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  1. #11
    Player
    Hakoosum's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Kumory Orz
    World
    Cactuar
    Main Class
    Archer Lv 50
    Since this game have armory system and there no point to level another character. The lockout applies to character instead of classes is simply making the armory system useless. I can take lock out on per class or job. But not this. This just making me less likely to enjoy the armory system.
    I know many ppl just log to the game one day and take the rest 6 days off. Cuz that all we can do with a character lock out system. Although I'm still enjoy the game, who knows.
    (3)

  2. #12
    Player
    Freakiie's Avatar
    Join Date
    Sep 2013
    Posts
    137
    Character
    Freaky Priest
    World
    Lich
    Main Class
    Goldsmith Lv 50
    People can leave whenever they want - They can do that now as well, as the lock out doesn't happen until you kill the boss or get your drop (In case off CT). Point is invalid.

    People will leave after boss is downed - Happening anyway. Depending on how CT is made the incentive will be way bigger even, because you know 100% sure you won't get anything else out of the raid. Point is invalid.

    People can be rude - Lolwut? Wut lol? This is just nonsense. Point is invalid.

    It promotes instability in FCs - And this system doesn't do that? What nonsense. If a player is in a static for Coil he can't help his FC at all. But hey, that's not a source for drama? Same goes for CT. Why bother rerunning it after you got your weekly drop? Point is invalid.

    Seriously, all your supposed cons are pretty much nonsense that will happen in any system because they're based on "people are jerks". Well they always are, no matter what system you put in place. People being jerks is simply people being human.
    (2)

  3. #13
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Freakiie View Post
    People can leave whenever they want - They can do that now as well, as the lock out doesn't happen until you kill the boss or get your drop (In case off CT). Point is invalid.

    People will leave after boss is downed - Happening anyway. Depending on how CT is made the incentive will be way bigger even, because you know 100% sure you won't get anything else out of the raid. Point is invalid.

    People can be rude - Lolwut? Wut lol? This is just nonsense. Point is invalid.

    It promotes instability in FCs - And this system doesn't do that? What nonsense. If a player is in a static for Coil he can't help his FC at all. But hey, that's not a source for drama? Same goes for CT. Why bother rerunning it after you got your weekly drop? Point is invalid.

    Seriously, all your supposed cons are pretty much nonsense that will happen in any system because they're based on "people are jerks". Well they always are, no matter what system you put in place. People being jerks is simply people being human.
    No people can not do it now. They leave now and they still face a 1 week lockout.

    Yesh people are leaving after bosses are down and if we remove lockouts they will simply be abusing it even further because nothing will deter them from not doing it.

    People can be rude, yesh, look at yourself for example. Say what you want, do what you want. You feel like you can do anything because nothing is going to happen to you. When you know you can get punished or penalized for doing things you aren't suppose to, people are less motivated to do so. Is it 100% system, no but its better then your current logic which is no system at all and let people run rampant.

    And your implying that you have found a better way to promote stability? I would like to know what system your comparing it to that makes you think this way. Logically you can't know if something is better then something unless you can compare it to something else. So what system are you referring to and comparing to that makes this one so instable versus yours?

    We implement things like these to reduce the people who want to be jerks. Without things to deter people from doing things they want, they do it. We can never get rid of all of em, but we sure can swat quite a few of em.

    Like I replied earlier to another poster who had the same thoughts as you.

    Even with cops we have crime.

    You feel with out cops its just the same.

    In truth, thats not true.

    Acting like these systems do nothing for us is just plain ignorance.
    (2)

  4. #14
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Hakoosum View Post
    Since this game have armory system and there no point to level another character. The lockout applies to character instead of classes is simply making the armory system useless. I can take lock out on per class or job. But not this.
    I've pointed this out to a poster before. Locking it to each class opens opportunities for it to be exploited. Each class now has the opportunity to get gear for your main as well.

    To counter this exploit we would have to make loot, lootable only by your class. This now makes it no longer possible to pick up alt gear at all for any of your classes.

    We run into a error in the design of the game. Once again, people are wanting things without looking at the design of the game. You can't just glue things together and make a MMO. If you want lockouts per class, you need to put out your ideas on how to implement it to work. Everyone just wants it, no one wants to work for it.
    (1)

  5. #15
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Xystic View Post
    I've pointed this out to a poster before. Locking it to each class opens opportunities for it to be exploited. Each class now has the opportunity to get gear for your main as well.

    To counter this exploit we would have to make loot, lootable only by your class. This now makes it no longer possible to pick up alt gear at all for any of your classes.

    We run into a error in the design of the game. Once again, people are wanting things without looking at the design of the game. You can't just glue things together and make a MMO. If you want lockouts per class, you need to put out your ideas on how to implement it to work. Everyone just wants it, no one wants to work for it.
    This is well said. Lockouts as they are designed now is what SE feels will be best for the game overall, and the community.
    (0)

  6. #16
    Player
    Freakiie's Avatar
    Join Date
    Sep 2013
    Posts
    137
    Character
    Freaky Priest
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Xystic View Post
    No people can not do it now. They leave now and they still face a 1 week lockout.

    Yesh people are leaving after bosses are down and if we remove lockouts they will simply be abusing it even further because nothing will deter them from not doing it.

    People can be rude, yesh, look at yourself for example. Say what you want, do what you want. You feel like you can do anything because nothing is going to happen to you. When you know you can get punished or penalized for doing things you aren't suppose to, people are less motivated to do so. Is it 100% system, no but its better then your current logic which is no system at all and let people run rampant.

    And your implying that you have found a better way to promote stability? I would like to know what system your comparing it to that makes you think this way. Logically you can't know if something is better then something unless you can compare it to something else. So what system are you referring to and comparing to that makes this one so instable versus yours?

    We implement things like these to reduce the people who want to be jerks. Without things to deter people from doing things they want, they do it. We can never get rid of all of em, but we sure can swat quite a few of em.

    Like I replied earlier to another poster who had the same thoughts as you.

    Even with cops we have crime.

    You feel with out cops its just the same.

    In truth, thats not true.

    Acting like these systems do nothing for us is just plain ignorance.
    Do you even Coil? How is there a one week lock out if I leave? Of course I've been locked out of the content I've finished, but not the content I'm leaving from right now. Do you even know HOW these lockouts work? Because the more you post the more it seems you don't actually know what you're on about.
    (3)

  7. #17
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Xystic View Post
    In truth, thats not true.
    That's deep.
    (2)

  8. #18
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by KaiserFire View Post
    I don't think the complaints about lockouts are due to players "not having anything to do". If this were the case, then other non-endgame content would satisfy these players, which it doesn't. In fact CT is a loot lockout, not a character lockout, but the complaints still persist. This tells me that the majority of lockout complaints are not about a lack of content (which there is), but instead about the rate of obtaining endgame gear specifically (coil gear currently). It would be nice if any lockout arguments would just focus on that.
    The restriction on loot is not too clear to me atm. I'm not sure as for why they placed the loot restriction to 1.

    However, I can share what I have speculated on this topic to you and maybe you and community members can fill it in.

    Many people claim that the loot restriction is to extend the duration of the game but many feel its too much. It contradicts itself when your trying to get people to play your game and make money but you place such a harsh loot restriction making some not want to play, how many players feel like this we don't know. However, we know that not everyone gets loot each week in endgame content, so a 1 loot restriction is, when looked at it logically, is not too harsh. The issue arises when you get 2-3 of a classes loot drop which does indeed sometimes happen. In groups with multiples of one class its not a big issue but with groups with just one of each class its an issue. Possibly, gear you you could use is now aliquoted against your groups progression rate.

    However, when speculated into future 24 man content, 1 loot restrictions, do not appear to be too bad at all. With more then likely multiples of each class you now have a game feature which guarantees you loot if your FC or PUG isn't really in your favor. For example you have 4 BRDS, you won't have all of one nights loot being aliquoted to the favored bard. Instead its aliquoted out to the rest.

    At the same time I don't believe we have master loot in this game, so it prevents one person from taking all the loot by getting a LUCKY ROLL DAY. Also you can't have someone take 2-3 pieces and leave your party as well. At most they should only get 1. The important thing though is we should deter people from leaving period, one of the things that lockouts try to deter.

    Also the CT content is to push casuals thru content faster so that the community should be ready by 2.2 for new stuff but the restriction seems to counter that idea.

    I have yet to figure out what the whole idea behind the loot restriction is but I know its being placed for possibly something in the future. I've seen it done many times before where partial changes are put into place but won't be apparent to as to why till later on in the game, kind of like, how I was speculating it with 24 man raids earlier.

    I will need to look more into the issue but I can't say if this is a good or bad feature for the community but we can see both good and bad things with the feature atm. What we want though, is more good then bad.
    (2)
    Last edited by Xystic; 12-08-2013 at 09:50 AM.

  9. #19
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Xystic View Post
    Many people claim that the loot restriction is to extend the duration of the game but many feel its too much. It contradicts itself when your trying to get people to play your game and make money but you place such a harsh loot restriction making some not want to play, how many players feel like this we don't know. However, we know that not everyone gets loot each week in endgame content, so a 1 loot restriction is, when looked at it logically, is not too harsh. The issue arises when you get 2-3 of a classes loot drop which does indeed sometimes happen. In groups with multiples of one class its not a big issue but with groups with just one of each class its an issue. Possibly, gear you you could use is now aliquoted
    This would be valid if people were actually going to quit over a new content patch. Overall, a loot restriction is going to have a minimal affect on game population.
    (1)

  10. #20
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Freakiie View Post
    Do you even Coil? How is there a one week lock out if I leave? Of course I've been locked out of the content I've finished, but not the content I'm leaving from right now. Do you even know HOW these lockouts work? Because the more you post the more it seems you don't actually know what you're on about.
    The content locks you to that specific instance, most of them these days do it after a boss kill, and allows you to pick up where you left for the week. However, if we remove lockouts, we promote people to leave and just start over, farming bosses they only want. We totally deter the idea of having any static parties. People will do whats fastest to get gear and that is, going into content, killing the bosses you need, leaving and resetting.

    What that means is, bosses that are of interest to you are not necessarily of interest to others. Therefore you can farm that boss to your hearts content but at the same time, your party may not feel the same. This results in you or people who feel like you to leave. For example I only need loot off the first two bosses, so I can just continuously farm them but my FC needs the last 3 bosses. Instead of wasting countless hours with them I can just pug my own for the first two bosses because their is no need for a FC that does not have similar interests as I do. I just chunked my free company and every single pug I will join. However, this now applies to every single individual. Is the FC in my Interest? Will I benefit any further with them?

    With loot restrictions and a 1 week lockout. Once you go in, you have to be dedicated to those players. We deter this idea of leaving after the bosses you want with lockouts. Its not 100% efficient but its better then nothing.

    Are you sure you know what your arguing about?
    (0)

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