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  1. #31
    Player

    Join Date
    Dec 2011
    Posts
    512
    [QUOTE=KaiserFire;1638442] snip

    The coil turn lock out is fine, but the CT look lock out is not. XI has endgame systems that worked but they refuse to even try some of those. A one week lock out on loot is the worse thing they could probably due. Lets change it from one week loot lock out to a 3 day entering lock out or something.

    The player who said making a static for coil is hard, it is not. I am sure with all the players that play you can find 7 other players who can be on at the same time for scheduled runs. It only takes 2 hours to finish coil and it can be done in a day.
    (0)

  2. #32
    Player
    R0llingThund3r's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Rolling Thunder
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Xystic View Post
    I\\\\'ve pointed this out to a poster before. Locking it to each class opens opportunities for it to be exploited. Each class now has the opportunity to get gear for your main as well.

    To counter this exploit we would have to make loot, lootable only by your class. This now makes it no longer possible to pick up alt gear at all for any of your classes.
    How is that an "exploit"? Lock outs by class, for tomes and gear, is the ONLY way for the armory system to even be viable. As it sits now, sure, it will take ages to gear multiple classes, just like it did in XI.

    Honestly though, after watching some of you play your "main" classes with all your i90 gear fail at such simple strategy as WP sr, I\\\\'m thinking it should take even longer than it already does to gear.
    (0)

  3. #33
    Player
    ProxyTooMuch's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Azalea Cindersong
    World
    Gilgamesh
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by meJojo View Post
    Eight weeks of coils, never seen a single aiming piece drop.

    Lock outs can suck my D.
    Bard's allagan pieces suck anyway. So much skill speed, pretty much no accuracy.
    (0)

  4. #34
    Player
    meJojo's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Dwindle Blight
    World
    Odin
    Main Class
    Fisher Lv 70
    Quote Originally Posted by ProxyTooMuch View Post
    Bard's allagan pieces suck anyway. So much skill speed, pretty much no accuracy.
    Not the point.
    (0)

  5. #35
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by meJojo View Post
    Not the point.
    maybe you should stop relying on RNG to gear then.
    (0)

  6. #36
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I wish they'd LOCK OUT the discussion on lockouts. I'm sick of it.

    The only reason lockouts exist is due to the impracticality of creating new content faster than the hardcorest gamers can clear it. It's as simple as that.

    There's really only one alternative to point caps, lockouts on attempts or lockouts on rewards, and that's placing an exhorbitant number of points /requirements on obtaining items, but this only makes them more unobtainable to the majority of people, so I don't consider it a very "fair" solution.
    (1)

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