I don't think the complaints about lockouts are due to players "not having anything to do". If this were the case, then other non-endgame content would satisfy these players, which it doesn't. In fact CT is a loot lockout, not a character lockout, but the complaints still persist. This tells me that the majority of lockout complaints are not about a lack of content (which there is), but instead about the rate of obtaining endgame gear specifically (coil gear currently). It would be nice if any lockout arguments would just focus on that.