    The rest of the zones in XIV lost about 30-40% or more of their actual mass after the 2.0 relaunch. 1.0 was much much bigger.
    they split the zones into something like 18 smaller zones for each one. as for the areas being smaller sadly that is supposed to be due to what Bahamut did to the land.

    Quote Originally Posted by Rhas View Post
    As for your second paragraph. My guess is you rushed your way through your own opinion. Of course XI wasn't like that, there was no rushing through XI at launch. You fought and scraped through every encounter for your hard earned, yes hard, exp and levels.
    unfortunately it was not long before this changed. on Bahamut not more than a year after CoP was launched people were finding ways to rush their way to endgame.



    Quote Originally Posted by Rhas View Post
    ARR's biggest problem (imo) is that it is not more like XI and 1.0 in the area of leveling. You shouldn't be able to max anything out in days. Period. Fast leveling wiped out gathering and crafting from being truly relevant since you don't need to buy much if any gear whatsoever since you aren't in the level range very long. They completely blew over 1-50 solely because of RMT concerns (imo) to prevent RMT from controlling the markets like they did in XI. While no I don;t want something as long leveling as XI or 1.0, I would have liked 2.0 to be something more between of where it is now and XI/1.0. Like maybe take 5-10 days to go from, say, 45+ per level instead of a couple hours.
    I agree with you on this but unfortunately the masses do not.
    (0)
    Last edited by Wildsprite; 12-10-2013 at 07:26 PM.

  5. #355
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Wildsprite View Post
    they split the zones into something like 18 smaller zones for each one.
    Yes, they split up the zones, but, for those of us that played the 1.0 beta through launch should remember how long it actually too to run though the "current" zones they as opposed to now.


    Do you remember how long it used to take you to run though, for example, Central Shroud? Right now it takes maybe 3-4 minutes tops to run through on foot. In 1.0 it easily took 8-15 minutes. Why? Because it was actually a bigger zone.

    Every zone was cut down in size as they removed their copy/paste terrain and added real terrain with real landmarks. Every zone took this hit, even the cities. Take, for example, the bridge in Limsa Lominsa. They stripped 15-20 seconds out right there. Not to mention the whole town feels a bit scaled down from what it used to be.

    The world of 1.0 actually was bigger than its current incarnation I should know, I ran it from zone to zone all around limsa island through the ferry through to Uldah and on to Gridania quite frequently. I traveled every single land of 1.0 often (on my level characters, yes more than one) 1.0 was truly expansive while 2.0 is about medium sized if not just slightly more compared to it.
    (1)

  6. #356
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kailea_Nagisa View Post
    the main problem with these types of discussions is that some people do not realize that people in general do not have as much time to play MMORPGs, it is why the "WOW" type work so well.
    I understand but if you don't have time to play the game and immerse yourself it's kind of pointless. Would be like trying to enjoy a game like skyrim but only playing 2 hours a month.
    (0)

  7. #357
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rhas View Post
    XI was never really that small post the US release ;P I played it from launch and the only zone that can even be compared in XIV to XI is the one with the new Ala migho and the hotsprings.
    also. um no. most XI zones are fairly small compared to even the smallest XIV zones, you could get through most zones in XI in less than 2 minutes on foot. most of the ones you couldnt were due to obstacles. I don't think you are remembering the same game. the largest zones were like valkurm dunes , beaudacine glacier and a few select others and even those were not very big. obsticales do not make something small bigger, they just make them a bigger time waster

    replying to below post here due to stupid forum restictions
    Quote Originally Posted by Tupsi View Post
    Post a video of you running through most of the zones in FFXI without speed enhancement or any kind of chocobo or teleport in no more than 1 minute and 59 seconds - I'm especially curious to see you run through through Crawler's Nest in 2 minutes. I definitely want to see your 2 minute run through of Velugannon's Palace in 1 minute 59 seconds and the Salt Flats in 2 minutes - you do mean end to end, right?
    crawlers nest isnt possible due to obstacles. unless you are going to the small area in rolanberry that you cant get to any other way. as I mentioned earlier I was referring to zones with no obstacles. those 2 other places I assume are from the new Adoulin expansion since I never heard of them. the adoulin areas are huge compared to earlier zones. so I'll correct my statement. most zones pre-ToAU. how many huge zones are there? from before that expansion. the majority arent that big and only seem bigger due to obstacles.

    now that I think about it 2 minutes probably is an exaggeration, probably more like 3 minutes for most smaller zones with no obstacles.

    as for a video. my sub for XI is inactive
    (0)
    Last edited by Wildsprite; 12-10-2013 at 09:19 PM.

  8. #358
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Wildsprite View Post
    also. um no. most XI zones are fairly small compared to even the smallest XIV zones, you could get through most zones in XI in less than 2 minutes on foot.
    Post a video of you running through most of the zones in FFXI without speed enhancement or any kind of chocobo or teleport in no more than 1 minute and 59 seconds - I'm especially curious to see you run through through Crawler's Nest in 2 minutes. I definitely want to see your 2 minute run through of Velugannon's Palace in 1 minute 59 seconds and the Salt Flats in 2 minutes - you do mean end to end, right?
    (2)

  9. 12-10-2013 09:53 PM

  10. #359
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,293
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I'm listed under Meteor Survivors by the way - Legacy member for the win!

    And yes, I agree the final battles were epic - my heart was racing as my party beat the final bosses in succession. Although one may think the
    Alliance's declaration in the ending was a little too premature given the circumstances (as they soon found out the hard way).

    It was still undeniably epic, especially as Gaius staggers after his defeat, his Legion utterly destroyed and his dreams of conquest collapsing in flames around him, and then having your sentient magitek armour come and rescue you - it was pretty intense.
    I can't wait to see how further the story is continued and in what direction.

    No, FFXIV has not lost it's magic, some people are just too jaded and cynical for FF games nowadays I think.
    (1)
    Last edited by Enkidoh; 12-10-2013 at 10:51 PM.

  11. #360
    Player
    Cromstar's Avatar
    Join Date
    Mar 2011
    Location
    Palamecia
    Posts
    8
    Character
    Cromstar Kronos
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I agree with the OP, and it seems the Majority does as well, judging by the Likes alone. OP stands with 294 likes at the moment I am posting this comment. Counter points have been posted, some more rational than others (Many Trolls and Rants are always lurking), but with little or no Likes.


    From my perpective, FFXIV is suffering from FPS S (first person shooter Syndrome). I played FFXI (for over 3 years), and now FFXIV for roughly the same time now. This game was a nice MMORPG, lots of things to do and see. Nowadays is boom, boom, boom, go kill stuff, gather tomes, Rinse and Repeat for ever. Crafting and Gathering is no longer meanigful (crafting and gathering represent 11 out of 19 jobs in FFXIV). You pretty much can walk anywhere in the open world, with little or no threat. Nothing seems more important than going into these dungeons and finish them in short order. Yoshi P. said: the desire to become powerful is a great motivator. And then what? If you become powerful, in a few weeks now, what you do afterwards?? Seems we know already where this is going: Patch 2.1 :
    http://na.finalfantasyxiv.com/pr/spe..._Realm_Awoken/
    New Dungeons, upgraded Dungeons, PVP, etc . . . More boom, boom, boom kill mobs and bosses quick . . . Shooter Mentality.
    The only things I am looking forward in the new patch are: Treasure Hunt, Free Company Housing, and the Beastman Quests. Not sure if those things alone will keep FFXIV meaningful and enjoyable. Waiting for the 17 of December to find out.
    (5)
    Last edited by Cromstar; 12-10-2013 at 11:16 PM.

Page 36 of 38 FirstFirst ... 26 34 35 36 37 38 LastLast

Tags for this Thread