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  1. #1461
    Player
    Jibs's Avatar
    Join Date
    Sep 2013
    Posts
    68
    Character
    Marcus Trajan
    World
    Faerie
    Main Class
    Miner Lv 100

    Quest/Armory/Mount/Interaction fixes needed.

    QUEST Markers (Exclamation Points) and the Zone need Quest Level Identifiers.

    Im tired of trying to level an alt class and not knowing what quest I can do in the zone I am in. I enter a zone open my map to see what quest are currently avaliable in there. I see a few and go to that location. Only to talk to the quest giver and find out the quest are way to high or way to low. Its so annoying, I spend most my time running around all the zone looking for quest I can do!!

    NOTE - I am referring to what is shown on the zone map....before you have to run up to the person or accept the quest into the quest log.

    Please clarify what quest are to high or low level in the zone you are in

    Whatever class/job youare currently playing all quest 5 levels to low and even 5 levels to high should dissapear.

    Also for the current quest markers on your map for the CURRENT zone/map you are in please label them with a number to show the level.
    For example I press "M" to open the map for the zone I am currently in and I see exclamation marks on my map showing those are quest givers. When I mouse over them what we see now is the following.

    (This is how the game is currently) - I mouse over an exclamation on my current zone map and it sais "Kill 10 Chocobos"
    (This is how it should be) - I mouse over an exclamation on my current zone map and it sais "(25) Kill 10 Chocobos" <---Just a simple number next to it for the quest level.

    This would make it so much easier to enter a zone open up the map for that zone and see what avaliable quest (only the current ones that are avaliable like it is now) can be done by my current class/job level.

    Armory System.

    Please fix the armory so that gear in it shows what is currently equiped by each gear set/Class/Job. Things get confusing and messy after a while and when you have 8+ different classes all filling up the armory with gear.

    Allow us to adjust what quest are shown on the screen and allow us to show more.

    When talking to a vendor or interacting with someone we cant do anything. Allow us to change gear when talking to a gear vendor for easy equiping and selling.

    Speaking of interacting everything is autio canceled. I can be mining and I auto cancel group invites and so on.

    Also when on a mount please stop auto cancelling everything when mounted. Im on my mount and it auto cancels party teleports. When on a mount we should be able to accept invites, teleports and do everything just as if we were on foot like evey other MMO out there. Allow us to talk to people and auto dismount to get into combat or to mine and gather materials.


    WHY CANT WE MAIL OUR ALTS???

    Fix the chat system to have each chat tab we have made flash or highlight whenwe get a message in that tab.

    PLEASE ALLOW US TO OPEN ALL INVENTORY TABS AT ONCE!!!! Current system sucks.

    Why cant we talk to people when we are ina dungeon? Like whispers and so on? Thats a staple feature in most games.

    So many interactions and qualit yof life functions taht are restricted in FF XIV. its like SE intended for us to struggle.
    (1)
    Last edited by Jibs; 12-10-2013 at 04:23 AM.

  2. #1462
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Sorry if it's hidden amongst the 147 previous - When using a controller the one thing that reallly irritates me is that you can only cycle through the crossbar in one direction. I would really love to be able to go forwards and backwards.
    I.E. after using a spell on the second crossbar set and needing to go back to the first, instead of having to cycle through however many other crossbar sets I have for that job set, to be able to hit the left controller bumper to go back to the first "row".
    Hope that makes sense. (And have to say puzzled as to why this isn't possible already!)
    (1)

  3. #1463
    Player
    Mega_Man_U's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Noira L'ethe
    World
    Exodus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shika View Post
    Sorry if it's hidden amongst the 147 previous - When using a controller the one thing that reallly irritates me is that you can only cycle through the crossbar in one direction. I would really love to be able to go forwards and backwards.
    I.E. after using a spell on the second crossbar set and needing to go back to the first, instead of having to cycle through however many other crossbar sets I have for that job set, to be able to hit the left controller bumper to go back to the first "row".
    Hope that makes sense. (And have to say puzzled as to why this isn't possible already!)
    It is. If you hold R1 on PS3 (probably RB on a 360 controller, dunno) it will show all your crossbars at once, each assigned to a face button.

    So, for example, holding R1 and pressing Triangle will bring you to the first one instead of having to cycle through all of them.
    (1)

  4. #1464
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Allow us to use our Chocobo's while in a DF queue. Actually, allow us to also join FATE groups after we join a DF queue. When the queue pops, the player is given the choice of leaving their current group for the DF one. Having to solo grind FATEs without the Chocobo just because I'm trying to queue for a dungeon is annoying. It makes leveling alts while trying to cap myth in the 40 minute DPS queue frustrating.

    Also, extend the DF accept timer to maybe 1:30.
    (0)
    Last edited by Versiroth; 12-10-2013 at 03:03 AM.

  5. #1465
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mega_Man_U View Post
    It is. If you hold R1 on PS3 (probably RB on a 360 controller, dunno) it will show all your crossbars at once, each assigned to a face button.

    So, for example, holding R1 and pressing Triangle will bring you to the first one instead of having to cycle through all of them.

    Also, you can make it to where only certain bars show up in and out of combat. So, you can make it to where you never have to cycle through needless bars depending on your situation.
    (0)

  6. #1466
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Mega_Man_U View Post
    It is. If you hold R1 on PS3 (probably RB on a 360 controller, dunno) it will show all your crossbars at once, each assigned to a face button.

    So, for example, holding R1 and pressing Triangle will bring you to the first one instead of having to cycle through all of them.
    What I would like (and I don't remember if this is being done or not) is for the pet hotbar to be taken out of the cycle. I have all my stuff set up on two hotbar sets that I toggle back and forth to, except when playing a pet job my 2nd set gets removed from the rotation in favor of the pet hotbar.

    So when I wanna switch, I gotta do the "hold R1 and push circle or triangle" thing. I'd rather have that be what I gotta do for the pet hotbar, since the only time I will be using that is when I want to reposition the pet.
    Quote Originally Posted by Phaylis View Post
    Would be nice if an auto trade feature was implemented for quest. I don't really see the point of an trade option window other than tradecraft leves for nq and hq trades or the provision missions for GC. This is very frustrating trying to turn in items in fates when random AoEs knock you out of trade along with teleport pops. Trading to an NPC is an unnecessary feature and needs to go away.
    Yoshi already mentioned this way back during beta. This is by design, because he wanted to simulate the act of actually handing an item over.
    (0)

  7. #1467
    Player
    Phaylis's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Aramil Souldrifter
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    Would be nice if an auto trade feature was implemented for quest. I don't really see the point of an trade option window other than tradecraft leves for nq and hq trades or the provision missions for GC. This is very frustrating trying to turn in items in fates when random AoEs knock you out of trade along with teleport pops. Trading to an NPC is an unnecessary feature and needs to go away.
    (0)

  8. #1468
    Player
    Soda's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Soda Pop
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Okipuit View Post
    Text bubbles cause a lot more stress compared to logs. Unfortunately, we currently have no plans to implement this feature because of the impact on the hardware.
    Wow. Awful, awful, awful.

    There is NO reason this can't be done when NPCs in-game already have chat bubbles over their heads and it CLEARLY does not affect performance. Just make it a toggle-able option already for those of us that feel that it RUINS chat by not having it. Why do I have to look at a chat window when someone is talking to me? I should be able to look at their character while they are talking. MMOs have had this since Ragnarok Online 15 years ago and there are good reasons why. To us it makes the world feel more alive because I am LOOKING at a character and interacting rather than scrolling around a chat box trying to match someone's name up with their character in my vicinity. Just awful design not to have this.

    This is almost on the level of "you can't whisper your friends while in a duty" insanity.
    (4)
    Last edited by Soda; 12-10-2013 at 03:14 AM.

  9. #1469
    Player
    Jibs's Avatar
    Join Date
    Sep 2013
    Posts
    68
    Character
    Marcus Trajan
    World
    Faerie
    Main Class
    Miner Lv 100
    Quote Originally Posted by Soda View Post
    Wow. Awful, awful, awful.

    There is NO reason this can't be done when NPCs in-game already have chat bubbles over their heads and it CLEARLY does not affect performance. Just make it a toggle-able option already for those of us that feel that it RUINS chat by not having it. Why do I have to look at a chat window when someone is talking to me? I should be able to look at their character while they are talking. MMOs have had this since Ragnarok Online 15 years ago and there are good reasons why. To us it makes the world feel more alive because I am LOOKING at a character and interacting rather than scrolling around a chat box trying to match someone's name up with their character in my vicinity. Just awful design not to have this.

    This is almost on the level of "you can't whisper your friends while in a duty" insanity.


    I agree with SODA

    To Okipuits lame excuse about having no chat bubbles in /say..

    This is a lame excuse.

    SE fix your bad excuses. Other games have been doing it for years and years and years.

    Even games like Guild Wars 2 didnt have it and they added it at the request of the players.

    Games like wow and even older then WoW have had chat bubbles for many many years.
    (1)

  10. #1470
    Player
    Whoopie_Pie's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    90
    Character
    Whoopie Pie
    World
    Ragnarok
    Main Class
    Lancer Lv 56
    Okay.

    The new Lala run is fine, but has anyone noticed that Lalas now slide along the ground while walking? The shuffle-walk I had in 1.0 actually seemed to "grab" the ground more. Perhaps an adjustment to the animation speed would help?

    Any reasoning behind changing ONLY the Lalafells' walk AND run?

    And that abrupt turn to face something to either emote or talk to it is a bit annoying. The little step to face the direction of an object/person was a nice polish...not to mention (yes...) the inertia animations. I know this has been discussed a lot but it was these little things that gave 1.0 that polished feel.

    Server lag isn't a valid excuse IMHO. There must have been something else.
    (3)
    Last edited by Whoopie_Pie; 12-10-2013 at 10:43 AM.

    Whoopie Pie ~ Ragnarok ~ Legends United

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