This has got to be a freakin joke right you just listed the worst parts of the gameSometimes it's easy to get lost with the issues, but I thought maybe we could share our thoughts on what we believe are the strengths of FFXIV. Share your own thoughts and opinions. Even the perfect can be perfected and with that.. we're not looking for perfect features. So feel free to share what you believe are some of the strengths of FFXIV.
HUD/UI
I think it's pretty amazing allowing me so much freedom to customize key interface components on my screen. I look forward to more widgets and more customization features in the future, this truly has been a highlight for me.
Class System
I think it's pretty unique, even in its infancy I can see a system with so much possibility to shine as it already does. The concept appeals to me so much, and feels like an evolution of the "subjob" system.
Action Bar / Abilities and Traits
The Blue Mage System as I like to call it lol. I really like the Action bar. I really like the point system for setting your abilities and spells. Yeah they're two separate components, but they go hand in hand. The action bar feels like a perm-macro menu, and the ability system allows me to set the most relevant abilities and spells, weeding out the unnecessary.
Graphics
Not to be confused with art style (although i'm a fan of that as well). It is such a beautiful world. Ignoring the current repetitive environments, everything else is so rich in detail and I can only imagine future areas, monsters, and armor with great detail.
Teleport
And last, but certainly not least... this system, once perfectly balanced, is very generous. I imagine with mounts and other transportation implemented, the teleport system will be a strong alternative to getting around instantly for any Class/Job, at any level.
the best part of the game is the visuals thats it!
Extending the "Free Trial" is the only thing they got right, yet I'm still too bored to play.
Character Models are nice.
Last edited by Davorok; 06-03-2011 at 07:42 AM.
Papa was a rolling stone...wherever he laid his barbut was home.
Can't tell if OP is a troll...
I can not think of any thing i do not like in FF14. I guess Ignorance is bliss.
Just to note on the Skillchains thing:
Skillchains were the prominent source of damage and encouraged A LOT of party play up until people found out about lawlibris in ToA (That means that half of the game's current life revolved around the Skillchain in a party setup; hell you could argue they are still a main source of strategy, only now a single person on practically any job can solo-skillchain)
XI's AUTO-ATTACK was slow, but with the right combinations, especially on my DRG/SAM I was constantly using abilities to keep me busy during fights, not only that but the abilities and timing of them seemed to make more sense, meaning it all seemed to flow together better than XIV's system.
Lol you may have had an argument if you weren't pulling stuff out of nowhere. The 3 points you made that I bolded is saying the same exact thing 3 times...Having control of your types of attacks, linking to other attacks, positioning mattering, fast tp, and tp pools, a large variety of skills to choose from, being able to customize your skills to the type of fighting you may have to do. shorter more dangerous battles
You mean like Skillchains? you mean how they were a hundred times better executed than Battle Regimens?linking to other attacks
Thief and tank positioning matter more in FFXI than all the classes combined with the battle system we have currently in FFXIV.positioning mattering
I'm still sweating from the last fight I had with a marmot that took a few seconds to drop and hardly posed any threat.shorter more dangerous battles
All this isn't to say FFXI's battle system was that much better, but it was better because at least it required some thought. FFXIV is a zerg system and has been since release...especially if we're looking at leve and behest parties...if you're a mage you can hardly get a cast in before the mob dies. FFXIV's battle system is definitely more hands on but if it was better they wouldn't be changing it now would they? and if FFXI's was worse its a surprise it lasted 10 years.
Last edited by Mack; 06-03-2011 at 10:39 AM.
Armoury system: I like the fact that you have the freedom to decide your own stats and skill set, and change your class on the fly. As far as I'm concerned, the ppl who disagree with me can drop dead. Classes could have more unique skills though.
Equipment: Being able to equip high-lvl armor, or armor that favors another class at the expense of having it downgraded to my current lvl/class is acceptable to me, especially if I don't have to carry full sets of role-specific gear.
Story: Since I've finished Futures Perfect, I've been wanting to find out more of what happens.
i never had a problem gettin a party in ff11 ever even when leveling puppetmaster beastmaster dragoon and whm galka lol peoples inability to get a party in ff11 was always due to a few factors
1 bad reputation
2 poorly geared
3 not understanding there job at all
4 meleeing on rdm past yhoater jungle
5 relying on level sync to level which in turn gave u craptastic skill lvls and no acc. and a bad reputation lol
6 not meriting fully or weapon lvls to give u an advantage.
And whats my only thing i think they truely got right in ff14?????? when u create a character your toon actually looks like the one u created in character creation instead of that bogus crap in ff11 lol
everything else people just tolerate mostly because at this point the game is still free to play and easy to lvl. I pray the damn jobs actually give this game new life.
Get real man I took BLM to 75 and wasn't any of what you mentioned and sometimes I'd sit hours waiting for a party. As much as I love FFXI it doesn't mean it did everything flawlessly. However in XI when I couldn't find a party I'd usually make one myself, wasn't always easy anyway. (cuz you forgot in your list to mention: not finding a tank, not finding a white mage, in some cases not finding a bard, etc.) wasn't always a cake walk.i never had a problem gettin a party in ff11 ever even when leveling puppetmaster beastmaster dragoon and whm galka lol peoples inability to get a party in ff11 was always due to a few factors
1 bad reputation
2 poorly geared
3 not understanding there job at all
4 meleeing on rdm past yhoater jungle
5 relying on level sync to level which in turn gave u craptastic skill lvls and no acc. and a bad reputation lol
6 not meriting fully or weapon lvls to give u an advantage.
And whats my only thing i think they truely got right in ff14?????? when u create a character your toon actually looks like the one u created in character creation instead of that bogus crap in ff11 lol
everything else people just tolerate mostly because at this point the game is still free to play and easy to lvl. I pray the damn jobs actually give this game new life.
Last edited by Mack; 06-03-2011 at 03:31 PM.
Oh god don't remind me of how !@#$ed up job balance was in XI.Get real man I took BLM to 75 and wasn't any of what you mentioned and sometimes I'd sit hours waiting for a party. As much as I love FFXI it doesn't mean it did everything flawlessly. However in XI when I couldn't find a party I'd usually make one myself, wasn't always easy anyway. (cuz you forgot in your list to mentioned: not finding a tank, not finding a white mage, in some cases not finding a bard, etc.) wasn't always a cake walk.
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