Greetings, everyone!
There's a lot of great suggestions and feedback in this thread! We know there are some of you out there who may not have seen all of the comments and responses that were provided during the Beta Test, so we'd like to take a moment to catch you up on some of the requests in this thread that we've addressed in the past.
- Gameplay
We're currently placing emphasis on the world and how the characters inhabit it, and talking while on chocobo is prohibited. This is because there is a possibility that the atmosphere of events and such will be destroyed. While this is possible system-wise, we'd like to look into this carefully while taking these conditions into consideration.Allow to talk to NPCs while mounted
- Chat
This is the system that was in 1.0, but we received a lot of feedback requesting to make it so what was input into it couldn't be deleted mid-way. We will look into a config setting that will let you delete text when you cancel out of log window input mode.Make pressing ESC clear chat box, pressing ESC again remove chat from focus
In regards to getting out of chat mode, by using key binds it will be possible to exit out of chat mode quickly, so please try and use them.
- Inventory
Due to memory consumption issues, we limited inventory to be displayed in 1 tab. While we are going to make adjustments to enhance the convenience of using a single tab, we are considering adding options for players using higher resolutions to display multiple tabs at the same time.Add the option to display all inventory/bank pages at once in one window
We plan on addressing this in a future patch, but please check here for a feature that is being worked on.Add a "sort inventory"-button
- User Interface
We are planning to add a preview feature in a future patch!Add item-previews (on click, from inventory, bank, vendor, etc)
We would like to carefully look into the pros and cons of implementing a skip setting for the cutscenes for the airship and ferry. We'd like to hear more from you so please let us know how you feel about this.Make cut-scenes on airships only play the first time you travel/make this an option.
We're considering changes to show the status window for gear in your inventory and currently equipped gear together when placing the mouse over items in your inventory. However, should it prove to be difficult due to screen or UI constraints, we will find a way to easily compare your currently equipped gear and other items.Add item-comparisons (side-to-side; with stat-comparison, not just base value)
Text bubbles cause a lot more stress compared to logs. Unfortunately, we currently have no plans to implement this feature because of the impact on the hardware.Add options for speech-bubbles
The map in FFXIV has been designed to reflect a great deal of information so that there would be no need to use notes. However, there may be situations where markers like the ones used in FFXI could be essential, such as marking locations in an instanced dungeon. The team is working on a function that could allow party members to share information on the map or link map markers to the log window and are looking to introduce it in a future patch.Add map-markers
Based on a large volume of feedback, this is currently being looked into. Once we receive word about official implementation we will be sure to let you all know.Add option to choose which duties are shown in duty tracker
We answered a thread related to this suggestion here. Please let us know your feedback.Market Board should prompt "list items individually or as a stack" when selling stuff
We'll continue to deliver all of your feedback to the development team, and we'll be sure to keep you updated as soon as we receive word of anything new.![]()