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  1. #1
    Community Rep Okipuit's Avatar
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    Apr 2012
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    Greetings, everyone!

    There's a lot of great suggestions and feedback in this thread! We know there are some of you out there who may not have seen all of the comments and responses that were provided during the Beta Test, so we'd like to take a moment to catch you up on some of the requests in this thread that we've addressed in the past.
    • Gameplay

      Allow to talk to NPCs while mounted
      We're currently placing emphasis on the world and how the characters inhabit it, and talking while on chocobo is prohibited. This is because there is a possibility that the atmosphere of events and such will be destroyed. While this is possible system-wise, we'd like to look into this carefully while taking these conditions into consideration.

    • Chat

      Make pressing ESC clear chat box, pressing ESC again remove chat from focus
      This is the system that was in 1.0, but we received a lot of feedback requesting to make it so what was input into it couldn't be deleted mid-way. We will look into a config setting that will let you delete text when you cancel out of log window input mode.

      In regards to getting out of chat mode, by using key binds it will be possible to exit out of chat mode quickly, so please try and use them.

    • Inventory

      Add the option to display all inventory/bank pages at once in one window
      Due to memory consumption issues, we limited inventory to be displayed in 1 tab. While we are going to make adjustments to enhance the convenience of using a single tab, we are considering adding options for players using higher resolutions to display multiple tabs at the same time.

      Add a "sort inventory"-button
      We plan on addressing this in a future patch, but please check here for a feature that is being worked on.

    • User Interface

      Add item-previews (on click, from inventory, bank, vendor, etc)
      We are planning to add a preview feature in a future patch!

      Make cut-scenes on airships only play the first time you travel/make this an option.
      We would like to carefully look into the pros and cons of implementing a skip setting for the cutscenes for the airship and ferry. We'd like to hear more from you so please let us know how you feel about this.

      Add item-comparisons (side-to-side; with stat-comparison, not just base value)
      We're considering changes to show the status window for gear in your inventory and currently equipped gear together when placing the mouse over items in your inventory. However, should it prove to be difficult due to screen or UI constraints, we will find a way to easily compare your currently equipped gear and other items.

      Add options for speech-bubbles
      Text bubbles cause a lot more stress compared to logs. Unfortunately, we currently have no plans to implement this feature because of the impact on the hardware.

      Add map-markers
      The map in FFXIV has been designed to reflect a great deal of information so that there would be no need to use notes. However, there may be situations where markers like the ones used in FFXI could be essential, such as marking locations in an instanced dungeon. The team is working on a function that could allow party members to share information on the map or link map markers to the log window and are looking to introduce it in a future patch.

      Add option to choose which duties are shown in duty tracker
      Based on a large volume of feedback, this is currently being looked into. Once we receive word about official implementation we will be sure to let you all know.

      Market Board should prompt "list items individually or as a stack" when selling stuff
      We answered a thread related to this suggestion here. Please let us know your feedback.

    We'll continue to deliver all of your feedback to the development team, and we'll be sure to keep you updated as soon as we receive word of anything new.
    (107)
    Okipuit - Community Team

  2. #2
    Player
    Zezlar's Avatar
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    Mar 2011
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    1,618
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    Athalia Hartfell
    World
    Excalibur
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    Lancer Lv 85
    Quote Originally Posted by Okipuit View Post
    Greetings, everyone!

    Due to memory consumption issues, we limited inventory to be displayed in 1 tab. While we are going to make adjustments to enhance the convenience of using a single tab, we are considering adding options for players using higher resolutions to display multiple tabs at the same time.
    Can we just have a list based inventory, or at least a toggle? It was significantly easier to manage before...
    (6)

  3. #3
    Player
    ahtze's Avatar
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    Aug 2013
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    Character
    Luna Noa
    World
    Gilgamesh
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    Gladiator Lv 68
    Quote Originally Posted by Okipuit View Post
    Text bubbles cause a lot more stress compared to logs. Unfortunately, we currently have no plans to implement this feature because of the impact on the hardware.
    What do you mean by it impact on the hardware? What hardware? Even Ragnarok online 11 years old online game can have speech-bubbles. Today is year 2013, how can it be hard on the hardware? What hardware? My computer is super strong, maybe your server is too weak? Time to upgrade your server? If it impact on the PS3, please do not add text bubbles on the PS3 but please have it as an optional for PC and PS4.

    Thank you!
    (5)

  4. #4
    Player
    M4Fade's Avatar
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    Jun 2012
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    Character
    Six Chambers
    World
    Balmung
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    Marauder Lv 50
    Quote Originally Posted by ahtze View Post
    What do you mean by it impact on the hardware? What hardware? Even Ragnarok online 11 years old online game can have speech-bubbles. Today is year 2013, how can it be hard on the hardware? What hardware? My computer is super strong, maybe your server is too weak? Time to upgrade your server? If it impact on the PS3, please do not add text bubbles on the PS3 but please have it as an optional for PC and PS4.

    Thank you!
    This. So tried of hearing about the "hardware" limitations on this and on that.. Come on SE, you can do better. I know it. Is the new engine just incapable of these things? Is it the PS3? What's up?

    I am not JUST referring to chat bubbles, by the way.
    (1)

  5. #5
    Player
    ChickensEvil's Avatar
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    Aug 2013
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    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ahtze View Post
    What do you mean by it impact on the hardware? What hardware? Even Ragnarok online 11 years old online game can have speech-bubbles.
    Faced this issue in another game that had, like, seriously screwed up databases/game engine so there were tons of things we never got, this being one of them. They have speech bubbles here, people are asking for more options. Here is the deal, you are placing a dynamic 2D object floating above a characters head in a 3D world. This is far more stressful than you realize. Having tons of text bubble on screen at once really does degrade performance dramatically. I am willing to bet that it being on the PS3 is a big part of it, and keep in mind that the graphics on this game look really good on the PS3. They are likely pushing the console to the brink of what it can handle, and the extra stress added by dynamic chat bubbles would likely be too much. I appreciate the sentiment, and I too wish to see more options, but just trying to help answer your question a little bit.
    (0)

  6. #6
    Player
    KirinNight's Avatar
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    Aug 2013
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    10
    Character
    Sifa Nifael
    World
    Balmung
    Main Class
    Archer Lv 35
    Quote Originally Posted by ChickensEvil View Post
    Faced this issue in another game that had, like, seriously screwed up databases/game engine so there were tons of things we never got, this being one of them. They have speech bubbles here, people are asking for more options. Here is the deal, you are placing a dynamic 2D object floating above a characters head in a 3D world. This is far more stressful than you realize. Having tons of text bubble on screen at once really does degrade performance dramatically. I am willing to bet that it being on the PS3 is a big part of it, and keep in mind that the graphics on this game look really good on the PS3. They are likely pushing the console to the brink of what it can handle, and the extra stress added by dynamic chat bubbles would likely be too much. I appreciate the sentiment, and I too wish to see more options, but just trying to help answer your question a little bit.
    But the game already has speech bubbles for random NPC chatter...so the code for it and method for doing it already exists in-game. We are only asking for an option for it be enabled for players on the PC, which can easily handle the load! (And if there's a percentage of PCs it doesn't work well on, hey, it's an option. Leave it turned off by default. Put it in advanced graphics settings).
    (2)

  7. #7
    Player
    Vmage's Avatar
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    Jul 2011
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    198
    Character
    Mrv Light
    World
    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Okipuit View Post
    [list][*]Gameplay



    We're currently placing emphasis on the world and how the characters inhabit it, and talking while on chocobo is prohibited. This is because there is a possibility that the atmosphere of events and such will be destroyed. While this is possible system-wise, we'd like to look into this carefully while taking these conditions into consideration.

    auto-dismount when attempting to talk to an NPC while mounted instead of an error message?

    a ui/config option to allow/disallow auto-dismount when attempting to talk to an NPC while mounted instead of an error message?
    (8)

  8. #8
    Player
    Kafeen's Avatar
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    Mar 2011
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    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Okipuit View Post
    Inventory

    Due to memory consumption issues, we limited inventory to be displayed in 1 tab. While we are going to make adjustments to enhance the convenience of using a single tab, we are considering adding options for players using higher resolutions to display multiple tabs at the same time.
    Inventory icons are around 48x48 pixels.
    Using 32bit bitmaps with no compression, that's around 9kB per image.
    25 icons per page, around 225kB per addition page displayed.
    All pages should be around and addition 1MB of memory.

    I don't think this should cause too much a a concern for anyone.
    (1)

  9. #9
    Player
    Jrimmer's Avatar
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    Aug 2013
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    10
    Character
    Sorik Dakentre
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Okipuit View Post
    Text bubbles cause a lot more stress compared to logs. Unfortunately, we currently have no plans to implement this feature because of the impact on the hardware.
    When they say, "impact on the hardware" they are referring to the increased strain on there servers, correct? If its not server side, this needs to be talked about more.
    (0)

  10. #10
    Player
    Soda's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    86
    Character
    Soda Pop
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Okipuit View Post
    Text bubbles cause a lot more stress compared to logs. Unfortunately, we currently have no plans to implement this feature because of the impact on the hardware.
    Wow. Awful, awful, awful.

    There is NO reason this can't be done when NPCs in-game already have chat bubbles over their heads and it CLEARLY does not affect performance. Just make it a toggle-able option already for those of us that feel that it RUINS chat by not having it. Why do I have to look at a chat window when someone is talking to me? I should be able to look at their character while they are talking. MMOs have had this since Ragnarok Online 15 years ago and there are good reasons why. To us it makes the world feel more alive because I am LOOKING at a character and interacting rather than scrolling around a chat box trying to match someone's name up with their character in my vicinity. Just awful design not to have this.

    This is almost on the level of "you can't whisper your friends while in a duty" insanity.
    (4)
    Last edited by Soda; 12-10-2013 at 03:14 AM.

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