SE is using lockouts purely to artificially extend the life of their game.
With the armory system being the base of this game, the currently lockout design is nothing more than torture on the player base.
You even have people creating new characters, leveling them to 50, clearing the story, and fully regearing all to bypass the myth cap and lockouts. By dedicating a character to a singular class you assure that your weekly coil lockout and myths can be spent just on that class and are no longer limited by the current system for multi class use.
That is how bored people with even a slight abundance of time are.
IT IS MY PERSONAL believe that the current coil lock needs to be doubled(aka 2 coil lockouts on 2 differing jobs/roles), and that myth caps need to be slightly lower and per individual jobs and must be earned while on that job.
And to tilt the discussion of coil in an even worse direction, with the randomization on drops instead of a token system for coil, you can clear for WEEKs and WEEKs and never get drops vs people who have cleared 1-4 for 3 weeks and received every drop for that class.
I personally have cleared coil 1-4 for 6-7 weeks and have only received 4 drops on my main class and have no one to roll against.....
I also feel TC is rather unintelligent and sees no other option but STRONG harsh lockouts or infinite no lockouts. The issue is never as simple as left or right there is always something in between.