The mt in my raid group told me that tank loses aggro as they take dmg, so i shouldnt dps the dreadnaught in sword oath with Rage of Halone.
Is this true?

The mt in my raid group told me that tank loses aggro as they take dmg, so i shouldnt dps the dreadnaught in sword oath with Rage of Halone.
Is this true?
Last edited by Seaside8; 12-04-2013 at 10:57 AM.
Not quite sure what you're asking here. Could you describe what you and your group were doing and what was the problem?

We were doing T4, and on phase 3, we wiped because I got an aggro from the mt (me being the OT). My MT's response was that i shouldnt do halone combo in sword oath because the tank loses aggro every time he/she takes dmg, and thus i will eventually get aggro over him, even though he is better geared than i am.
I am wondering if it is true that a tank lose's aggro every time he/she takes dmg.
It sounds like the MT was trying to tell you that your attacks damage was pulling hate not that he was losing it because he was receiving damage.We were doing T4, and on phase 3, we wiped because I got an aggro from the mt (me being the OT). My MT's response was that i shouldnt do halone combo in sword oath because the tank loses aggro every time he/she takes dmg, and thus i will eventually get aggro over him, even though he is better geared than i am.
I am wondering if it is true that a tank lose's aggro every time he/she takes dmg.
I haven't made enough progress in turn 4 to offer you advice specific to that turn but you should be watching your aggro meters, I tend to watch the tanks rotation and only drop the halone part of my combo after the MT has finished his.

Nope, the response was, "Tank lose aggro when they take damage." I'm more puzzled about that than the specific fight.It sounds like the MT was trying to tell you that your attacks damage was pulling hate not that he was losing it because he was receiving damage.
I haven't made enough progress in turn 4 to offer you advice specific to that turn but you should be watching your aggro meters, I tend to watch the tanks rotation and only drop the halone part of my combo after the MT has finished his.
In FF11 I think you lost enmity from taking damage, not 100% sure. I'm 99% sure that is not the case in this game.
As far as taking aggro on phase 3 juggernaut while OT, that's completely on you. Watch the aggro bar, throw in some riot blade combos early till he's built, you need to make sure you're at 100% mana for the next drop anyway. Once he's got a few RoH combos in, you can switch to RoH to conserve TP for the next wave.
Note: I only mention FF11 because there seems to be the assumption from some people that some of the mechanics from that game made their way over to this game.



As far as I know, no we don't lose hate from being hit. But shield oath is not really all that great as an enmity gain ability... It is very easy for a similarly geared paladin in sword oath to rip hate. Best bet if this happens is to let the tank do a few combos first before you really get into it... and of course keep an eye on your enmity gauge... if you start creeping into the orange, back off a bit. Rage of Halone has a tremendous enmity modifier all on it's own... and can easily do 100-200 more damage than a paladin in shield oath. (especially if you have FoF on and he doesn't.)
That could mean anything though, from what you described i'd probably read it like "I lose aggro when they take damage (from you)"
The MT might have had problems with his rotation so he wasn't maximising his threat but since you managed to pull threat completely and wipe the party it's quite clear that a lot of the error was on your end too.


Your MT is mistaken. It might seem that way from the perspective of a MT, seeing your OT creeping up on the threat table when in 'non-tanking' stance getting in hits but not receiving any. The thing is, our 'tanking' stance doesn't actually increase hate, unlike any tanking stance I've ever seen. The +enmity component merely (and maybe not fully) compensates from the loss of damage-hate from the dps nerf. OTs in Shield Oath not only get their full dps but get a minor auto attack buff that really adds up over time. And while it might not seem like it takes much time out of the rotation, the time it takes to hit cooldowns can slowly ease back on your aggro throttle as well.
--------------------------------------------------
The generation of random numbers is too important to be left to chance.
Many time I encounter that with 2 PLD on same gears:
- MT on Shield Oath open the fight, no fight or flight then landed 1 RoH combo
- OT on Sword Oath follow the fight, fight or flight activated then land 1 RoH combo
- The OT will took over aggro
Rotation for MT: Shield Lob > CoS > SW > Flash > RoH Combo
Rotation for OT: Buff (fight or flight + Blood Bath) > Shield Lob > CoS > SW > Flash > RoH combo
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





