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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Gilthas View Post
    I think one of the problems with the suggestions being made to make Paladin less boring is that said suggestions don't just make Paladin less boring, they make them even more powerful. Like this post here:



    Its just "buff, buff, buff, buff".

    If you guys want to make serious suggestions to make Paladin more fun try to at least keep them balanced to their current level of usefulness instead of buffing them through the roof.
    ok take that whole thing but add "reduce the effectiveness of some paladin cds to make up for increased offense and ability to heal." Paladin is boring right now. There's nothing a paladin has to deal with in a fight that a warrior doesn't also have to deal with. In 2.1 warrior will have like actual real gameplay beyond just fight mechanics and paladin won't, which sucks.

    To put it another way, right now a perfectly played paladin and a horribly played paladin will feel very similar on the party's end. There seems to be not a whole lot of room for you to improve, so it's hard to distinguish between a good paladin and a bad one. With a class like warrior that will almost certainly not be the case.
    (1)
    Last edited by Brannigan; 12-10-2013 at 06:23 AM.

  2. #2
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Brannigan View Post
    To put it another way, right now a perfectly played paladin and a horribly played paladin will feel very similar on the party's end. There seems to be not a whole lot of room for you to improve, so it's hard to distinguish between a good paladin and a bad one.
    In my experience (PLD, WAR and WHM), this is not true in the slightest.

    Whilst a "poorly skilled" player might be able to get better performance out of a Paladin than a Warrior, you can spot the difference between a competent Tank and an incompetent one a MILE away. This is true for Tanks in general, but Paladins are certainly included. It's all in the movement, the aggro control and the proper use of utility skills.

    Do they rotate targets or just spam flash? Do they mark? Do they lose hate when people AoE? How about when there's both AoE and ST damage? Do they GATHER targets for AoE? Do they stun/silence mobs at opportune moments? Do they point Cones away from the party? Do they precast Stoneskin and Buffs before big hits, or wait until they're already taking damage? Do they call out whenever they're pulling a mob, or whenever a mob is about to use an annoying ability (e.g. Imminent Catastrophe)? Do they run through Line-of-sight abilities to avoid being hit? Do they know how to use PROVOKE and COVER...? The list goes on and on and ON.

    Even in Coil there are DERP Paladins who don't bunch up mobs for AoEs and can't position themselves right... and the amount of Paladins I've met who use "Awareness" is ridiculous*...

    [*NEVER USE AWARENESS EVER EVER EVER - it prevents all Critical Healing on you, which hurts you far more than any enemy Critical Hits would... especially since enemy "special attacks" can never crit, only autoattacks!]
    (0)
    Last edited by Maelwys; 12-10-2013 at 09:40 AM.