Results 1 to 10 of 18

Hybrid View

  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    The enmity increase on Defiance is likely there to offset the increased enmity generated by healers when a 2.1 warrior is tanking. The overpower enmity modifier being increased as well is weird, though. Paladin will almost definitely get some tweaks and changes in 2.1, as every class will. Even if Awareness was working properly, it's a really bad skill, so I could see them changing that. They could also make adjustments to our cross-class skills and some of our mediocre native abilities. I could see Riot Blade, Shield Swipe, and Cover all getting changed a bit.
    (0)

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Brannigan View Post
    The enmity increase on Defiance is likely there to offset the increased enmity generated by healers when a 2.1 warrior is tanking.
    That only applies to heals on the tank, which isn't really a problem. Healers only really generate enough enmity to pull off of tanks when they're throwing AoE heals, and the tank only represents a small portion of that, so increasing WAR enmity doesn't really make much sense to counteract the increased healing enmity. On top of that, if WAR gets an enmity increase while PLD doesn't, it will give WARs a pretty substantial enmity advantage; as it stands, damage/enmity on tanks is, quite possibly, the most balanced aspect of the game so screwing that up doesn't really make much sense.

    If the increased enmity generated by healers on WARs compared to PLDs is anything *close* to being considered an issue (which I don't really think it is; the 15% +healing from Wrath that most people maintain right now doesn't create any kind of problems and it's only getting bumped up by 5%), the simpler solution would just be to have Defiance reduce enmity generated for abilities targeting entities affected by Defiance by 20%. It addresses the issue directly without going at it in a roundabout way that actually creates bigger problems than the one it was attempting to fix.

    The increased enmity really is just coming out of nowhere, and the only way I can see it making sense is if they're doing the same thing for PLD. It really doesn't make sense in any other context.
    (0)

  3. #3
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kitru View Post

    ...
    The increased enmity really is just coming out of nowhere ...
    I agree with you since neither class has any problems holding hate, but I really can't think of any other reason why they would. Maybe they're nerfing Maim or expect warriors to use Butcher's Block -> Storm's Eye -> Storm's Path instead off BB->BB->SE.

    @Synestra the problem I have with Riot Blade is that it goes unused so often. In a typical fight natural MP regen can take care of your spellcasting needs. Yeah, it gets used occasionally, but paladin's typical rotation could really use some spicing up. There's a lot of ways they could get paladins to use Riot Blade more often, and really anything will work. Shield Swipe is similar in that it's pretty okay in the situations where you can use it and just kind of crappy on everything else.
    (0)
    Last edited by Brannigan; 12-07-2013 at 09:04 PM.

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Brannigan View Post
    I agree with you since neither class has any problems holding hate, but I really can't think of any other reason why they would. Maybe they're nerfing Maim or expect warriors to use Butcher's Block -> Storm's Eye -> Storm's Path instead off BB->BB->SE.
    That one still has problems because it's dramatically increasing the enmity generated by BB, which means that WAR still gets the option of "completely blows PLD out of the water" by using something like BB>BB>SP (if the global enmity increase is smaller than the 11% increase in damage that SP provides, it's not going to be *anywhere* near enough to make BB>SP>SE a legitimate enmity generation combo). It's another one of those issues where there's an easier and more direct way to solve it (put high enmity mods on Maim/SP/SE; if you don't want to pull aggro from another tank, you should drop out of Defiance since you'll be generating less aggro than you would before; conversely, you could just spam the SE>SP>SP since that's a good deal less potency per GCD than BB>BB>SE) that doesn't cause more problems that the one they were trying to address.

    Unless they want WAR to be the *explicit* enmity generation king, the only way the Defiance enmity buff makes sense is if Shield Oath is getting the same treatment. For *every* other possible issue that it might be trying to address, there are other less indirect methods with fewer side effects.
    (0)

  5. #5
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Brannigan View Post
    I could see Riot Blade, Shield Swipe, and Cover all getting changed a bit.
    I think Riot Blade is fine as it is currently but SS and Cover needs some fine tuning, either give SS small enmity modifier or make it off-GCD skill. What Cover needs most atm imo is increased range but having MDMG reduce in it would also be neat to have(it should also scale by your stats and not the one you are covering), also Stuns should be off-GCD(like lancers for example)for all classes that has it not just for PLD's to make interrupting more userfriendly and fun(also silence and stun effect should apply when you cast it and not after animation is finished).
    (0)
    Last edited by Synestra; 12-07-2013 at 07:44 PM.

  6. #6
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Synestra View Post
    also Stuns should be off-GCD(like lancers for example)for all classes that has it not just for PLD's to make interrupting more userfriendly and fun
    The PLD stun is on the GCD because it has no CD, which is a *huge* advantage since it allows a properly played PLD to so interrupt mechanics that were designed for 2 people to take care of (like Ifrit's Eruptions). If you want it off the GCD, expect it to get the 20 sec standard CD that Brutal Swing is getting and that Leg Sweep already has.
    (0)

  7. #7
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kitru View Post
    The PLD stun is on the GCD because it has no CD, which is a *huge* advantage since it allows a properly played PLD to so interrupt mechanics that were designed for 2 people to take care of (like Ifrit's Eruptions). If you want it off the GCD, expect it to get the 20 sec standard CD that Brutal Swing is getting and that Leg Sweep already has.
    Well that was my point really :P as being stunbot is propably most boring duty in this game atm, but if the reason is to make 2nd tank usefull in those kind of fights then why not remove hes spot completly if that is hes only job in there?
    (0)

  8. #8
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Synestra View Post
    as being stunbot is propably most boring duty in this game atm
    There's only one fight in the game where you *need* to stun (Ifrit) and, honestly, a decent PLD can handle the stunterrupting while they're MT. The PLD stun having no CD is an *amazing* advantage, and having it on the GCD is a small price to pay, honestly. On Twintania, a PLD can just chainstun the add for 10 seconds because of this; it's a helluva lot harder on a WAR. The whole "PLD as stunbot, omg sucks" thing went stale about 2 months ago. PLD makes fights that require/react well to stuns a *helluva* lot easier because of their stun. Making it a clone of the other stuns may seem like a good idea, but it is an *explicit* reduction in the PLD utility toolbox.
    (2)

  9. #9
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kitru View Post
    There's only one fight in the game where you *need* to stun (Ifrit) and, honestly, a decent PLD can handle the stunterrupting while they're MT. The PLD stun having no CD is an *amazing* advantage, and having it on the GCD is a small price to pay, honestly. On Twintania, a PLD can just chainstun the add for 10 seconds because of this; it's a helluva lot harder on a WAR. The whole "PLD as stunbot, omg sucks" thing went stale about 2 months ago. PLD makes fights that require/react well to stuns a *helluva* lot easier because of their stun. Making it a clone of the other stuns may seem like a good idea, but it is an *explicit* reduction in the PLD utility toolbox.
    Well the way it works currenty is doable but it still would be nice if it was off-gcd, maybe im just too used to have snap cast interrupts for other MMO's. It would still be nice if all classes had equal interrupts, as it is pretty important ability for encounters that requires it.
    (0)

  10. #10
    Player
    sybase's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    18
    Character
    Charon Akutenshi
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Synestra View Post
    Well the way it works currenty is doable but it still would be nice if it was off-gcd, maybe im just too used to have snap cast interrupts for other MMO's. It would still be nice if all classes had equal interrupts, as it is pretty important ability for encounters that requires it.
    I think one of the most frustrating things about this game has more to do with animation lockout. I can't even count the number of times I've just pressed RoH and have to mash HG to get it to work. I also usually see the HG animation then immediately die. You really shouldn't be prevented from using ability B while ability A's animation is still being displayed. It's almost like a cast time for abilities that are supposed to be instant.
    (1)