Not true at all. The game checks position based on the cast bar finishing. Animations come late on all attacks in this game basically, people think they are lagging, but they are not.The cast bar ends at the same moment the AoE circles disappear. People with bad connections have received damage even after well being out of them for a considerable amount of time.
I play from South-East Asia, and my connection is just as mediocre, if not worse. Japan's servers (the closest) are about 2500km away from where I live. I can dodge because I've learned the rotation. But that doesn't mean I don't notice when damage hits me after I clearly stand outside the radius before the cast ends.
This this this.I do know what lag is thanks. But I also know that most of the time when people blame lag they actually just moved too late. Like I've said about 6 times already in this thread.
Look at this video for example
http://www.youtube.com/watch?v=zFfu0i89gpI
You see the guy move out of the aoe, then 2 seconds later he takes damage and dies. He screams "OMG I WAS OUT OF IT STUPID LAGGY GAME" even though his entire comment section is filled with people saying he moved too late, he still blames lag.
But then if you pause the video when the cast bar finishes you see he's still inside so he moved out too late, lag had nothing to do with him dying, positional updates had nothing to do with him dying, he just moved way too late. He didn't move out until after the cast bar finished.
EDIT: oops double post meant to add this to first one.
There's a word for that, it's called gross-generalisation. Making assumptions based on a some situations under certain conditions rather than looking through a bigger basket. This is one case study. Not a survey. Not any sort of indication of different demographics at all. There is a limit to how much syncing the server can do with your PC.
For the sake of argument, let's say someone plays as a healer with a horrible connection and connects to a server on the other side of the world, which I might add, is already having to juggle with the pings from many other players. Are you really so certain that this person would still have the same window of opportunity to dodge when he also has to heal the players in a way that doesn't make everything go wonky? To provide a precise and accurate window for dodging would forego the ability to properly heal players' falling HP.
At some point, lag has to kick in. There are ways to make the experience more seamless, but when your ping gets too high, there's just no way to bypass the problem apart from a better internet connection. I've played fighting games with amazing netcode, but I still get these crazy moments in which my opponent lands a hit on me long after I did something first.
It's not an assumption its fact rofl. You can blame lag all you want for why you got hit, but if you are in my party and say lag killed you, 95% of the time people are lying and just didn't move in time. If they are lagging that bad its the connection they have (spiking pings =/= SE's fault btw), and maybe they should A:Try to get a better connection, B:Play in a data center nearest them or if those fail C: Not play at all if it breaks gameplay that bad for them.There's a word for that, it's called gross-generalisation. Making assumptions based on a some situations under certain conditions rather than looking through a bigger basket. This is one case study. Not a survey. Not any sort of indication of different demographics at all. There is a limit to how much syncing the server can do with your PC.
For the sake of argument, let's say someone plays as a healer with a horrible connection and connects to a server on the other side of the world, which I might add, is already having to juggle with the pings from many other players. Are you really so certain that this person would still have the same window of opportunity to dodge when he also has to heal the players in a way that doesn't make everything go wonky? To provide a precise and accurate window for dodging would forego the ability to properly heal players' falling HP.At some point, lag has to kick in. There are ways to make the experience more seamless, but when your ping gets too high, there's just no way to bypass the problem apart from a better internet connection. I've played fighting games with amazing netcode, but I still get these crazy moments in which my opponent lands a hit on me long after I did something first.
Last edited by Mister-Wonderful; 12-08-2013 at 06:27 AM.
The world isn't perfect. People would talk about achieving market equilibrium, but the economy only ever fluctuates about that point. Any system, mechanical or virtual, can never reach 100% efficiency. Look, netcode for FFXIV is very good. Impressive even. But the way you claim it to be a perfect little gem is just inaccurate.
Did I ever say it was SE's fault? I didn't. Read again.If they are lagging that bad its the connection they have (spiking pings =/= SE's fault btw), and maybe they should A:Try to get a better connection, B:Play in a data center nearest them or if those fail C: Not play at all if it breaks gameplay that bad for them.
Last edited by soshifood; 12-08-2013 at 06:33 AM.
That's called a ping spike.
The world isn't perfect. People would talk about achieving market equilibrium, but the economy only ever fluctuates about that point. Any system, mechanical or virtual, can never reach 100% efficiency. Look, netcode for FFXIV is very good. Impressive even. But the way you claim it to be a perfect little gem is just inaccurate.
Did I ever say it was SE's fault? I didn't. Read again.You may not have stated SE but you imply its their netcode and latency causing issues, when its likely player error. Even if it comes to latency, you said it yourself you have learned the rotation. If a player knows the rotation, its player error when he gets hit right? or is it just a free chance to blame latency? There are always going to be times where it was a legitimate complaint of latency, but so many people use it as a crutch to blame the game instead of realizing their own shortcomings, or learning how position check actually works in this game.The cast bar ends at the same moment the AoE circles disappear. People with bad connections have received damage even after well being out of them for a considerable amount of time.
I play from South-East Asia, and my connection is just as mediocre, if not worse. Japan's servers (the closest) are about 2500km away from where I live. I can dodge because I've learned the rotation. But that doesn't mean I don't notice when damage hits me after I clearly stand outside the radius before the cast ends.
Also I said 95% becuase there are moments where it falters or players experience some latency, never said it was this perfect little gem, I just like the fact that I can have the same latency as anyone else who tests it but have 0 problems dodging nearly anything in this game. Either way its a moot point, complainers will complain, and skilled players will continue to clear content. Such is life.
If SE were to sync up animations with the position check (Which can't be that hard, really...come on SE, its time) almost all problems people complain about with latency would be removed.
Last edited by Mister-Wonderful; 12-08-2013 at 07:34 AM.
You might have a point if SE hadn't confirmed there is a netcode issue and is planning on rolling out some bandaid fixes in the next patch.
This is beside the huge public outcry about it, by the way.
http://forum.square-enix.com/ffxiv/t...ev-Response%29
Please continue chewing on your feet if you're so inclined.
And then you can drop the elitist attitudes and wake up.
Last edited by Borfin; 12-08-2013 at 08:23 AM.
...
What did my thread turn into?
the first time i won titan i was dead on the second half thanks to the damn server lag. i'll be outside the aoe for a good one sec or longer then boom still getting hit.
the primals are easy its the lag getting alot of people.
my ping is 90-100ms so its not my connection 1/10th of a second is still typical.
no other game i play has this issue.
Last edited by indira; 12-08-2013 at 09:18 AM.
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