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  1. #1
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Brannigan View Post
    I could see Riot Blade, Shield Swipe, and Cover all getting changed a bit.
    I think Riot Blade is fine as it is currently but SS and Cover needs some fine tuning, either give SS small enmity modifier or make it off-GCD skill. What Cover needs most atm imo is increased range but having MDMG reduce in it would also be neat to have(it should also scale by your stats and not the one you are covering), also Stuns should be off-GCD(like lancers for example)for all classes that has it not just for PLD's to make interrupting more userfriendly and fun(also silence and stun effect should apply when you cast it and not after animation is finished).
    (0)
    Last edited by Synestra; 12-07-2013 at 07:44 PM.

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Synestra View Post
    also Stuns should be off-GCD(like lancers for example)for all classes that has it not just for PLD's to make interrupting more userfriendly and fun
    The PLD stun is on the GCD because it has no CD, which is a *huge* advantage since it allows a properly played PLD to so interrupt mechanics that were designed for 2 people to take care of (like Ifrit's Eruptions). If you want it off the GCD, expect it to get the 20 sec standard CD that Brutal Swing is getting and that Leg Sweep already has.
    (0)

  3. #3
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kitru View Post
    The PLD stun is on the GCD because it has no CD, which is a *huge* advantage since it allows a properly played PLD to so interrupt mechanics that were designed for 2 people to take care of (like Ifrit's Eruptions). If you want it off the GCD, expect it to get the 20 sec standard CD that Brutal Swing is getting and that Leg Sweep already has.
    Well that was my point really :P as being stunbot is propably most boring duty in this game atm, but if the reason is to make 2nd tank usefull in those kind of fights then why not remove hes spot completly if that is hes only job in there?
    (0)

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Synestra View Post
    as being stunbot is propably most boring duty in this game atm
    There's only one fight in the game where you *need* to stun (Ifrit) and, honestly, a decent PLD can handle the stunterrupting while they're MT. The PLD stun having no CD is an *amazing* advantage, and having it on the GCD is a small price to pay, honestly. On Twintania, a PLD can just chainstun the add for 10 seconds because of this; it's a helluva lot harder on a WAR. The whole "PLD as stunbot, omg sucks" thing went stale about 2 months ago. PLD makes fights that require/react well to stuns a *helluva* lot easier because of their stun. Making it a clone of the other stuns may seem like a good idea, but it is an *explicit* reduction in the PLD utility toolbox.
    (2)

  5. #5
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kitru View Post
    There's only one fight in the game where you *need* to stun (Ifrit) and, honestly, a decent PLD can handle the stunterrupting while they're MT. The PLD stun having no CD is an *amazing* advantage, and having it on the GCD is a small price to pay, honestly. On Twintania, a PLD can just chainstun the add for 10 seconds because of this; it's a helluva lot harder on a WAR. The whole "PLD as stunbot, omg sucks" thing went stale about 2 months ago. PLD makes fights that require/react well to stuns a *helluva* lot easier because of their stun. Making it a clone of the other stuns may seem like a good idea, but it is an *explicit* reduction in the PLD utility toolbox.
    Well the way it works currenty is doable but it still would be nice if it was off-gcd, maybe im just too used to have snap cast interrupts for other MMO's. It would still be nice if all classes had equal interrupts, as it is pretty important ability for encounters that requires it.
    (0)

  6. #6
    Player
    sybase's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    18
    Character
    Charon Akutenshi
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Synestra View Post
    Well the way it works currenty is doable but it still would be nice if it was off-gcd, maybe im just too used to have snap cast interrupts for other MMO's. It would still be nice if all classes had equal interrupts, as it is pretty important ability for encounters that requires it.
    I think one of the most frustrating things about this game has more to do with animation lockout. I can't even count the number of times I've just pressed RoH and have to mash HG to get it to work. I also usually see the HG animation then immediately die. You really shouldn't be prevented from using ability B while ability A's animation is still being displayed. It's almost like a cast time for abilities that are supposed to be instant.
    (1)