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  1. #31
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    no matter you are OT or DPS, you need to pay attention on enmity gauge, when the gauge starts flashing red/ yellow triangle on the mob you are targeting, you need to hold back on your regular rotation so the MT wont loose the aggro.
    (0)

  2. #32
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    How you passed T2 if you don't even know should not use combo 123 as OT. You do much more Dmg you pull ago from MT.
    (0)
    Last edited by neoreturn; 12-06-2013 at 03:52 AM.

  3. #33
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Quote Originally Posted by Enfarious View Post
    These numbers are off by a bit, in shield oath should be Auto-attacks are 80+25%enmity, not a huge difference in the long run, but it is a difference.

    Anyway, after(well while) running Cape Westwind earlier today I had a realization.
    Myself outgearing the other Pld that was there neither of us taunting/flashing/etc. just pure DPS rotations while in Sword Oath.

    Hate flip-flopped back and forth, I out damaged him, and yet ...
    Hate flip-flopped back and forth, I took initial hate, FoF > Shield Lob > CoS > RoH spam w/ FoF/SW/CoS kept on CD full time and yet ...
    Hate flip-flopped back and forth

    Someone explain to me again how we "know" that there is no enmity falloff, either with damage taken or over time.
    So they are off - ok - in favor of my explaination.

    What may have happend in the second case: As you said you did outdamage him. Thus you made more damage in ShO than he could doin ShO. But his damage and therefore his aggro is higher in SwO. You read why in my post above. As your halonecombo finishes you get aggro. He lands his halone - he gets it. Your halone goes off you get it. You just got that rare occation where you outgear him that much that you got the same amount of enmity production.

    You can test it very very easy if there is a dropoff. Just hit an enemy once. Then let hit someone else hit him (high enough to take not the aggro). Do nothing. If there would be a drawoff due to taking damage the other one would get it. 290 minutes would be a good time to make it relevant from a statistical point of view.
    (1)
    Last edited by Sinaloa; 12-08-2013 at 08:14 PM. Reason: 1000

  4. #34
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    There's no damage drop off. Straight damage a SWO will generate more enmity than SHO. Shield Oath is a huge boost to Flash as an enmity tool as it deals no damage. Long story short. Watch your enmity at that part.
    (0)

  5. #35
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Lol, good place to be a warrior OT. Usually starting a few secs after PLD MT, berserk+unchained+internal release, Maim/Storm's Eye combo instead of enmity. Probably 1 Skull Sunder/Butcher's Block later. Full DPS, lower agro than pure RoH combo, no danger of taking threat unless you really lay on the enmity combo a lot.

    Then of course you pay for being WAR on waves 5 & 6 when miss the defensive cooldowns. >.<
    (0)

  6. #36
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sinaloa View Post
    So they are off - ok - in favor of my explaination.

    What may have happend in the second case: As you said you did outdamage him. Thus you made more damage in ShO than he could doin SwO. But his damage and therefore his aggro is higher in SwO. You read why in my post above. As your halonecombo finishes you get aggro. He lands his halone - he gets it. Your halone goes off you get it. You just got that rare occation where you outgear him that much that you got the same amount of enmity production.

    You can test it very very easy if there is a dropoff. Just hit an enemy once. Then let hit someone else hit him (high enough to take not the aggro). Do nothing. If there would be a drawoff due to taking damage the other one would get it. 290 minutes would be a good time to make it relevant from a statistical point of view.
    Yeah, they are in favor of yours, I was just pointing out that the gap is bigger ^^

    Italics are just fixed to what I believe you meant to say.

    Yeah, we were both in sword oath, I wouldn't do content that far below my gear level in shield lol
    At any rate, next time I can borrow a tank for 2 hours of standing still I'll test this. I was thinking flash together in equal gear on a mob then just stand there, no attacking.
    A 3rd person to grab the mob initially so there is no artificial "first hit/claim" enmity bump.
    (0)

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  7. #37
    Player
    sKe7ch's Avatar
    Join Date
    Nov 2013
    Posts
    8
    Character
    Sketch Smyth
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Seeing people claim "How you passed T2 if you don't even know should not use combo 123 as OT. You do much more Dmg you pull ago from MT. " make my head hurt.
    Dont you dare tell me to not use my Halone combo as OT. I have the brain capacity to watch my Enmity levels and not over throw the main tank. If anything I keep my enmity just below MT on purpose. If anything was to happen to him, I'm instantly able to fill the position.
    Sure Its not hard to max enmity in a pinch and take over tanking. But if you can do it, why not do it.

    In short if you can't control your own enmity, avoid it. If you understand how to play. Enjoy
    (0)

  8. #38
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Bro, in the same gear but different oaths, the sword oath RoH combo will rip hate off of the other tank if both tanks are competent at their jobs. The only way to 'fall back' is to pause your rotation, CC, buff, or change combos. Since that's the case, the man is right.


    **edit** if you want to take hate the moment a tank goes down, just provoke > lob/savage blade/flash
    (0)
    Last edited by Fyreus; 12-07-2013 at 10:49 AM.

  9. #39
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Quote Originally Posted by Enfarious View Post
    Yeah, they are in favor of yours, I was just pointing out that the gap is bigger ^^

    Italics are just fixed to what I believe you meant to say.

    Yeah, we were both in sword oath, I wouldn't do content that far below my gear level in shield lol
    At any rate, next time I can borrow a tank for 2 hours of standing still I'll test this. I was thinking flash together in equal gear on a mob then just stand there, no attacking.
    A 3rd person to grab the mob initially so there is no artificial "first hit/claim" enmity bump.
    First correction no second yes - thx fixed it. It doesn´t matter who pulled it with how much aggro. If there is a fall off due to getting damage tha aggro will swap at some time and back as that person gets hit. But that won´t happen.
    (0)

  10. #40
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by baopee View Post
    no matter you are OT or DPS, you need to pay attention on enmity gauge, when the gauge starts flashing red/ yellow triangle on the mob you are targeting, you need to hold back on your regular rotation so the MT wont loose the aggro.
    It's funny how most people know this but yet choose to ignore this because they love seeing big numbers.
    (0)

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