God I hope they don't add jump...
God I hope they don't add jump...
You make it sound like SE's stable of programmers are a bunch of idiots or something. They can learn if they have to.
Most of them over there are all using the same engine, anyway. That was the whole point of Crystal Tools - a unified in-house custom-made engine so that everyone is familiar with the programming, even if they are from different teams.
Yes, they can learn- does that mean the process will be any faster? Managing a bunch of ignorant programmers (not saying this in an insulting tone) will not make the process any faster- it will slow them down, if anything. Especially if the feature ends up being full of bugs, and you bet it will be. it's not just about being familiar with the engine or the code either- the people need to work together efficiently, and the existing team, top management aside perhaps, can work with each other better than some random-san's from the 5 floors below can. That's more important than you'd think.You make it sound like SE's stable of programmers are a bunch of idiots or something. They can learn if they have to.
Most of them over there are all using the same engine, anyway. That was the whole point of Crystal Tools - a unified in-house custom-made engine so that everyone is familiar with the programming, even if they are from different teams.
MMO is not a normal game and can't be developed like one. Even the Crystal tools is a greatly modified version of it- how much does this game remind you of versus or XIII? It's not as simple as being able to program for XIV if you worked for XIII.
It's a risky move and may end up hurting them more than helping them- not to mention it slows down their other projects.
They may have pulled some workforce from XI, though, that's reasonable considering the similarities between the two, and the fact both games are worked on in the same dev division.
Last edited by Betelgeuzah; 06-02-2011 at 10:03 PM.
Whatever the case may be, it all pretty much comes down to the fact that the development teams over at Square Enix are horribly managed and terribly unoptimized. It takes them 5 years to make a so-so game whereas other developers take 2 years to make an awesome game.Yes, they can learn- does that mean the process will be any faster? Managing a bunch of ignorant programmers (not saying this in an insulting tone) will not make the process any faster- it will slow them down, if anything. Especially if the feature ends up being full of bugs, and you bet it will be. it's not just about being familiar with the engine or the code either- the people need to work together efficiently, and the existing team, top management aside perhaps, can work with each other better than some random-san's from the 5 floors below can. That's more important than you'd think.
Given the vast amount of resources at SE's disposal, they should be many times more productive than they are and than they have been up until now. However, they are not. And like Wada said in his "I'm sorry we just lost 12 billion yen" report, it'll take at least 1 to 2 years to fix.
EXAMPLE - take a look at this game (First Person Shooter) that is currently in development.
http://www.gametrailers.com/video/de...-hawken/714433
Looks pretty damn sweet, huh? It's beautiful, has both great aesthetics and pretty graphics, looks to have great gameplay, and the CEO's philosophies on game balance and promoting good gameplay are pretty spot-on.
Guess how many people are on the dev team?
6 employees and 3 interns.
Step up your game, Square Enix!
Mount = You have teleports. Jump = isn't Final Fantasy. Go play something elseI am so sick of prioritisation. Or prioritization* if you are that way inclined.
What is this? An intellectual recession or something? Aren't we even allowed to want things anymore?
Everytime someone asks for something, regardless of how basic and standardised the concept is, apparently it cannot be done because it isn't "a priority". Funny, here was me thinking this was supposed to be a video game competing in an already saturated market.
We can't even have mounts anymore because it isn't a priority. Lol? If this was an indie company with ten staff members, I could perhaps understand where people were coming from acting like a mount is a luxury we can't afford. But this is a game produced by Square Enix.
Shouldn't basic things like mounts, jumping, network-coding, and other such features be within their capacities. It's not like any of these are novel ideas with no precedent. They are elementary features.
The only relevant fact here is that they had huge trouble with developing crystal tools which caused their games to be delayed significantly. XIII-2 is xoming out in 2 years as opposed to what, 6-7 for XIII? That's what happens when the game engine you develop for actually works like it should.Whatever the case may be, it all pretty much comes down to the fact that the development teams over at Square Enix are horribly managed and terribly unoptimized. It takes them 5 years to make a so-so game whereas other developers take 2 years to make an awesome game.
Given the vast amount of resources at SE's disposal, they should be many times more productive than they are and than they have been up until now. However, they are not. And like Wada said in his "I'm sorry we just lost 12 billion yen" report, it'll take at least 1 to 2 years to fix.
XIV is in the frontline of their rehauling dev- and management process plans as well, so I have no idea what this outburst has to do with anything. Unless you want to beat a dead horse, in which case have fun.
The way Vesperia thinks is that he would water flowers over pushing the button to stop a Meltdown.......
Most of the people complaining and bitching like Vesperia does, have no clue what it takes to make an MMORPG, and what it takes to fix something that is already released, compared to fixing it or adding it before release.
FFXIII-2 is only taking 2 years because the core programming is already finished from FXIII. They hardly have to do anything new, and they can use all the art assets that they threw out from FFXIII.The only relevant fact here is that they had huge trouble with developing crystal tools which caused their games to be delayed significantly. XIII-2 is xoming out in 2 years as opposed to what, 6-7 for XIII? That's what happens when the game engine you develop for actually works like it should.
http://www.siliconera.com/2010/01/13...-fantasy-xiii/
It has to do with my disappointment that the greatness of Squaresoft has been slowly but surely degrading over time, and that the games they are creating now lack the vision and the brilliance of the games they made in the past.FF-Reunion summarized an interview (from Dengeki?) with Isamu Kamikokuryou, Final Fantasy XIII’s art director, where he talks about some of the deleted areas.
Nora, Snow’s hero squad, at one time had a secret base within Lebreau’s shop. A full space was made for Lightning’s home, which included a park. One of the game’s amusement parks also had a zoo too.
These areas were running in an unreleased build of Final Fantasy XIII, but were cut from the final version due to considerations about game balance and game volume. Kamikokuryou says there is enough lost Final Fantasy XIII content was removed to make another title.
Uh-huh. They can use some of the unused assets, that much is said in the article, the rest is you making stuff up. Unless you want to link me to a different article.
and why is it that you felt necessary to post this kind of verbal diarrhea in a thread discussing why priorization is necessary, for a game that does not operate according to SE's previous standards anymore? You also tricked me into actually responding to this bitchfest.It has to do with my disappointment that the greatness of Squaresoft has been slowly but surely degrading over time, and that the games they are creating now lack the vision and the brilliance of the games they made in the past.
Sigh.
Last edited by Betelgeuzah; 06-02-2011 at 10:53 PM.
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