gotta watch you rotations as the OT, don't do your rage combo unless you are #3 or lower on the threat list, it i unsafe to perform your combo if you are #2

gotta watch you rotations as the OT, don't do your rage combo unless you are #3 or lower on the threat list, it i unsafe to perform your combo if you are #2



Hi Seaside,
From my observation, enmity does not decrease from taking damage. I've heard folks who have transitioned from FFXI say this, but that does not appear to be the case in this.
Test Case: Have tank pull lots of low level mobs with Flash. Stoneskin the tank once. Watch tank hold enmity for several minutes without decay.
As others have said, there is a good chance Sword Oath is overtaking him on enmity, especially if you had Fight or Flight and/or higher Strength.
Also, if he's relying on a Rage of Halone three step macro, a step could have not executed or if his Accuracy is not high enough, could have missed on Rage of Halone itself.
Last edited by Fiosha_Maureiba; 12-04-2013 at 09:29 PM.


The Dreadnought in Wave 3 is a guaranteed hate loss for the MT if the OT starts diving right into his Enmity Combo in Sword Oath. Just start off with 2-3 Fast Blade -> Riot Blade Combos. After that your MT should be ahead enough to not lose aggro.
Also it was stated several times already but yeah...in XIV tanks don't lose aggro as they get hit. It worked that way in XI and in some other MMOs, but not in XIV.

no he doesnt lose hate for taking damage but you also shouldnt be doing the halone combo, you should be sword oath and doing riot blade combo.We were doing T4, and on phase 3, we wiped because I got an aggro from the mt (me being the OT). My MT's response was that i shouldnt do halone combo in sword oath because the tank loses aggro every time he/she takes dmg, and thus i will eventually get aggro over him, even though he is better geared than i am.
I am wondering if it is true that a tank lose's aggro every time he/she takes dmg.

Just curious here, maybe I'm missing something, but why would the OT ever use Flash on a mob that the MT is on, seems like asking to pull hate?
And becuase of the non-GCD nature of CoS and SW you can get more enmity in the same time using:
Shield Lob > CoS > Flash > SW > Flash > RoH
Due to the animation times and locks your better off flashing between your 2 non-GCD skills.
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There have been MMOs in the past that had this mechanic, but FFXIV doesn't seem to. I call this "Voodoo mechanics." when people assume an MMO has hidden mechanics that reflect what they are used to and not what is happening in game.



Threat in this game does NOT decay.
To test this, have 2 players, with no armor, and a similar weapon.
Have both hit the mob ONCE.
Now, who ever hit the hardest, will have hate.
(make sure its a low level enemy.)
Let the mob beat on the person, while both players have their back to it.
The mob will never change targets. (until that player is dead)
CLAIRE PENDRAGON

this thread is full of win...
taking dmg does not affect your enmity
why are you doing flash on a single target for enmity generation?
someone was suggesting to spam riot blade for MP? wtf?
shield oath generates more enmity per halone combo than sword oath (the oath should not affect your OT)
as the MT you should be opening with fight-o-flight>shield lob>halone full combo+SW>repeat halone combo till dead, by the time the bugs are eaten in the middle I am through my first halone and by then hate is never an issue. the only thing that can mess up the start and give hate issues are when someone pulls hate (like if healer has regen up) so it runs around before the buggs get eaten. As long as bugs get eaten right away in middle this gives you enough time to secure hate.

There is no threat/enmity decay in this game, period. This has been tested and proven, so your tank is either unaware or lieing.

The blind debuff is about all I can think of.
Every time a MT uses a GCD for flash, they'll generate less hate over time on a single target boss than if they just continued to cycle their RoH combo... so it can sorta makes sense for an OT to use it for them, just like it can sorta makes sense for an OT to use "Stoneskin" on the MT before a big spike hit (I do this in Turn 2) - Healer MP is conserved, no enmity is lost and not much DPS is lost. It's not something you want to spam, but use situationally and occasionally.
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